Luo, Sheng; Yang, Haojin; Meinel, Christoph
Proceedings of the 7th International Conference on Computer Supported Education
Nowadays gamification is a hot topic in the world, a lot of websites, applications and researches adapt this method to arouse users' motivation. From the past experience, gamification indeed has a positive influence on users' motivation especially in e-learning field. However, the gamification method either is hard to be applied to professional content called meaningful gamification or is negative on user's intrinsic motivation called reward-based gamification. So we study the game addiction mechanism and propose the reward-based intermittent reinforcement method in gamification to take advantage of user independence feature in the latter one and eliminate the negative influence on user's intrinsic motivation. In order to investigate the practicability and integrate effectiveness, we implement this model in our tele-teaching platform.