Hasso-Plattner-Institut
  
Hasso-Plattner-Institut
Prof. Dr. Jürgen Döllner
  
 

Publications

GPU-Based Visualization of Hybrid Terrain Models

E.G. Paredes, M. Boo, M. Amor, J. Döllner, J.D. Bruguera
In International Conference on Computer Graphics Theory and Applications (GRAPP), 2012

Abstract:

Hybrid terrain models formed by a large regular mesh refined with detailed local TIN meshes represent an interesting and efficient approach for the representation of complex terrains. However, direct rendering of the component meshes would lead to overlapping geometries and discontinuities around their boundaries. The Hybrid Meshing algorithm solves this problem by generating an adaptive tessellation between the boundaries of the component meshes in real-time. In this paper, we present a highly parallel implementation of this algorithm using the Geometry Shader on the GPU.

BibTeX file

@inproceedings{PBADB12,
author = { E.G. Paredes, M. Boo, M. Amor, J. Döllner, J.D. Bruguera },
title = { GPU-Based Visualization of Hybrid Terrain Models },
booktitle = { International Conference on Computer Graphics Theory and Applications (GRAPP) },
year = { 2012 }
}

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last change: Wed, 04 Apr 2012 16:35:41 +0200