Ubiquitous Computing and BPM (Sommersemester 2017)
Lecturer:
Prof. Dr. Mathias Weske
(Business Process Technology)
Tutors:
Alaaeddine Yousfi
General Information
- Weekly Hours: 2
- Credits: 3
- Graded:
yes
- Enrolment Deadline: 28.04.2017
- Teaching Form: Lecture / Seminar
- Enrolment Type: Compulsory Elective Module
- Maximum number of participants: 14
Programs, Module Groups & Modules
- BPET: Business Process & Enterprise Technologies
- HPI-BPET-K Konzepte und Methoden
- BPET: Business Process & Enterprise Technologies
- HPI-BPET-T Techniken und Werkzeuge
- BPET: Business Process & Enterprise Technologies
- HPI-BPET-S Spezialisierung
- OSIS: Operating Systems & Information Systems Technology
- HPI-OSIS-K Konzepte und Methoden
- OSIS: Operating Systems & Information Systems Technology
- HPI-OSIS-S Spezialisierung
- OSIS: Operating Systems & Information Systems Technology
- HPI-OSIS-T Techniken und Werkzeuge
- SAMT: Software Architecture & Modeling Technology
- HPI-SAMT-K Konzepte und Methoden
- SAMT: Software Architecture & Modeling Technology
- HPI-SAMT-S Spezialisierung
- SAMT: Software Architecture & Modeling Technology
- HPI-SAMT-T Techniken und Werkzeuge
Description
In this course, we will cover the fundamentals of ubiquitous computing by reading and discussing its most prominent publications. Students will be exposed to the recent trends in the field including some of its hot topics (e.g., context-awareness, augmented reality). We will also look at the use of ubiquitous computing for business process management. The course is structured as follows:
- Introduction
- Ubiquitous Computing: Overview, History, Vision and Challenges
- Input/Output Technologies
- Context-Awareness
- Augmented Reality
- Ambient Intelligence
- Wearable Computing
- Sustainability
- Privacy and Ethics
- Ubiquitous Computing for Business Process Management
- Consolidation
Requirements
Completed Bachelor's studies.
Literature
- Ubiquitous computing fundamentals
- Towards a better understanding of context and context-awareness
- A survey of augmented reality
- Social, economic, and ethical implications of ambient intelligence and ubiquitous computing
- Interactive context-aware systems interacting with ambient intelligence
- 2006's Wearable Computing Advances and Fashions
- Who wants to know what when? privacy preference determinants in ubiquitous computing
- iStuff: a physical user interface toolkit for ubiquitous computing environments
More literature will be published throughout the course.
Examination
Each student is graded by:
1) One short presentation at the beginning of the semester, and
2) one final presentation at the end of the semester, and
3) one paper on the work done throughout the semester (this is mandatory to pass the course).
Dates
Mondays, 11:00-12:30, A 2.1
Zurück