Hasso-Plattner-Institut
Prof. Dr. Jürgen Döllner
  
 

Benjamin Hagedorn

Research Assistant

 

 

Tel.: +49 (0) 331 5509 3912

Fax: +49 (0) 331 5509 172

Email: benjamin.hagedorn(_at_)hpi.uni-potsdam.de

Room:  H-2.25

Research Group: Computer Graphics Systems

Research Interests

  • Service-Based 3D Geovisualization
  • Smart Interaction in 3D Geovirtual Environments
  • 3D Geo-Mashups

Publications

Scalable Multi-Platform Distribution of Spatial 3D Contents

Klimke, Jan; Hagedorn, Benjamin; Döllner, Jürgen in International Journal of 3-D Information Modeling 2014 .

Virtual 3D city models provide powerful user interfaces for communication of 2D and 3D geoinformation. Providing high quality visualization of massive 3D geoinformation in a scalable, fast, and cost efficient manner is still a challenging task. Especially for mobile and web-based system environments, software and hardware configurations of target systems differ significantly. This makes it hard to provide fast, visually appealing ren-derings of 3D data throughout a variety of platforms and devices. Current mobile or web-based solutions for 3D visualization usually require raw 3D scene data such as triangle meshes together with textures delivered from server to client, what makes them strongly limited in terms of size and complexity of the models they can handle. This paper introduces a new approach for provisioning of massive, virtual 3D city models on different platforms namely web browsers, smartphones or tablets, by means of an interactive map assembled from artificial oblique image tiles. The key concept is to synthesize such images of a virtual 3D city model by a 3D rendering service in a preprocessing step. This service encapsulates model handling and 3D rendering techniques for high quality visualization of massive 3D models. By generating image tiles using this service, the 3D rendering process is shifted from the client side, which provides major advantages: (a) The complexity of the 3D city model data is decoupled from data transfer complexity (b) the implementation of client applica-tions is simplified significantly as 3D rendering is encapsulated on server side (c) 3D city models can be easily deployed for and used by a large number of concurrent users, leading to a high degree of scalability of the overall approach. All core 3D rendering techniques are performed on a dedicated 3D rendering server, and thin-client applications can be compactly implemented for various devices and platforms.
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Lecture Assistance

  • 2011/12: Master Seminar "Realtime Rendering Techniques"
  • 2011: Bachelor Project "Mobile 3D Apps"
  • 2011: Master Lecture "Geovisualization"
  • 2010: Bachelor Project "SOA-based 3D Geovisualization for Mobile Applications"
  • 2010: Master Seminar on Information and Geo Visualization, Master Seminar on Software Engineering for Visualization Systems
  • 2009/10: Master Seminar Visualization, Master Seminar on Service-oriented Computing
  • 2009: Bachelor Project "Smartboard-based User-Interface for 3D City Models"
  • 2008: Master Seminar "Visualization: Concepts and Methods"
  • 2007/08: Master Seminar "Visualization"
  • 2007: Master Lecture "Visualization", Master Seminar "Visualization"
  • 2006/07: Master Seminar "Visualization"
  • 2006: Bachelor Lecture "User Interfaces"
  • 2005/06: Bachelor Lecture "Fundamentals of Computer Graphics", Master Seminar "Visualization"

Supervised Master/Diploma Thesis

  • Visualization of Building Information Models - Concept and Implementation of 3D Visualization Techniques.
  • Navigation and Object Interaction in Virtual 3D City Models based on Sketches and Gestures
  • Acquisition, Processing, Provision, and Visualization of Indoor Tracking Data
  • Concepts and Techniques for Collaborative Virtual 3D City Models
  • Design and Implementation of a Virtual 3D City Model of Historic Potsdam