Staubitz, T.; Willems, C.; Hagedorn, C.; Meinel, C.
2017 IEEE Global Engineering Education Conference (EDUCON)
Massive Open Online Courses (MOOCs) have left their mark on the face of education during the recent couple of years. At the Hasso Plattner Institute (HPI) in Potsdam, Germany, we are actively developing a MOOC platform, which provides our research with a plethora of e-learning topics, such as learning analytics, automated assessment, peer assessment, team-work, online proctoring, and gamification. We run several instances of this platform. On openHPI, we provide our own courses from within the HPI context. Further instances are openSAP, openWHO, and mooc.HOUSE, which is the smallest of these platforms, targeting customers with a less extensive course portfolio. In 2013, we started to work on the gamification of our platform. By now, we have implemented about two thirds of the features that we initially have evaluated as useful for our purposes. About a year ago we activated the implemented gamification features on mooc.HOUSE. They have been employed actively in the course “Design for Non-Designers”. We plan to activate the features on openHPI in the beginning of 2017. The paper at hand recaps, examines, and re-evaluates our initial recommendations.