Prof. Dr. Jürgen Döllner

Scientific Activities

  • Organization
    Publicity & Web Chair (IEEE VISSOFT 2014)


Single-Pass Rendering of Day and Night Sky Phenomena

Limberger, Daniel; Engel, Juri; Döllner, Jürgen in Proceedings of the Vision, Modeling, and Visualization Workshop 2012 page 55-62 . Eurographics Association , 2012 .

This paper presents astronomical based rendering of skies as seen from low altitudes on earth, in respect to location, date, and time. The technique allows to compose an atmosphere with sun, multiple cloud layers, moon, bright stars, and Milky Way, into a holistic sky with unprecedented high level of detail and diversity. GPU generated, viewpoint-aligned billboards are used to render stars with approximated color, brightness, and scintillations. A similar approach is used to synthesize the moon considering lunar phase, earthshine, shading, and lunar eclipses. Atmosphere and clouds are rendered using existing methods adapted to our needs. Rendering is done in a single pass supporting interactive day-night cycles with low performance impact, and allows for easy integration in existing rendering systems. Results of our approach are compared to related renderings and photos, and the performance impact is discussed.
Single-Pass Rendering of ... - Download
Single-Pass Rendering of ... - Download
Further Information
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  • "Master's Thesis Presentation" (Preisträger des studentischen Wettbewerbs), DGKF & DGPF Workshop "3D-Stadmodelle", Bonn,  Germany  (November 20, 2013)
  • "Interactive Software Maps for Web-Based Source Code Analysis", Web3D2013, San Sebastian, Spain (June 20, 2013)
  • "Annotating 3D Content in Interactive, Virtual Worlds ", Web3D2013, San Sebastian, Spain (June 21, 2013)
  • "Single-Pass Rendering of Day and Night Sky Phenomena", VMV2012, Magdeburg, Germany (November 12, 2012)
  • "Semantik-basierte nicht-photorealistische Visualisierung von 3D-Stadtmodellen", 58. Deutscher Kartographentag, Berlin, Germany (June 8, 2010)

Teaching activities

Winter term 2013/14

  • course "Game Programming" (tutor & co-lecturer)
  • course "Computergraphics II" (tutor)
  • course "Software Analytics" (tutor)
  • pupils academy "Introduction to 3D CG" (co-lecturer)

Summer term 2013

  • course "Computergraphics I" (tutor)
  • course "Graphics Programming with OpenGL and C++" (tutor & co-lecturer)
  • course "Software Visualization Techniques" (tutor)

Winter term 2012/13

  • course "Game Programming" (tutor & co-lecturer)
  • course "Computergraphics II" (tutor)
  • course "Concepts and Techniques for 3D Visualization" (tutor)
  • pupils academy "Introduction to 3D CG" (co-lecturer)

Portfolio and More

Portfolio [in progress]www.daniellimberger.de
Latest Web Project [in progress]www.glisdeprecated.com
Open Sources @ Googlecode.google.com/u/cg.costume/
Open Sources @ GitHub


Vimeo Archive [old stuff]vimeo.com/user2011768