This rendering technique enables pixel-precise clipping of geometry against arbitrary 3D volumes, which can be represented by solid polygonal geometry. This general form of clipping has various applications. This general from of clipping is the foundation for the implementation of 3D lenses and cut-away views to facilitate the application of advanced visualization techniques to virtual 3D city and landscape models.
- Relief Clipping Planes for Real-Time Rendering
- Real-Time Volumetric Tests Using Layered Depth Images
- Efficient Representation of Layered Depth Images for Real-time Volumetric Tests