Overview

maximal size: 100

Relational

419187011-CellPosition [row=9, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


'''Three colour straight'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=9, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


''sanshoku doujun'' – 三色同順, or ''sanshoku'' – 三色

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=9, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


2 Closed, 1 Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=9, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Closed/Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=9, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


-1 -1:
-1 1: [Image:MJw3.png][Ima

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=13, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


'''Straight'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=13, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


''ikkitsūkan'' – 一気通貫, or ''ittsū'' – 一通

Wed Mar 16 22:24:11 CET 2011-Wed Oct 10 01:59:00 CEST 2012


''ikkitsuukan'' – 一気通貫, or ''ittsuu'' – 一通

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=13, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


2 Closed, 1 Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=13, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Closed/Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=13, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


-1 -1:
-1 1: [Image:MJw3.png][Ima

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=0, column=0]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


Name

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=0, column=1]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


Japanese

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=0, column=2]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


Han value

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=0, column=3]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


Open/Closed

Fri Jan 28 22:06:30 CET 2011-Sat Jan 29 01:14:19 CET 2011


Closed/Open

Sat Jan 29 01:14:19 CET 2011-Tue Aug 27 05:00:06 CEST 2013


479800542-CellPosition [row=0, column=4]

Fri Mar 02 11:47:06 CET 2012-Fri Mar 02 11:47:06 CET 2012


Ref

Fri Mar 02 11:47:06 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=5, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


'''One set of identical sequences'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=5, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


''īpeikō'' – 一盃口

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 07:55:12 CET 2012


''iipeikō'' – 一盃口

Sat Mar 03 07:55:12 CET 2012-Wed Oct 10 01:59:00 CEST 2012


''iipeikou'' – 一盃口

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=5, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


1

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=5, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Closed only

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=5, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


-1 -1:
-1 1: [Image:MJw3.png][Ima

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=17, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


'''Two sets of identical sequences'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=17, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


''ryanpeikō'' – 二盃口

Wed Mar 16 22:24:11 CET 2011-Wed Oct 10 01:59:00 CEST 2012


''ryanpeikou'' – 二盃口

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=17, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


3

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=17, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Closed only

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=17, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


-1 -1:
-1 1: [Image:MJw2.png][Ima

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=1, column=0]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


No-points hand

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


'''No-points hand'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=1, column=1]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


''pinfu'' – 平和

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=1, column=2]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


1

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=1, column=3]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


Closed only

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=1, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


-1 -1: Closed/Open
-1 1: [Image:MJw2.png][Ima

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=2, column=0]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Jan 28 22:06:30 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw1.png][Image:MJw2.png][Image:MJw3.png][Image:MJw5.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJt2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw1.png][File:MJw2.png][File:MJw3.png][File:MJw5.png][File:MJw5.png][File:MJt3.png][File:MJt4.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJs4.png][File:MJs5.png][File:MJs6.png]{{pad|1em}}[File:MJt2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=2, column=1]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Jan 28 22:06:30 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw1.png][Image:MJw2.png][Image:MJw3.png][Image:MJw5.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJt2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw1.png][File:MJw2.png][File:MJw3.png][File:MJw5.png][File:MJw5.png][File:MJt3.png][File:MJt4.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJs4.png][File:MJs5.png][File:MJs6.png]{{pad|1em}}[File:MJt2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=2, column=2]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Jan 28 22:06:30 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw1.png][Image:MJw2.png][Image:MJw3.png][Image:MJw5.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJt2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw1.png][File:MJw2.png][File:MJw3.png][File:MJw5.png][File:MJw5.png][File:MJt3.png][File:MJt4.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJs4.png][File:MJs5.png][File:MJs6.png]{{pad|1em}}[File:MJt2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=2, column=3]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Jan 28 22:06:30 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw1.png][Image:MJw2.png][Image:MJw3.png][Image:MJw5.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJt2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw1.png][File:MJw2.png][File:MJw3.png][File:MJw5.png][File:MJw5.png][File:MJt3.png][File:MJt4.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJs4.png][File:MJs5.png][File:MJs6.png]{{pad|1em}}[File:MJt2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=2, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=3, column=0]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


Description

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


1 -1: This is a very commo
1 1: ''īpeikō'' – 一盃口

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 07:55:12 CET 2012


1 -1: This is a very commo
1 1: ''iipeikō'' – 一盃口

Sat Mar 03 07:55:12 CET 2012-Wed Oct 10 01:59:00 CEST 2012


1 -1: This is a very commo
1 1: ''iipeikou'' – 一盃口

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=3, column=1]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


Description

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: This is a very commo
-1 1: '''One set of identi
1 -1: This is a very commo
1 1: 1

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=3, column=2]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


Description

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: This is a very commo
-1 1: ''īpeikō'' – 一盃口
1 -1: This is a very commo
1 1: Closed only

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 07:55:12 CET 2012


-1 -1: This is a very commo
-1 1: ''iipeikō'' – 一盃口
1 -1: This is a very commo
1 1: Closed only

Sat Mar 03 07:55:12 CET 2012-Wed Oct 10 01:59:00 CEST 2012


-1 -1: This is a very commo
-1 1: ''iipeikou'' – 一盃口
1 -1: This is a very commo
1 1: Closed only

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=3, column=3]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


Description

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: This is a very commo
-1 1: 1

Wed Mar 16 22:24:11 CET 2011-Fri Mar 02 11:46:47 CET 2012, Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


-1 -1: This is a very commo
-1 1: 1
1 -1: This is a very commo
1 1:

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


479800507-CellPosition [row=4, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


-1 -1: This is a very commo
-1 1: Closed only

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=6, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw4.png][Image:MJt5.png][Image:MJt5.png][Image:MJt6.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJs9.png][Image:MJs9.png][Image:MJs9.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJw3.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw4.png][File:MJt5.png][File:MJt5.png][File:MJt6.png][File:MJt6.png][File:MJt7.png][File:MJt7.png][File:MJs9.png][File:MJs9.png][File:MJs9.png][File:MJd2.png][File:MJd2.png]{{pad|1em}}[File:MJw3.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=6, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw4.png][Image:MJt5.png][Image:MJt5.png][Image:MJt6.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJs9.png][Image:MJs9.png][Image:MJs9.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJw3.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw4.png][File:MJt5.png][File:MJt5.png][File:MJt6.png][File:MJt6.png][File:MJt7.png][File:MJt7.png][File:MJs9.png][File:MJs9.png][File:MJs9.png][File:MJd2.png][File:MJd2.png]{{pad|1em}}[File:MJw3.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=6, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw4.png][Image:MJt5.png][Image:MJt5.png][Image:MJt6.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJs9.png][Image:MJs9.png][Image:MJs9.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJw3.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw4.png][File:MJt5.png][File:MJt5.png][File:MJt6.png][File:MJt6.png][File:MJt7.png][File:MJt7.png][File:MJs9.png][File:MJs9.png][File:MJs9.png][File:MJd2.png][File:MJd2.png]{{pad|1em}}[File:MJw3.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=6, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw4.png][Image:MJt5.png][Image:MJt5.png][Image:MJt6.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJs9.png][Image:MJs9.png][Image:MJs9.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJw3.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw4.png][File:MJt5.png][File:MJt5.png][File:MJt6.png][File:MJt6.png][File:MJt7.png][File:MJt7.png][File:MJs9.png][File:MJs9.png][File:MJs9.png][File:MJd2.png][File:MJd2.png]{{pad|1em}}[File:MJw3.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=6, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=7, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


One set of two sequences of the same numbers in the same suit.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=7, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


One set of two sequences of the same numbers in the same suit.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=7, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


One set of two sequences of the same numbers in the same suit.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=7, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


One set of two sequences of the same numbers in the same suit.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=7, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


One set of two sequences of the same numbers in the same suit.

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=8, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


1 -1: One set of two seque
1 1: ''sanshoku doujun''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=8, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: One set of two seque
-1 1: '''Three colour stra
1 -1: One set of two seque
1 1: 2 Closed, 1 Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=8, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: One set of two seque
-1 1: ''sanshoku doujun''
1 -1: One set of two seque
1 1: Closed/Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=8, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: One set of two seque
-1 1: 2 Closed, 1 Open

Wed Mar 16 22:24:11 CET 2011-Fri Mar 02 11:46:47 CET 2012, Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


-1 -1: One set of two seque
-1 1: 2 Closed, 1 Open
1 -1: One set of two seque
1 1:

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


479800507-CellPosition [row=8, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


-1 -1: One set of two seque
-1 1: Closed/Open

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=10, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw3.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt1.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJf2.png]{{pad|1em}}[Image:MJf2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw3.png][File:MJw4.png][File:MJt1.png][File:MJt1.png][File:MJt1.png][File:MJt2.png][File:MJt3.png][File:MJt4.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJf2.png]{{pad|1em}}[File:MJf2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=10, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw3.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt1.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJf2.png]{{pad|1em}}[Image:MJf2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw3.png][File:MJw4.png][File:MJt1.png][File:MJt1.png][File:MJt1.png][File:MJt2.png][File:MJt3.png][File:MJt4.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJf2.png]{{pad|1em}}[File:MJf2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=10, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw3.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt1.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJf2.png]{{pad|1em}}[Image:MJf2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw3.png][File:MJw4.png][File:MJt1.png][File:MJt1.png][File:MJt1.png][File:MJt2.png][File:MJt3.png][File:MJt4.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJf2.png]{{pad|1em}}[File:MJf2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=10, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw3.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt1.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJf2.png]{{pad|1em}}[Image:MJf2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw3.png][File:MJw4.png][File:MJt1.png][File:MJt1.png][File:MJt1.png][File:MJt2.png][File:MJt3.png][File:MJt4.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJf2.png]{{pad|1em}}[File:MJf2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=10, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=11, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Three sequences of the same numbers in all three suits.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=11, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Three sequences of the same numbers in all three suits.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=11, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Three sequences of the same numbers in all three suits.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=11, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Three sequences of the same numbers in all three suits.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=11, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


Three sequences of the same numbers in all three suits.

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=12, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


1 -1: Three sequences of t
1 1: ''ikkitsūkan'' – 一気通

Wed Mar 16 22:24:11 CET 2011-Wed Oct 10 01:59:00 CEST 2012


1 -1: Three sequences of t
1 1: ''ikkitsuukan'' – 一気

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=12, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: Three sequences of t
-1 1: '''Straight'''
1 -1: Three sequences of t
1 1: 2 Closed, 1 Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=12, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: Three sequences of t
-1 1: ''ikkitsūkan'' – 一気通
1 -1: Three sequences of t
1 1: Closed/Open

Wed Mar 16 22:24:11 CET 2011-Wed Oct 10 01:59:00 CEST 2012


-1 -1: Three sequences of t
-1 1: ''ikkitsuukan'' – 一気
1 -1: Three sequences of t
1 1: Closed/Open

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=12, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: Three sequences of t
-1 1: 2 Closed, 1 Open

Wed Mar 16 22:24:11 CET 2011-Fri Mar 02 11:46:47 CET 2012, Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


-1 -1: Three sequences of t
-1 1: 2 Closed, 1 Open
1 -1: Three sequences of t
1 1:

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


479800507-CellPosition [row=12, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


-1 -1: Three sequences of t
-1 1: Closed/Open

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=14, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw9.png][Image:MJw9.png][Image:MJw9.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs7.png][Image:MJs8.png][Image:MJs9.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs1bird.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw9.png][File:MJw9.png][File:MJw9.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJs5.png][File:MJs6.png][File:MJs7.png][File:MJs8.png][File:MJs9.png][File:MJd3.png][File:MJd3.png]{{pad|1em}}[File:MJs1bird.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=14, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw9.png][Image:MJw9.png][Image:MJw9.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs7.png][Image:MJs8.png][Image:MJs9.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs1bird.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw9.png][File:MJw9.png][File:MJw9.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJs5.png][File:MJs6.png][File:MJs7.png][File:MJs8.png][File:MJs9.png][File:MJd3.png][File:MJd3.png]{{pad|1em}}[File:MJs1bird.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=14, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw9.png][Image:MJw9.png][Image:MJw9.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs7.png][Image:MJs8.png][Image:MJs9.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs1bird.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw9.png][File:MJw9.png][File:MJw9.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJs5.png][File:MJs6.png][File:MJs7.png][File:MJs8.png][File:MJs9.png][File:MJd3.png][File:MJd3.png]{{pad|1em}}[File:MJs1bird.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=14, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw9.png][Image:MJw9.png][Image:MJw9.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs7.png][Image:MJs8.png][Image:MJs9.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs1bird.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw9.png][File:MJw9.png][File:MJw9.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJs5.png][File:MJs6.png][File:MJs7.png][File:MJs8.png][File:MJs9.png][File:MJd3.png][File:MJd3.png]{{pad|1em}}[File:MJs1bird.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=14, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=15, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


A straight from number 1 through 9 of one suit, namely, three sequences of 1-2-3, 4-5-6 and 7-8-9.

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=15, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


A straight from number 1 through 9 of one suit, namely, three sequences of 1-2-3, 4-5-6 and 7-8-9.

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=15, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


A straight from number 1 through 9 of one suit, namely, three sequences of 1-2-3, 4-5-6 and 7-8-9.

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=15, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


A straight from number 1 through 9 of one suit, namely, three sequences of 1-2-3, 4-5-6 and 7-8-9.

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=15, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=16, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


1 -1: Three sequences of t
1 1: ''ryanpeikō'' – 二盃口

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


1 -1: A straight from numb
1 1: ''ryanpeikō'' – 二盃口

Wed Mar 07 18:35:00 CET 2012-Wed Oct 10 01:59:00 CEST 2012


1 -1: A straight from numb
1 1: ''ryanpeikou'' – 二盃口

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=16, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: Three sequences of t
-1 1: '''Two sets of ident
1 -1: Three sequences of t
1 1: 3

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


-1 -1: A straight from numb
-1 1: '''Two sets of ident
1 -1: A straight from numb
1 1: 3

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=16, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: Three sequences of t
-1 1: ''ryanpeikō'' – 二盃口
1 -1: Three sequences of t
1 1: Closed only

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


-1 -1: A straight from numb
-1 1: ''ryanpeikō'' – 二盃口
1 -1: A straight from numb
1 1: Closed only

Wed Mar 07 18:35:00 CET 2012-Wed Oct 10 01:59:00 CEST 2012


-1 -1: A straight from numb
-1 1: ''ryanpeikou'' – 二盃口
1 -1: A straight from numb
1 1: Closed only

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=16, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


-1 -1: Three sequences of t
-1 1: 3

Wed Mar 16 22:24:11 CET 2011-Fri Mar 02 11:46:47 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Mar 07 18:35:00 CET 2012


-1 -1: Three sequences of t
-1 1: 3
1 -1: Three sequences of t
1 1:

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-1 -1: A straight from numb
-1 1: 3

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=16, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


-1 -1: Three sequences of t
-1 1: Closed only

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=18, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw5.png][Image:MJw5.png][Image:MJt7.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJt9.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png][Image:MJs9.png]{{pad|1em}}[Image:MJt8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw5.png][File:MJw5.png][File:MJt7.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJt9.png][File:MJs7.png][File:MJs7.png][File:MJs8.png][File:MJs8.png][File:MJs9.png][File:MJs9.png]{{pad|1em}}[File:MJt8.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=18, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw5.png][Image:MJw5.png][Image:MJt7.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJt9.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png][Image:MJs9.png]{{pad|1em}}[Image:MJt8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw5.png][File:MJw5.png][File:MJt7.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJt9.png][File:MJs7.png][File:MJs7.png][File:MJs8.png][File:MJs8.png][File:MJs9.png][File:MJs9.png]{{pad|1em}}[File:MJt8.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=18, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw5.png][Image:MJw5.png][Image:MJt7.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJt9.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png][Image:MJs9.png]{{pad|1em}}[Image:MJt8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw5.png][File:MJw5.png][File:MJt7.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJt9.png][File:MJs7.png][File:MJs7.png][File:MJs8.png][File:MJs8.png][File:MJs9.png][File:MJs9.png]{{pad|1em}}[File:MJt8.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=18, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw5.png][Image:MJw5.png][Image:MJt7.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJt9.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png][Image:MJs9.png]{{pad|1em}}[Image:MJt8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw5.png][File:MJw5.png][File:MJt7.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJt9.png][File:MJs7.png][File:MJs7.png][File:MJs8.png][File:MJs8.png][File:MJs9.png][File:MJs9.png]{{pad|1em}}[File:MJt8.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=18, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=19, column=0]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not applied to this case.

Wed Mar 16 22:24:11 CET 2011-Thu Jun 16 16:12:59 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted since this is more identical to 7 pairs.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Thu Jun 16 23:54:02 CEST 2011-Wed Mar 07 18:35:00 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. [[#Seven pairs|Seven pairs]] ''yaku'' is not counted in this case.

Wed Mar 07 18:35:00 CET 2012-Wed Jul 24 04:00:49 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. The seven pairs ''yaku'' is not counted in this case, because this ''yaku'' is actually composed of sequential melds, rather than pairs.

Wed Jul 24 04:00:49 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=19, column=1]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not applied to this case.

Wed Mar 16 22:24:11 CET 2011-Thu Jun 16 16:12:59 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted since this is more identical to 7 pairs.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Thu Jun 16 23:54:02 CEST 2011-Wed Mar 07 18:35:00 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. [[#Seven pairs|Seven pairs]] ''yaku'' is not counted in this case.

Wed Mar 07 18:35:00 CET 2012-Wed Jul 24 04:00:49 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. The seven pairs ''yaku'' is not counted in this case, because this ''yaku'' is actually composed of sequential melds, rather than pairs.

Wed Jul 24 04:00:49 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=19, column=2]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not applied to this case.

Wed Mar 16 22:24:11 CET 2011-Thu Jun 16 16:12:59 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted since this is more identical to 7 pairs.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Thu Jun 16 23:54:02 CEST 2011-Wed Mar 07 18:35:00 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. [[#Seven pairs|Seven pairs]] ''yaku'' is not counted in this case.

Wed Mar 07 18:35:00 CET 2012-Wed Jul 24 04:00:49 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. The seven pairs ''yaku'' is not counted in this case, because this ''yaku'' is actually composed of sequential melds, rather than pairs.

Wed Jul 24 04:00:49 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


419187011-CellPosition [row=19, column=3]

Wed Mar 16 22:24:11 CET 2011-Wed Mar 16 22:24:11 CET 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not applied to this case.

Wed Mar 16 22:24:11 CET 2011-Thu Jun 16 16:12:59 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted since this is more identical to 7 pairs.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Thu Jun 16 23:54:02 CEST 2011-Wed Mar 07 18:35:00 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. [[#Seven pairs|Seven pairs]] ''yaku'' is not counted in this case.

Wed Mar 07 18:35:00 CET 2012-Wed Jul 24 04:00:49 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. The seven pairs ''yaku'' is not counted in this case, because this ''yaku'' is actually composed of sequential melds, rather than pairs.

Wed Jul 24 04:00:49 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=19, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=4, column=0]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth points, thus violating the no-points condition.

Fri Jan 28 22:06:30 CET 2011-Thu Jun 16 16:12:59 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles (such as 23 and 34)to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Thu Jun 16 16:12:59 CEST 2011-Fri Jun 17 00:14:53 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Fri Jun 17 00:14:53 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.

Fri Jun 17 12:40:05 CEST 2011-Thu Jul 14 15:23:42 CEST 2011, Sat Jul 16 15:40:11 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.In some rules, if a hand: Three Color Straight, was added, this lose the effect of no-point hand. Otherwise if a fu count is 20 or 30, it can also count the hand, but non-self or round wind pairs can also make effect.

Thu Jul 14 15:23:42 CEST 2011-Sat Jul 16 15:40:11 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which no-points hand and self-pick cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called ''pinfu–tsumo nashi'' (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to ''pin–zumo nashi'' (ピンヅモなし). If they can be combined, the rule is called ''pinfu–tsumo ari'' (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 14:38:12 CEST 2011-Sun Jul 17 16:47:41 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 16:47:41 CEST 2011-Wed Mar 07 18:35:00 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Mar 07 18:35:00 CET 2012-Thu Mar 08 21:55:17 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Thu Mar 08 21:55:17 CET 2012-Mon Apr 16 07:12:20 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Mon Apr 16 07:12:20 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Oct 10 01:59:00 CEST 2012-Sat Aug 24 19:19:39 CEST 2013, Tue Aug 27 05:00:06 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, terminals, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sat Aug 24 19:19:39 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=4, column=1]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth points, thus violating the no-points condition.

Fri Jan 28 22:06:30 CET 2011-Thu Jun 16 16:12:59 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles (such as 23 and 34)to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Thu Jun 16 16:12:59 CEST 2011-Fri Jun 17 00:14:53 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Fri Jun 17 00:14:53 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.

Fri Jun 17 12:40:05 CEST 2011-Thu Jul 14 15:23:42 CEST 2011, Sat Jul 16 15:40:11 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.In some rules, if a hand: Three Color Straight, was added, this lose the effect of no-point hand. Otherwise if a fu count is 20 or 30, it can also count the hand, but non-self or round wind pairs can also make effect.

Thu Jul 14 15:23:42 CEST 2011-Sat Jul 16 15:40:11 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which no-points hand and self-pick cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called ''pinfu–tsumo nashi'' (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to ''pin–zumo nashi'' (ピンヅモなし). If they can be combined, the rule is called ''pinfu–tsumo ari'' (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 14:38:12 CEST 2011-Sun Jul 17 16:47:41 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 16:47:41 CEST 2011-Wed Mar 07 18:35:00 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Mar 07 18:35:00 CET 2012-Thu Mar 08 21:55:17 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Thu Mar 08 21:55:17 CET 2012-Mon Apr 16 07:12:20 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Mon Apr 16 07:12:20 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Oct 10 01:59:00 CEST 2012-Sat Aug 24 19:19:39 CEST 2013, Tue Aug 27 05:00:06 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, terminals, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sat Aug 24 19:19:39 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=4, column=2]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth points, thus violating the no-points condition.

Fri Jan 28 22:06:30 CET 2011-Thu Jun 16 16:12:59 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles (such as 23 and 34)to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Thu Jun 16 16:12:59 CEST 2011-Fri Jun 17 00:14:53 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Fri Jun 17 00:14:53 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.

Fri Jun 17 12:40:05 CEST 2011-Thu Jul 14 15:23:42 CEST 2011, Sat Jul 16 15:40:11 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.In some rules, if a hand: Three Color Straight, was added, this lose the effect of no-point hand. Otherwise if a fu count is 20 or 30, it can also count the hand, but non-self or round wind pairs can also make effect.

Thu Jul 14 15:23:42 CEST 2011-Sat Jul 16 15:40:11 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which no-points hand and self-pick cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called ''pinfu–tsumo nashi'' (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to ''pin–zumo nashi'' (ピンヅモなし). If they can be combined, the rule is called ''pinfu–tsumo ari'' (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 14:38:12 CEST 2011-Sun Jul 17 16:47:41 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 16:47:41 CEST 2011-Wed Mar 07 18:35:00 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Mar 07 18:35:00 CET 2012-Thu Mar 08 21:55:17 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Thu Mar 08 21:55:17 CET 2012-Mon Apr 16 07:12:20 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Mon Apr 16 07:12:20 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Oct 10 01:59:00 CEST 2012-Sat Aug 24 19:19:39 CEST 2013, Tue Aug 27 05:00:06 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, terminals, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sat Aug 24 19:19:39 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


410632908-CellPosition [row=4, column=3]

Fri Jan 28 22:06:30 CET 2011-Fri Jan 28 22:06:30 CET 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth points, thus violating the no-points condition.

Fri Jan 28 22:06:30 CET 2011-Thu Jun 16 16:12:59 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles (such as 23 and 34)to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Thu Jun 16 16:12:59 CEST 2011-Fri Jun 17 00:14:53 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Fri Jun 17 00:14:53 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.

Fri Jun 17 12:40:05 CEST 2011-Thu Jul 14 15:23:42 CEST 2011, Sat Jul 16 15:40:11 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.In some rules, if a hand: Three Color Straight, was added, this lose the effect of no-point hand. Otherwise if a fu count is 20 or 30, it can also count the hand, but non-self or round wind pairs can also make effect.

Thu Jul 14 15:23:42 CEST 2011-Sat Jul 16 15:40:11 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which no-points hand and self-pick cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called ''pinfu–tsumo nashi'' (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to ''pin–zumo nashi'' (ピンヅモなし). If they can be combined, the rule is called ''pinfu–tsumo ari'' (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 14:38:12 CEST 2011-Sun Jul 17 16:47:41 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 16:47:41 CEST 2011-Wed Mar 07 18:35:00 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Mar 07 18:35:00 CET 2012-Thu Mar 08 21:55:17 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Thu Mar 08 21:55:17 CET 2012-Mon Apr 16 07:12:20 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Mon Apr 16 07:12:20 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Oct 10 01:59:00 CEST 2012-Sat Aug 24 19:19:39 CEST 2013, Tue Aug 27 05:00:06 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, terminals, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sat Aug 24 19:19:39 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


479800507-CellPosition [row=3, column=4]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:46:47 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


Non-Relational

Total cells: 100

ContentPosition

[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,14

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw5.png][Image:MJw5.png][Image:MJt7.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJt9.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png][Image:MJs9.png]{{pad|1em}}[Image:MJt8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw5.png][File:MJw5.png][File:MJt7.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJt9.png][File:MJs7.png][File:MJs7.png][File:MJs8.png][File:MJs8.png][File:MJs9.png][File:MJs9.png]{{pad|1em}}[File:MJt8.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


2,18

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


No-points hand

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


'''No-points hand'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,1

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Three sequences of the same numbers in all three suits.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,11

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,5

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Three sequences of the same numbers in all three suits.

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,11

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


A straight from number 1 through 9 of one suit, namely, three sequences of 1-2-3, 4-5-6 and 7-8-9.

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


2,15

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,17

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


A straight from number 1 through 9 of one suit, namely, three sequences of 1-2-3, 4-5-6 and 7-8-9.

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


3,15

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,12

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Jan 28 22:06:30 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw1.png][Image:MJw2.png][Image:MJw3.png][Image:MJw5.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJt2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw1.png][File:MJw2.png][File:MJw3.png][File:MJw5.png][File:MJw5.png][File:MJt3.png][File:MJt4.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJs4.png][File:MJs5.png][File:MJs6.png]{{pad|1em}}[File:MJt2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


2,2

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,6

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1,8

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,3

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw5.png][Image:MJw5.png][Image:MJt7.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJt9.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png][Image:MJs9.png]{{pad|1em}}[Image:MJt8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw5.png][File:MJw5.png][File:MJt7.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJt9.png][File:MJs7.png][File:MJs7.png][File:MJs8.png][File:MJs8.png][File:MJs9.png][File:MJs9.png]{{pad|1em}}[File:MJt8.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


1,18

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


A straight from number 1 through 9 of one suit, namely, three sequences of 1-2-3, 4-5-6 and 7-8-9.

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


1,15

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


'''Two sets of identical sequences'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,17

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


One set of two sequences of the same numbers in the same suit.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,7

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


''īpeikō'' – 一盃口

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 07:55:12 CET 2012


''iipeikō'' – 一盃口

Sat Mar 03 07:55:12 CET 2012-Wed Oct 10 01:59:00 CEST 2012


''iipeikou'' – 一盃口

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


1,5

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


''ryanpeikō'' – 二盃口

Wed Mar 16 22:24:11 CET 2011-Wed Oct 10 01:59:00 CEST 2012


''ryanpeikou'' – 二盃口

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


1,17

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,12

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Jan 28 22:06:30 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw1.png][Image:MJw2.png][Image:MJw3.png][Image:MJw5.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJt2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw1.png][File:MJw2.png][File:MJw3.png][File:MJw5.png][File:MJw5.png][File:MJt3.png][File:MJt4.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJs4.png][File:MJs5.png][File:MJs6.png]{{pad|1em}}[File:MJt2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


3,2

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,8

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw5.png][Image:MJw5.png][Image:MJt7.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJt9.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png][Image:MJs9.png]{{pad|1em}}[Image:MJt8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw5.png][File:MJw5.png][File:MJt7.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJt9.png][File:MJs7.png][File:MJs7.png][File:MJs8.png][File:MJs8.png][File:MJs9.png][File:MJs9.png]{{pad|1em}}[File:MJt8.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


0,18

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Description

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,3

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


3,4

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Three sequences of the same numbers in all three suits.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,11

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Wed Mar 16 22:24:11 CET 2011-Wed Mar 07 18:35:00 CET 2012


A straight from number 1 through 9 of one suit, namely, three sequences of 1-2-3, 4-5-6 and 7-8-9.

Wed Mar 07 18:35:00 CET 2012-Tue Aug 27 05:00:06 CEST 2013


0,15

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


One set of two sequences of the same numbers in the same suit.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1,7

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Closed/Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,9

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,13

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,12

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,2

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw3.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt1.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJf2.png]{{pad|1em}}[Image:MJf2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw3.png][File:MJw4.png][File:MJt1.png][File:MJt1.png][File:MJt1.png][File:MJt2.png][File:MJt3.png][File:MJt4.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJf2.png]{{pad|1em}}[File:MJf2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


3,10

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw9.png][Image:MJw9.png][Image:MJw9.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs7.png][Image:MJs8.png][Image:MJs9.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs1bird.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw9.png][File:MJw9.png][File:MJw9.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJs5.png][File:MJs6.png][File:MJs7.png][File:MJs8.png][File:MJs9.png][File:MJd3.png][File:MJd3.png]{{pad|1em}}[File:MJs1bird.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


1,14

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw4.png][Image:MJt5.png][Image:MJt5.png][Image:MJt6.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJs9.png][Image:MJs9.png][Image:MJs9.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJw3.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw4.png][File:MJt5.png][File:MJt5.png][File:MJt6.png][File:MJt6.png][File:MJt7.png][File:MJt7.png][File:MJs9.png][File:MJs9.png][File:MJs9.png][File:MJd2.png][File:MJd2.png]{{pad|1em}}[File:MJw3.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


2,6

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,8

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,12

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


'''Straight'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,13

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Three sequences of the same numbers in all three suits.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1,11

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Closed only

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,5

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2 Closed, 1 Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,9

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Ref

Fri Mar 02 11:47:06 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,0

Fri Mar 02 11:47:06 CET 2012-Fri Mar 02 11:47:06 CET 2012


One set of two sequences of the same numbers in the same suit.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,7

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1,12

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


''sanshoku doujun'' – 三色同順, or ''sanshoku'' – 三色

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1,9

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw3.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt1.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJf2.png]{{pad|1em}}[Image:MJf2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw3.png][File:MJw4.png][File:MJt1.png][File:MJt1.png][File:MJt1.png][File:MJt2.png][File:MJt3.png][File:MJt4.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJf2.png]{{pad|1em}}[File:MJf2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


2,10

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,10

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw9.png][Image:MJw9.png][Image:MJw9.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs7.png][Image:MJs8.png][Image:MJs9.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs1bird.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw9.png][File:MJw9.png][File:MJw9.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJs5.png][File:MJs6.png][File:MJs7.png][File:MJs8.png][File:MJs9.png][File:MJd3.png][File:MJd3.png]{{pad|1em}}[File:MJs1bird.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


0,14

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw4.png][Image:MJt5.png][Image:MJt5.png][Image:MJt6.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJs9.png][Image:MJs9.png][Image:MJs9.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJw3.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw4.png][File:MJt5.png][File:MJt5.png][File:MJt6.png][File:MJt6.png][File:MJt7.png][File:MJt7.png][File:MJs9.png][File:MJs9.png][File:MJs9.png][File:MJd2.png][File:MJd2.png]{{pad|1em}}[File:MJw3.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


3,6

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,8

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


''ikkitsūkan'' – 一気通貫, or ''ittsū'' – 一通

Wed Mar 16 22:24:11 CET 2011-Wed Oct 10 01:59:00 CEST 2012


''ikkitsuukan'' – 一気通貫, or ''ittsuu'' – 一通

Wed Oct 10 01:59:00 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


1,13

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Description

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1,3

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


1,4

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,1

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not applied to this case.

Wed Mar 16 22:24:11 CET 2011-Thu Jun 16 16:12:59 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted since this is more identical to 7 pairs.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Thu Jun 16 23:54:02 CEST 2011-Wed Mar 07 18:35:00 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. [[#Seven pairs|Seven pairs]] ''yaku'' is not counted in this case.

Wed Mar 07 18:35:00 CET 2012-Wed Jul 24 04:00:49 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. The seven pairs ''yaku'' is not counted in this case, because this ''yaku'' is actually composed of sequential melds, rather than pairs.

Wed Jul 24 04:00:49 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


1,19

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


One set of two sequences of the same numbers in the same suit.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,7

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


'''Three colour straight'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,9

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw3.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt1.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJf2.png]{{pad|1em}}[Image:MJf2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw3.png][File:MJw4.png][File:MJt1.png][File:MJt1.png][File:MJt1.png][File:MJt2.png][File:MJt3.png][File:MJt4.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJf2.png]{{pad|1em}}[File:MJf2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


1,10

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Japanese

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1,0

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw9.png][Image:MJw9.png][Image:MJw9.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs7.png][Image:MJs8.png][Image:MJs9.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs1bird.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw9.png][File:MJw9.png][File:MJw9.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJs5.png][File:MJs6.png][File:MJs7.png][File:MJs8.png][File:MJs9.png][File:MJd3.png][File:MJd3.png]{{pad|1em}}[File:MJs1bird.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


3,14

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw4.png][Image:MJt5.png][Image:MJt5.png][Image:MJt6.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJs9.png][Image:MJs9.png][Image:MJs9.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJw3.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw4.png][File:MJt5.png][File:MJt5.png][File:MJt6.png][File:MJt6.png][File:MJt7.png][File:MJt7.png][File:MJs9.png][File:MJs9.png][File:MJs9.png][File:MJd2.png][File:MJd2.png]{{pad|1em}}[File:MJw3.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


0,6

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth points, thus violating the no-points condition.

Fri Jan 28 22:06:30 CET 2011-Thu Jun 16 16:12:59 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles (such as 23 and 34)to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Thu Jun 16 16:12:59 CEST 2011-Fri Jun 17 00:14:53 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Fri Jun 17 00:14:53 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.

Fri Jun 17 12:40:05 CEST 2011-Thu Jul 14 15:23:42 CEST 2011, Sat Jul 16 15:40:11 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.In some rules, if a hand: Three Color Straight, was added, this lose the effect of no-point hand. Otherwise if a fu count is 20 or 30, it can also count the hand, but non-self or round wind pairs can also make effect.

Thu Jul 14 15:23:42 CEST 2011-Sat Jul 16 15:40:11 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which no-points hand and self-pick cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called ''pinfu–tsumo nashi'' (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to ''pin–zumo nashi'' (ピンヅモなし). If they can be combined, the rule is called ''pinfu–tsumo ari'' (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 14:38:12 CEST 2011-Sun Jul 17 16:47:41 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 16:47:41 CEST 2011-Wed Mar 07 18:35:00 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Mar 07 18:35:00 CET 2012-Thu Mar 08 21:55:17 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Thu Mar 08 21:55:17 CET 2012-Mon Apr 16 07:12:20 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Mon Apr 16 07:12:20 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Oct 10 01:59:00 CEST 2012-Sat Aug 24 19:19:39 CEST 2013, Tue Aug 27 05:00:06 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, terminals, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sat Aug 24 19:19:39 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


3,4

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


3,3

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,16

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Three sequences of the same numbers in all three suits.

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,11

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,16

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2 Closed, 1 Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,13

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Description

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,3

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


2,4

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Closed only

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,1

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Three sequences of the same suit numbered 1-2-3, 4-5-6, and 7-8-9. In other words, a single-suit straight from 1 to 9.

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,15

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not applied to this case.

Wed Mar 16 22:24:11 CET 2011-Thu Jun 16 16:12:59 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted since this is more identical to 7 pairs.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Thu Jun 16 23:54:02 CEST 2011-Wed Mar 07 18:35:00 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. [[#Seven pairs|Seven pairs]] ''yaku'' is not counted in this case.

Wed Mar 07 18:35:00 CET 2012-Wed Jul 24 04:00:49 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. The seven pairs ''yaku'' is not counted in this case, because this ''yaku'' is actually composed of sequential melds, rather than pairs.

Wed Jul 24 04:00:49 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


0,19

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,4

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


[Image:MJw3.png][Image:MJw4.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt5.png][Image:MJs3.png][Image:MJs4.png][Image:MJs8.png][Image:MJs8.png][Image:MJs8.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs5.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw3.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt1.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJf2.png]{{pad|1em}}[Image:MJf2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw3.png][File:MJw4.png][File:MJt1.png][File:MJt1.png][File:MJt1.png][File:MJt2.png][File:MJt3.png][File:MJt4.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJf2.png]{{pad|1em}}[File:MJf2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


0,10

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Name

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,0

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw3.png][Image:MJt6.png][Image:MJt6.png][Image:MJt6.png][Image:MJs1bird.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw9.png][Image:MJw9.png][Image:MJw9.png][Image:MJs2.png][Image:MJs3.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png][Image:MJs7.png][Image:MJs8.png][Image:MJs9.png][Image:MJd3.png][Image:MJd3.png]{{pad|1em}}[Image:MJs1bird.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw9.png][File:MJw9.png][File:MJw9.png][File:MJs2.png][File:MJs3.png][File:MJs4.png][File:MJs5.png][File:MJs6.png][File:MJs7.png][File:MJs8.png][File:MJs9.png][File:MJd3.png][File:MJd3.png]{{pad|1em}}[File:MJs1bird.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


2,14

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth points, thus violating the no-points condition.

Fri Jan 28 22:06:30 CET 2011-Thu Jun 16 16:12:59 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles (such as 23 and 34)to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Thu Jun 16 16:12:59 CEST 2011-Fri Jun 17 00:14:53 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Fri Jun 17 00:14:53 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.

Fri Jun 17 12:40:05 CEST 2011-Thu Jul 14 15:23:42 CEST 2011, Sat Jul 16 15:40:11 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.In some rules, if a hand: Three Color Straight, was added, this lose the effect of no-point hand. Otherwise if a fu count is 20 or 30, it can also count the hand, but non-self or round wind pairs can also make effect.

Thu Jul 14 15:23:42 CEST 2011-Sat Jul 16 15:40:11 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which no-points hand and self-pick cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called ''pinfu–tsumo nashi'' (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to ''pin–zumo nashi'' (ピンヅモなし). If they can be combined, the rule is called ''pinfu–tsumo ari'' (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 14:38:12 CEST 2011-Sun Jul 17 16:47:41 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 16:47:41 CEST 2011-Wed Mar 07 18:35:00 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Mar 07 18:35:00 CET 2012-Thu Mar 08 21:55:17 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Thu Mar 08 21:55:17 CET 2012-Mon Apr 16 07:12:20 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Mon Apr 16 07:12:20 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Oct 10 01:59:00 CEST 2012-Sat Aug 24 19:19:39 CEST 2013, Tue Aug 27 05:00:06 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, terminals, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sat Aug 24 19:19:39 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


2,4

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


2,3

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1,16

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJw5.png][Image:MJw5.png][Image:MJt5.png][Image:MJt6.png][Image:MJs7.png][Image:MJs7.png][Image:MJs7.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJt7.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw2.png][Image:MJw4.png][Image:MJt5.png][Image:MJt5.png][Image:MJt6.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJs9.png][Image:MJs9.png][Image:MJs9.png][Image:MJd2.png][Image:MJd2.png]{{pad|1em}}[Image:MJw3.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw2.png][File:MJw4.png][File:MJt5.png][File:MJt5.png][File:MJt6.png][File:MJt6.png][File:MJt7.png][File:MJt7.png][File:MJs9.png][File:MJs9.png][File:MJs9.png][File:MJd2.png][File:MJd2.png]{{pad|1em}}[File:MJw3.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


1,6

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,1

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,16

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Closed/Open

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,13

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,5

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not applied to this case.

Wed Mar 16 22:24:11 CET 2011-Thu Jun 16 16:12:59 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted since this is more identical to 7 pairs.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Thu Jun 16 23:54:02 CEST 2011-Wed Mar 07 18:35:00 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. [[#Seven pairs|Seven pairs]] ''yaku'' is not counted in this case.

Wed Mar 07 18:35:00 CET 2012-Wed Jul 24 04:00:49 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. The seven pairs ''yaku'' is not counted in this case, because this ''yaku'' is actually composed of sequential melds, rather than pairs.

Wed Jul 24 04:00:49 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


3,19

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


'''One set of identical sequences'''

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,5

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Jan 28 22:06:30 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw1.png][Image:MJw2.png][Image:MJw3.png][Image:MJw5.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJt2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw1.png][File:MJw2.png][File:MJw3.png][File:MJw5.png][File:MJw5.png][File:MJt3.png][File:MJt4.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJs4.png][File:MJs5.png][File:MJs6.png]{{pad|1em}}[File:MJt2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


0,2

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,17

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Open/Closed

Fri Jan 28 22:06:30 CET 2011-Sat Jan 29 01:14:19 CET 2011


Closed/Open

Sat Jan 29 01:14:19 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,0

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,16

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth points, thus violating the no-points condition.

Fri Jan 28 22:06:30 CET 2011-Thu Jun 16 16:12:59 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles (such as 23 and 34)to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Thu Jun 16 16:12:59 CEST 2011-Fri Jun 17 00:14:53 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Fri Jun 17 00:14:53 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.

Fri Jun 17 12:40:05 CEST 2011-Thu Jul 14 15:23:42 CEST 2011, Sat Jul 16 15:40:11 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.In some rules, if a hand: Three Color Straight, was added, this lose the effect of no-point hand. Otherwise if a fu count is 20 or 30, it can also count the hand, but non-self or round wind pairs can also make effect.

Thu Jul 14 15:23:42 CEST 2011-Sat Jul 16 15:40:11 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which no-points hand and self-pick cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called ''pinfu–tsumo nashi'' (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to ''pin–zumo nashi'' (ピンヅモなし). If they can be combined, the rule is called ''pinfu–tsumo ari'' (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 14:38:12 CEST 2011-Sun Jul 17 16:47:41 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 16:47:41 CEST 2011-Wed Mar 07 18:35:00 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Mar 07 18:35:00 CET 2012-Thu Mar 08 21:55:17 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Thu Mar 08 21:55:17 CET 2012-Mon Apr 16 07:12:20 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Mon Apr 16 07:12:20 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Oct 10 01:59:00 CEST 2012-Sat Aug 24 19:19:39 CEST 2013, Tue Aug 27 05:00:06 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, terminals, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sat Aug 24 19:19:39 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


1,4

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


1,3

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,19

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


''pinfu'' – 平和

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


1,1

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Wed Mar 16 22:24:11 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw5.png][Image:MJw5.png][Image:MJt7.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJt9.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png][Image:MJs9.png]{{pad|1em}}[Image:MJt8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw5.png][File:MJw5.png][File:MJt7.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJt9.png][File:MJs7.png][File:MJs7.png][File:MJs8.png][File:MJs8.png][File:MJs9.png][File:MJs9.png]{{pad|1em}}[File:MJt8.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


3,18

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Description

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


0,3

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


0,4

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not applied to this case.

Wed Mar 16 22:24:11 CET 2011-Thu Jun 16 16:12:59 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted since this is more identical to 7 pairs.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


One set of identical sequences, and another set that can match the first. Some rules may not allow the both sets to be the same (namely four identical sequences). [[#Seven pairs|Seven pairs]] yaku is not counted in this case.

Thu Jun 16 23:54:02 CEST 2011-Wed Mar 07 18:35:00 CET 2012


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. [[#Seven pairs|Seven pairs]] ''yaku'' is not counted in this case.

Wed Mar 07 18:35:00 CET 2012-Wed Jul 24 04:00:49 CEST 2013


One set of identical sequences, and another set that can match the first. Some rules may not allow the two sets to be the same using four identical sequences. The seven pairs ''yaku'' is not counted in this case, because this ''yaku'' is actually composed of sequential melds, rather than pairs.

Wed Jul 24 04:00:49 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


2,19

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


One set of two sequences of the same numbers in the same suit.

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,7

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,9

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


Closed only

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


3,17

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


[Image:MJw2.png][Image:MJw2.png][Image:MJw4.png][Image:MJw5.png][Image:MJw6.png][Image:MJt2.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJs4.png]

Fri Jan 28 22:06:30 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw1.png][Image:MJw2.png][Image:MJw3.png][Image:MJw5.png][Image:MJw5.png][Image:MJt3.png][Image:MJt4.png][Image:MJt7.png][Image:MJt8.png][Image:MJt9.png][Image:MJs4.png][Image:MJs5.png][Image:MJs6.png]{{pad|1em}}[Image:MJt2.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw1.png][File:MJw2.png][File:MJw3.png][File:MJw5.png][File:MJw5.png][File:MJt3.png][File:MJt4.png][File:MJt7.png][File:MJt8.png][File:MJt9.png][File:MJs4.png][File:MJs5.png][File:MJs6.png]{{pad|1em}}[File:MJt2.png]

Thu Aug 16 20:16:02 CEST 2012-Tue Aug 27 05:00:06 CEST 2013


1,2

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Han value

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


2,0

Fri Jan 28 22:06:30 CET 2011-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth points, thus violating the no-points condition.

Fri Jan 28 22:06:30 CET 2011-Thu Jun 16 16:12:59 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles (such as 23 and 34)to go out. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Thu Jun 16 16:12:59 CEST 2011-Fri Jun 17 00:14:53 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth 2 points, thus violating the no-points condition.

Fri Jun 17 00:14:53 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.

Fri Jun 17 12:40:05 CEST 2011-Thu Jul 14 15:23:42 CEST 2011, Sat Jul 16 15:40:11 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having No. 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.In some rules, if a hand: Three Color Straight, was added, this lose the effect of no-point hand. Otherwise if a fu count is 20 or 30, it can also count the hand, but non-self or round wind pairs can also make effect.

Thu Jul 14 15:23:42 CEST 2011-Sat Jul 16 15:40:11 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which no-points hand and self-pick cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called ''pinfu–tsumo nashi'' (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to ''pin–zumo nashi'' (ピンヅモなし). If they can be combined, the rule is called ''pinfu–tsumo ari'' (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 14:38:12 CEST 2011-Sun Jul 17 16:47:41 CEST 2011


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple tiles to go out, such as having number 2 and 3 and waiting for 1 or 4. The reason for this is that, if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.Regarding combination of no-points hand and self-pick: There is a possible rule in which yaku of no-points hand and self-pick (''menzenchin tsumohō'') cannot be combined and instead two fu of self-drawing are awarded. In that case, no-points hand is not counted and the hand has one han with 22 fu (rounded up to 30 fu), with some other yaku available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sun Jul 17 16:47:41 CEST 2011-Wed Mar 07 18:35:00 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Mar 07 18:35:00 CET 2012-Thu Mar 08 21:55:17 CET 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, in most rules the two ''fu'' for the self-drawing are not awarded exceptionally.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Thu Mar 08 21:55:17 CET 2012-Mon Apr 16 07:12:20 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohō''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Mon Apr 16 07:12:20 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Wed Oct 10 01:59:00 CEST 2012-Sat Aug 24 19:19:39 CEST 2013, Tue Aug 27 05:00:06 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


This is a very common yaku, since it is rather easy to get. A no-points hand is just that—a hand that is worth no [[Japanese_Mahjong_scoring_rules#Counting fu|additional ''fu''-points]] whatsoever. Specifically, the hand must have no triplets or quads, and must not contain any pair of dragons, terminals, player’s own wind, or wind of the round which is worth points, meaning the pair can be other winds.Furthermore, the hand must be waiting for multiple winning tiles that can make a sequence, such as having number 2 and 3 and waiting for 1 or 4; if the hand is in a closed, edge, or pair wait, it is worth two points, thus violating the no-points condition.When the hand is won by drawing from the wall, as an exception, in most rules the two ''fu'' for the self-drawing are not awarded.'''Combination of no-points hand and self-pick'''In some rules, when a hand has the two ''yaku'' of no-points hand and ''self-pick'' (''menzenchin tsumohou''), the no-points hand is not counted and instead two ''fu'' of self-drawing are awarded. The value of the hand becomes one ''han'' with 22 ''fu'' (rounded up to 30 ''fu''), with some other ''yaku'' available. The rule is called "''pinfu–tsumo nashi''" (平和自摸無し or 平和ツモなし, ''pinfu–tsumo'' invalid), sometimes contracted to "''pinzumo nashi''" (ピンヅモなし). If they can be combined, the rule is called "''pinfu–tsumo ari''" (平和自摸有り or 平和ツモあり, ''pinfu–tsumo'' valid).

Sat Aug 24 19:19:39 CEST 2013-Tue Aug 27 05:00:06 CEST 2013


0,4

Fri Jan 28 22:06:30 CET 2011-Wed Mar 16 22:24:11 CET 2011


0,3

Wed Mar 16 22:24:11 CET 2011-Tue Aug 27 05:00:06 CEST 2013


Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,8

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012


[Image:MJw2.png][Image:MJw2.png][Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt3.png][Image:MJt3.png][Image:MJs7.png][Image:MJs7.png][Image:MJs8.png][Image:MJs8.png][Image:MJs9.png]{{pad|1em}}[Image:MJs9.png]

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Tue Aug 27 05:00:06 CEST 2013


4,18

Fri Mar 02 11:46:47 CET 2012-Fri Mar 02 11:47:06 CET 2012