Hasso-Plattner-Institut
Prof. Dr. Jürgen Döllner
  
 

Publikationen

Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models

Lux, Roland and Trapp, Matthias and Semmo, Amir and Döllner, Jürgen
In Silvester Czanner, Wen Tang, ed., Proceedings of 11th Theory and Practice of Computer Graphics 2013 Conference (TP.CG.2013) , pages 101–108, 9 2013 The Eurographics Association.

Abstract:

This paper presents a novel interactive rendering technique for creating and editing shadings for man-made objects in technical 3D visualizations. In contrast to shading approaches that use intensities computed based on surface normals (e.g., Phong, Gooch, Toon shading), the presented approach uses one-dimensional gradient textures, which can be parametrized and interactively manipulated based on per-object bounding volume approximations. The fully hardware-accelerated rendering technique is based on projective texture mapping and customizable intensity transfer functions. A provided performance evaluation shows comparable results to traditional normal-based shading approaches. The work also introduce simple direct-manipulation metaphors that enables interactive user control of the gradient texture alignment and intensity transfer functions.

BibTeX file

@inproceedings{LTSD13,
author = { Lux, Roland and Trapp, Matthias and Semmo, Amir and D{\"o}llner, J{\"u}rgen },
title = { Interactive Projective Texturing for Non-Photorealistic Shading of Technical 3D Models },
booktitle = { Proceedings of 11th Theory and Practice of Computer Graphics 2013 Conference (TP.CG.2013) },
pages = { 101--108 },
year = { 2013 },
editor = { Silvester Czanner, Wen Tang },
publisher = { The Eurographics Association },
month = { 9 }
}

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last change: Wed, 02 Oct 2013 09:59:08 +0200