Hasso-Plattner-Institut
Prof. Dr. Jürgen Döllner
  
 

Publications

Efficient Handling of Shading Discontinuities for Progressive Meshes

Buchholz, Henrik and Döllner, Jürgen
In Proceedings of the Seventh International Conference on Information Visualization 2003, pages 65–71, 2003

Abstract:

For visual perception of 3D models, shading plays one of the major roles. The shading quality of level-ofdetail models is limited generally because existing LOD algorithms assume a conceptually smooth surface. A complex mesh, however, is likely to have conceptually smooth and angular parts. We introduce an extension to the progressive mesh LOD approach that efficiently handles triangle meshes with large numbers of shading discontinuities. For this the algorithm distinguishes three principal shading situations for mesh vertices: completely continuous shading, completely discontinuous shading, and mixed continuous/discontinuous shading. Remarkably, the algorithm does not introduce any overhead for completely smooth surfaces. As one field of application, we briefly outline its application for LOD representations of 3D city models.

BibTeX file

@inproceedings{BD03,
author = { Buchholz, Henrik and D{\"o}llner, J{\"u}rgen },
title = { Efficient Handling of Shading Discontinuities for Progressive Meshes },
booktitle = { Proceedings of the Seventh International Conference on Information Visualization 2003 },
pages = { 65--71 },
year = { 2003 }
}

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last change: Fri, 14 Aug 2009 10:52:13 +0200