Overview

maximal size: 52

Relational

410477399-CellPosition [row=0, column=0]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Name

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=0, column=1]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Japanese

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=0, column=2]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Han value

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=0, column=3]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Open/Closed

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


Closed/Open

Sat Jan 29 01:14:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=1, column=0]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Ready hand

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=1, column=1]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


''rīchi'' – 立直, リーチ

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=1, column=2]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


1

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=1, column=3]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Closed only

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=2, column=0]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Description

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=2, column=1]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Description

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=2, column=2]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Description

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=2, column=3]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


Description

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=3, column=0]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=3, column=1]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=3, column=2]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


410477399-CellPosition [row=3, column=3]

Fri Jan 28 02:00:19 CET 2011-Fri Jan 28 02:00:19 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


Relational

419186584-CellPosition [row=7, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Seven pairs

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:43:49 CET 2011


'''Seven pairs'''

Wed Mar 16 22:43:49 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=7, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


''chītoitsu'' – 七対子, or ''chītoi'' – 七対

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=7, column=2]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


2

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=7, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Closed only

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=4, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Double-ready

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:43:49 CET 2011


'''Double-ready'''

Wed Mar 16 22:43:49 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=4, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


''daburu rīchi'' – ダブルリーチ, or ''daburī'' – ダブリー

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=4, column=2]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


2

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=4, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Closed only

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=0, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Name

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=0, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Japanese

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=0, column=2]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Han value

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=0, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Closed/Open

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=1, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Ready hand

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:43:49 CET 2011


'''Ready hand'''

Wed Mar 16 22:43:49 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=1, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


''rīchi'' – 立直, リーチ

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=1, column=2]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


1

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=1, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


Closed only

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=2, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


1 -1: If a player’s hand n
1 1: ''daburu rīchi'' – ダ

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=3, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


-1 -1: If a player’s hand n
-1 1: Double-ready
1 -1: If a player’s hand n
1 1: 2

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:43:49 CET 2011


-1 -1: If a player’s hand n
-1 1: '''Double-ready'''
1 -1: If a player’s hand n
1 1: 2

Wed Mar 16 22:43:49 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=2, column=2]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


-1 -1: If a player’s hand n
-1 1: ''daburu rīchi'' – ダ
1 -1: If a player’s hand n
1 1: Closed only

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=2, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


-1 -1: If a player’s hand n
-1 1: 2

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=5, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=5, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=2, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=5, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=6, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


1 -1: If a player can decl
1 1: ''chītoitsu'' – 七対子,

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=6, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


-1 -1: If a player can decl
-1 1: Seven pairs
1 -1: If a player can decl
1 1: 2

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:43:49 CET 2011


-1 -1: If a player can decl
-1 1: '''Seven pairs'''
1 -1: If a player can decl
1 1: 2

Wed Mar 16 22:43:49 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=6, column=2]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


-1 -1: If a player can decl
-1 1: ''chītoitsu'' – 七対子,
1 -1: If a player can decl
1 1: Closed only

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=6, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


-1 -1: If a player can decl
-1 1: 2

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=8, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=8, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=8, column=2]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=8, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Wed Mar 16 22:21:29 CET 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=9, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]].Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Wed Mar 16 22:21:29 CET 2011-Thu Jun 16 16:12:59 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. Ipeikou Hand does not count this format, since it also contributes 3 of the 7 pairs, and menzen.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs. The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 23:54:02 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Fri Jun 17 12:40:05 CEST 2011-Fri Jun 17 15:35:46 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs.

Fri Jun 17 15:35:46 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sun Jul 17 14:38:12 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=9, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]].Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Wed Mar 16 22:21:29 CET 2011-Thu Jun 16 16:12:59 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. Ipeikou Hand does not count this format, since it also contributes 3 of the 7 pairs, and menzen.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs. The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 23:54:02 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Fri Jun 17 12:40:05 CEST 2011-Fri Jun 17 15:35:46 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs.

Fri Jun 17 15:35:46 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sun Jul 17 14:38:12 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=9, column=2]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]].Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Wed Mar 16 22:21:29 CET 2011-Thu Jun 16 16:12:59 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. Ipeikou Hand does not count this format, since it also contributes 3 of the 7 pairs, and menzen.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs. The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 23:54:02 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Fri Jun 17 12:40:05 CEST 2011-Fri Jun 17 15:35:46 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs.

Fri Jun 17 15:35:46 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sun Jul 17 14:38:12 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


419186584-CellPosition [row=9, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]].Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Wed Mar 16 22:21:29 CET 2011-Thu Jun 16 16:12:59 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. Ipeikou Hand does not count this format, since it also contributes 3 of the 7 pairs, and menzen.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs. The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 23:54:02 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Fri Jun 17 12:40:05 CEST 2011-Fri Jun 17 15:35:46 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs.

Fri Jun 17 15:35:46 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sun Jul 17 14:38:12 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=3, column=0]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Wed Mar 16 22:21:29 CET 2011-Sat Jul 23 22:03:57 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Ōpun rīchiIf a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal rīchi. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared rīchi and had no choice of discarding.

Sat Jul 23 22:03:57 CEST 2011-Sat Jul 23 22:16:54 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:16:54 CEST 2011-Sat Jul 23 22:56:42 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:56:42 CEST 2011-Fri Oct 07 00:29:34 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 00:29:34 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 13:17:35 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=3, column=1]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Wed Mar 16 22:21:29 CET 2011-Sat Jul 23 22:03:57 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Ōpun rīchiIf a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal rīchi. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared rīchi and had no choice of discarding.

Sat Jul 23 22:03:57 CEST 2011-Sat Jul 23 22:16:54 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:16:54 CEST 2011-Sat Jul 23 22:56:42 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:56:42 CEST 2011-Fri Oct 07 00:29:34 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 00:29:34 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 13:17:35 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=3, column=2]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Wed Mar 16 22:21:29 CET 2011-Sat Jul 23 22:03:57 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Ōpun rīchiIf a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal rīchi. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared rīchi and had no choice of discarding.

Sat Jul 23 22:03:57 CEST 2011-Sat Jul 23 22:16:54 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:16:54 CEST 2011-Sat Jul 23 22:56:42 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:56:42 CEST 2011-Fri Oct 07 00:29:34 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 00:29:34 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 13:17:35 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


410477399-CellPosition [row=3, column=3]

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:21:29 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Wed Mar 16 22:21:29 CET 2011-Sat Jul 23 22:03:57 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Ōpun rīchiIf a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal rīchi. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared rīchi and had no choice of discarding.

Sat Jul 23 22:03:57 CEST 2011-Sat Jul 23 22:16:54 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:16:54 CEST 2011-Sat Jul 23 22:56:42 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:56:42 CEST 2011-Fri Oct 07 00:29:34 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 00:29:34 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 13:17:35 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


Relational

419186584-CellPosition [row=7, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


'''Seven pairs'''

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=7, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


''chītoitsu'' – 七対子, or ''chītoi'' – 七対

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=7, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


2

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=7, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


Closed only

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=4, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


'''Revealed ready hand'''

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=4, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


''Ōpun rīchi'' – オープンリーチ

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


''ōpun rīchi'' – オープンリーチ

Sat Nov 12 20:27:25 CET 2011-Sat Nov 12 21:36:10 CET 2011


''ōpun rīchi'' – オープンリーチ, or occasionally ''punrī'' – プンリー

Sat Nov 12 21:36:10 CET 2011-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=4, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


2

Sat Nov 12 10:03:03 CET 2011-Wed Nov 30 09:29:19 CET 2011


1 + ready hands

Wed Nov 30 09:29:19 CET 2011-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=1, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


Closed only

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=4, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


'''Double-ready'''

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=4, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


''daburu rīchi'' – ダブルリーチ, or ''daburī'' – ダブリー

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=4, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


2

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=4, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


Closed only

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=0, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


Name

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=0, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


Japanese

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=0, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


Han value

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=0, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


Closed/Open

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=1, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


'''Ready hand'''

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=1, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


''rīchi'' – 立直, リーチ

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=1, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


1

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=1, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


Closed only

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=2, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


1 -1: If a player’s hand n
1 1: ''Ōpun rīchi'' – オープ

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


1 -1: If a player’s hand n
1 1: ''daburu rīchi'' – ダ

Sat Nov 12 10:04:23 CET 2011-Tue Jan 17 02:30:06 CET 2012


1 -1: When a player’s hand
1 1: ''daburu rīchi'' – ダ

Tue Jan 17 02:30:06 CET 2012-Fri Mar 02 11:15:37 CET 2012


1 -1: The Japanese name of
1 1: ''daburu rīchi'' – ダ

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=3, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


-1 -1: If a player’s hand n
-1 1: '''Revealed ready ha
1 -1: If a player’s hand n
1 1: 2

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


-1 -1: If a player’s hand n
-1 1: '''Double-ready'''
1 -1: If a player’s hand n
1 1: 2

Sat Nov 12 10:04:23 CET 2011-Tue Jan 17 02:30:06 CET 2012


-1 -1: When a player’s hand
-1 1: '''Double-ready'''
1 -1: When a player’s hand
1 1: 2

Tue Jan 17 02:30:06 CET 2012-Fri Mar 02 11:15:37 CET 2012


-1 -1: The Japanese name of
-1 1: '''Double-ready'''
1 -1: The Japanese name of
1 1: 2

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=2, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


-1 -1: If a player’s hand n
-1 1: ''Ōpun rīchi'' – オープ
1 -1: If a player’s hand n
1 1: Closed only

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


-1 -1: If a player’s hand n
-1 1: ''daburu rīchi'' – ダ
1 -1: If a player’s hand n
1 1: Closed only

Sat Nov 12 10:04:23 CET 2011-Tue Jan 17 02:30:06 CET 2012


-1 -1: When a player’s hand
-1 1: ''daburu rīchi'' – ダ
1 -1: When a player’s hand
1 1: Closed only

Tue Jan 17 02:30:06 CET 2012-Fri Mar 02 11:15:37 CET 2012


-1 -1: The Japanese name of
-1 1: ''daburu rīchi'' – ダ
1 -1: The Japanese name of
1 1: Closed only

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=2, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


-1 -1: If a player’s hand n
-1 1: 2

Sat Nov 12 10:03:03 CET 2011-Tue Jan 17 02:30:06 CET 2012


-1 -1: When a player’s hand
-1 1: 2

Tue Jan 17 02:30:06 CET 2012-Fri Mar 02 11:15:37 CET 2012


-1 -1: The Japanese name of
-1 1: 2

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=5, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Nov 12 10:03:03 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=5, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Nov 12 10:03:03 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=2, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Nov 12 10:03:03 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=5, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Nov 12 10:03:03 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=6, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


1 -1: This is an optional
1 1: ''daburu rīchi'' – ダ

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


1 -1: If a player can decl
1 1: ''Ōpun rīchi'' – オープ

Sat Nov 12 10:04:23 CET 2011-Sat Nov 12 20:27:25 CET 2011


1 -1: If a player can decl
1 1: ''ōpun rīchi'' – オープ

Sat Nov 12 20:27:25 CET 2011-Fri Mar 02 10:52:55 CET 2012


1 -1: If a player can decl
1 1:

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=6, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


-1 -1: This is an optional
-1 1: '''Double-ready'''
1 -1: This is an optional
1 1: 2

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


-1 -1: If a player can decl
-1 1: '''Revealed ready ha
1 -1: If a player can decl
1 1: 2

Sat Nov 12 10:04:23 CET 2011-Wed Nov 30 09:29:19 CET 2011


-1 -1: If a player can decl
-1 1: '''Revealed ready ha
1 -1: If a player can decl
1 1: 1 + ready hands

Wed Nov 30 09:29:19 CET 2011-Fri Mar 02 10:52:55 CET 2012


-1 -1: If a player can decl
-1 1:
1 -1: If a player can decl
1 1:

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=6, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


-1 -1: This is an optional
-1 1: ''daburu rīchi'' – ダ
1 -1: This is an optional
1 1: Closed only

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


-1 -1: If a player can decl
-1 1: ''Ōpun rīchi'' – オープ
1 -1: If a player can decl
1 1: Closed only

Sat Nov 12 10:04:23 CET 2011-Sat Nov 12 20:27:25 CET 2011


-1 -1: If a player can decl
-1 1: ''ōpun rīchi'' – オープ
1 -1: If a player can decl
1 1: Closed only

Sat Nov 12 20:27:25 CET 2011-Fri Mar 02 10:52:55 CET 2012


-1 -1: If a player can decl
-1 1:
1 -1: If a player can decl
1 1:

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=6, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


-1 -1: This is an optional
-1 1: 2

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


-1 -1: If a player can decl
-1 1: 2

Sat Nov 12 10:04:23 CET 2011-Wed Nov 30 09:29:19 CET 2011


-1 -1: If a player can decl
-1 1: 1 + ready hands

Wed Nov 30 09:29:19 CET 2011-Fri Mar 02 10:52:55 CET 2012


-1 -1: If a player can decl
-1 1:

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=8, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=8, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=8, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=8, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=9, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sat Nov 12 10:03:03 CET 2011-Mon Jan 16 23:57:05 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=9, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sat Nov 12 10:03:03 CET 2011-Mon Jan 16 23:57:05 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=9, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sat Nov 12 10:03:03 CET 2011-Mon Jan 16 23:57:05 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 11:31:32 CET 2012


419186584-CellPosition [row=9, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sat Nov 12 10:03:03 CET 2011-Mon Jan 16 23:57:05 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=5, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


This is an optional rule to riichi. A player may reveal the needed waiting tiles. In doing so, a extra yaku of one han is awarded in addition to the normal ready hand. Thus, it has a value two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra han is awarded to the normal ready hand. Thus, it has a value of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 20:27:25 CET 2011-Wed Nov 30 09:29:19 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready hand or the normal double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:29:19 CET 2011-Wed Nov 30 09:36:59 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:36:59 CET 2011-Mon Jan 16 23:57:05 CET 2012


This is an optional rule to ''rīchi''. A player may reveal the needed waiting tiles when declaring ready. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=5, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


This is an optional rule to riichi. A player may reveal the needed waiting tiles. In doing so, a extra yaku of one han is awarded in addition to the normal ready hand. Thus, it has a value two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra han is awarded to the normal ready hand. Thus, it has a value of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 20:27:25 CET 2011-Wed Nov 30 09:29:19 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready hand or the normal double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:29:19 CET 2011-Wed Nov 30 09:36:59 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:36:59 CET 2011-Mon Jan 16 23:57:05 CET 2012


This is an optional rule to ''rīchi''. A player may reveal the needed waiting tiles when declaring ready. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=5, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


This is an optional rule to riichi. A player may reveal the needed waiting tiles. In doing so, a extra yaku of one han is awarded in addition to the normal ready hand. Thus, it has a value two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra han is awarded to the normal ready hand. Thus, it has a value of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 20:27:25 CET 2011-Wed Nov 30 09:29:19 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready hand or the normal double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:29:19 CET 2011-Wed Nov 30 09:36:59 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:36:59 CET 2011-Mon Jan 16 23:57:05 CET 2012


This is an optional rule to ''rīchi''. A player may reveal the needed waiting tiles when declaring ready. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=5, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


This is an optional rule to riichi. A player may reveal the needed waiting tiles. In doing so, a extra yaku of one han is awarded in addition to the normal ready hand. Thus, it has a value two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra han is awarded to the normal ready hand. Thus, it has a value of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 20:27:25 CET 2011-Wed Nov 30 09:29:19 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready hand or the normal double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:29:19 CET 2011-Wed Nov 30 09:36:59 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:36:59 CET 2011-Mon Jan 16 23:57:05 CET 2012


This is an optional rule to ''rīchi''. A player may reveal the needed waiting tiles when declaring ready. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=9, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


1 -1: If a player can decl
1 1: ''chītoitsu'' – 七対子,

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


1 -1: This is an optional
1 1: ''chītoitsu'' – 七対子,

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 10:52:55 CET 2012


1 -1:
1 1: ''chītoitsu'' – 七対子,

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=9, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


-1 -1: If a player can decl
-1 1: '''Seven pairs'''
1 -1: If a player can decl
1 1: 2

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


-1 -1: This is an optional
-1 1: '''Seven pairs'''
1 -1: This is an optional
1 1: 2

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 10:52:55 CET 2012


-1 -1:
-1 1: '''Seven pairs'''
1 -1:
1 1: 2

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=9, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


-1 -1: If a player can decl
-1 1: ''chītoitsu'' – 七対子,
1 -1: If a player can decl
1 1: Closed only

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


-1 -1: This is an optional
-1 1: ''chītoitsu'' – 七対子,
1 -1: This is an optional
1 1: Closed only

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 10:52:55 CET 2012


-1 -1:
-1 1: ''chītoitsu'' – 七対子,
1 -1:
1 1: Closed only

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


460262567-CellPosition [row=9, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


-1 -1: If a player can decl
-1 1: 2

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


-1 -1: This is an optional
-1 1: 2

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 10:52:55 CET 2012


-1 -1:
-1 1: 2

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=3, column=0]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Sat Nov 12 10:03:03 CET 2011-Wed Nov 23 22:48:45 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, they call out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Wed Nov 23 22:48:45 CET 2011-Thu Nov 24 02:43:17 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Thu Nov 24 02:43:17 CET 2011-Thu Nov 24 04:41:42 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Thu Nov 24 04:41:42 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile, unless the quad changes the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Mon Jan 16 23:57:05 CET 2012-Tue Jan 17 02:30:06 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 02:30:06 CET 2012-Tue Jan 17 03:49:46 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and their sideways discard was taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 03:49:46 CET 2012-Tue Jan 17 19:54:50 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and then their sideways discard is taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 19:54:50 CET 2012-Fri Mar 02 11:15:37 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. Other players may claim that tile into their hand for open melds. In this case, the next discarded tile is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the riichi declaration, '''they may not change the content of their hand under any circumstances'''. They must discard any tile that does not allow them to win.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a riichi declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:19:57 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:19:57 CET 2012-Fri Mar 02 11:31:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:31:32 CET 2012-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=3, column=1]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Sat Nov 12 10:03:03 CET 2011-Wed Nov 23 22:48:45 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, they call out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Wed Nov 23 22:48:45 CET 2011-Thu Nov 24 02:43:17 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Thu Nov 24 02:43:17 CET 2011-Thu Nov 24 04:41:42 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Thu Nov 24 04:41:42 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile, unless the quad changes the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Mon Jan 16 23:57:05 CET 2012-Tue Jan 17 02:30:06 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 02:30:06 CET 2012-Tue Jan 17 03:49:46 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and their sideways discard was taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 03:49:46 CET 2012-Tue Jan 17 19:54:50 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and then their sideways discard is taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 19:54:50 CET 2012-Fri Mar 02 11:15:37 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. Other players may claim that tile into their hand for open melds. In this case, the next discarded tile is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the riichi declaration, '''they may not change the content of their hand under any circumstances'''. They must discard any tile that does not allow them to win.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a riichi declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:19:57 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:19:57 CET 2012-Fri Mar 02 11:31:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:31:32 CET 2012-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=3, column=2]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Sat Nov 12 10:03:03 CET 2011-Wed Nov 23 22:48:45 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, they call out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Wed Nov 23 22:48:45 CET 2011-Thu Nov 24 02:43:17 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Thu Nov 24 02:43:17 CET 2011-Thu Nov 24 04:41:42 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Thu Nov 24 04:41:42 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile, unless the quad changes the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Mon Jan 16 23:57:05 CET 2012-Tue Jan 17 02:30:06 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 02:30:06 CET 2012-Tue Jan 17 03:49:46 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and their sideways discard was taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 03:49:46 CET 2012-Tue Jan 17 19:54:50 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and then their sideways discard is taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 19:54:50 CET 2012-Fri Mar 02 11:15:37 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. Other players may claim that tile into their hand for open melds. In this case, the next discarded tile is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the riichi declaration, '''they may not change the content of their hand under any circumstances'''. They must discard any tile that does not allow them to win.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a riichi declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:19:57 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:19:57 CET 2012-Fri Mar 02 11:31:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:31:32 CET 2012-Fri Mar 02 11:31:32 CET 2012


410477399-CellPosition [row=3, column=3]

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:03:03 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Sat Nov 12 10:03:03 CET 2011-Wed Nov 23 22:48:45 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, they call out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Wed Nov 23 22:48:45 CET 2011-Thu Nov 24 02:43:17 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Thu Nov 24 02:43:17 CET 2011-Thu Nov 24 04:41:42 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Thu Nov 24 04:41:42 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile, unless the quad changes the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Mon Jan 16 23:57:05 CET 2012-Tue Jan 17 02:30:06 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 02:30:06 CET 2012-Tue Jan 17 03:49:46 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and their sideways discard was taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 03:49:46 CET 2012-Tue Jan 17 19:54:50 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and then their sideways discard is taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 19:54:50 CET 2012-Fri Mar 02 11:15:37 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. Other players may claim that tile into their hand for open melds. In this case, the next discarded tile is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the riichi declaration, '''they may not change the content of their hand under any circumstances'''. They must discard any tile that does not allow them to win.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a riichi declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:19:57 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:19:57 CET 2012-Fri Mar 02 11:31:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:31:32 CET 2012-Fri Mar 02 11:31:32 CET 2012


Relational

410477399-CellPosition [row=0, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


Name

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=0, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


Japanese

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=0, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


Han value

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=0, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


Closed/Open

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=4, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


Ref

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=1, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


'''Ready hand'''

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=1, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


''rīchi'' – 立直, リーチ

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 14:17:39 CET 2012


''rīchi'', ''riichi'' – 立直, リーチ

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=1, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


1

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=1, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


Closed only

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=9, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1: Closed/Open
-1 1: The Japanese name of

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-1 -1:
-1 1: 2

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


-!- cell inactive -!-

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=3, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:56:33 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:56:33 CET 2012-Fri Mar 02 14:17:39 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, the other players are made aware of the player's ready status and become more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Thirdly, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 14:56:03 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:56:03 CET 2012-Fri Mar 02 18:04:44 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 18:04:44 CET 2012-Fri Mar 02 21:28:47 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved. First, a player who declared ready must discard all non-winning tiles, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and thus become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round to be claimed on the next win.

Fri Mar 02 21:28:47 CET 2012-Fri Mar 02 22:44:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round and may be claimed on the next win.

Fri Mar 02 22:44:06 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=3, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:56:33 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:56:33 CET 2012-Fri Mar 02 14:17:39 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, the other players are made aware of the player's ready status and become more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Thirdly, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 14:56:03 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:56:03 CET 2012-Fri Mar 02 18:04:44 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 18:04:44 CET 2012-Fri Mar 02 21:28:47 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved. First, a player who declared ready must discard all non-winning tiles, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and thus become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round to be claimed on the next win.

Fri Mar 02 21:28:47 CET 2012-Fri Mar 02 22:44:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round and may be claimed on the next win.

Fri Mar 02 22:44:06 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=3, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:56:33 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:56:33 CET 2012-Fri Mar 02 14:17:39 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, the other players are made aware of the player's ready status and become more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Thirdly, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 14:56:03 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:56:03 CET 2012-Fri Mar 02 18:04:44 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 18:04:44 CET 2012-Fri Mar 02 21:28:47 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved. First, a player who declared ready must discard all non-winning tiles, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and thus become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round to be claimed on the next win.

Fri Mar 02 21:28:47 CET 2012-Fri Mar 02 22:44:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round and may be claimed on the next win.

Fri Mar 02 22:44:06 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=3, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:56:33 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:56:33 CET 2012-Fri Mar 02 14:17:39 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, the other players are made aware of the player's ready status and become more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Thirdly, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 14:56:03 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:56:03 CET 2012-Fri Mar 02 18:04:44 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 18:04:44 CET 2012-Fri Mar 02 21:28:47 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved. First, a player who declared ready must discard all non-winning tiles, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and thus become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round to be claimed on the next win.

Fri Mar 02 21:28:47 CET 2012-Fri Mar 02 22:44:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round and may be claimed on the next win.

Fri Mar 02 22:44:06 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=5, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=2, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


1 -1: The Japanese name of
1 1: ''daburu rīchi'' – ダ

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=3, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1: The Japanese name of
-1 1: '''Double-ready'''
1 -1: The Japanese name of
1 1: 2

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=2, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1: The Japanese name of
-1 1: ''daburu rīchi'' – ダ
1 -1: The Japanese name of
1 1: Closed only

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=2, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1: The Japanese name of
-1 1: 2
1 -1: The Japanese name of
1 1:

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-1 -1: The Japanese name of
-1 1: 2

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=4, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1: The Japanese name of
-1 1: Closed only

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=4, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


'''Double-ready'''

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=4, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


''daburu rīchi'' – ダブルリーチ, or ''daburī'' – ダブリー

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=4, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


2

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=4, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


Closed only

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=9, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1:
-1 1: If a player can decl

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


1 -1:
1 1: ''chītoitsu'' – 七対子,

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


-!- cell inactive -!-

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=5, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=5, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=2, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=5, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=5, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=6, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


1 -1: If a player can decl
1 1: ''chītoitsu'' – 七対子,

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 22:44:06 CET 2012


1 -1: If a player can decl
1 1:

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


419186584-CellPosition [row=6, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1: If a player can decl
-1 1: '''Seven pairs'''
1 -1: If a player can decl
1 1: 2

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 22:44:06 CET 2012


-1 -1: If a player can decl
-1 1:
1 -1: If a player can decl
1 1:

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


419186584-CellPosition [row=6, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1: If a player can decl
-1 1: ''chītoitsu'' – 七対子,
1 -1: If a player can decl
1 1: Closed only

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 22:44:06 CET 2012


-1 -1: If a player can decl
-1 1:
1 -1: If a player can decl
1 1:

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


419186584-CellPosition [row=6, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1: If a player can decl
-1 1: 2
1 -1: If a player can decl
1 1:

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-1 -1: If a player can decl
-1 1:

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


-1 -1: If a player can decl
-1 1: 2

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=9, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1: If a player can decl
-1 1: Closed only

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-1 -1:
-1 1: ''chītoitsu'' – 七対子,
1 -1:
1 1: Closed only

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


-!- cell inactive -!-

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=7, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


'''Seven pairs'''

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=7, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


''chītoitsu'' – 七対子, or ''chītoi'' – 七対

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=7, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


2

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=7, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


Closed only

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=9, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


-1 -1:
-1 1: [Image:MJw3.png][Ima

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-1 -1:
-1 1: '''Seven pairs'''
1 -1:
1 1: 2

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


-!- cell inactive -!-

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=8, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=8, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=8, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=8, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


410477399-CellPosition [row=1, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=9, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=9, column=1]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=9, column=2]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


419186584-CellPosition [row=9, column=3]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 22:44:06 CET 2012


460262567-CellPosition [row=5, column=0]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


-!- cell inactive -!-

Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 22:44:06 CET 2012


Relational

410477399-CellPosition [row=0, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


Name

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=0, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


Japanese

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=0, column=2]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


Han value

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=0, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


Closed/Open

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


460262567-CellPosition [row=4, column=2]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


Ref

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=7, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


'''Seven pairs'''

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=7, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


''chiitoitsu'' – 七対子, or ''chiitoi'' – 七対

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=7, column=2]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


2

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=7, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


Closed only

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


460262567-CellPosition [row=9, column=2]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


-1 -1:
-1 1: [File:MJw3.png][File

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=4, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


'''Double-ready'''

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


'''Terminal/Honor discards'''

Tue May 29 08:35:36 CEST 2012-Tue Oct 02 16:46:38 CEST 2012


'''Nagashi mangan'''

Tue Oct 02 16:46:38 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=4, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


''daburu riichi'' – ダブルリーチ, or ''daburii'' – ダブリー

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


''daburu rīchi'' – ダブルリーチ, or ''daburii'' – ダブリー

Tue Mar 20 21:50:51 CET 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


''nagashi mangan'' – 流し満貫

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=4, column=2]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


2

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


[[Japanese_Mahjong_scoring_rules#Mangan|mangan]]

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=4, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


Closed only

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


Closed/Open

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


460262567-CellPosition [row=4, column=0]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


-1 -1:
-1 1: This ''yaku'' is app

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=1, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


'''Ready hand'''

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=1, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


''rīchi'', ''riichi'' – 立直, リーチ

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


''rīchi'' – 立直, リーチ

Tue Mar 20 21:50:51 CET 2012-Wed Oct 10 01:59:00 CEST 2012


''riichi'' – 立直, リーチ

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=1, column=2]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


1

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


460262567-CellPosition [row=1, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


Closed only

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


460262567-CellPosition [row=9, column=3]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


-1 -1: Closed/Open
-1 1: This ''yaku'' is oft

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=2, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


1 -1: The Japanese name of
1 1: ''daburu riichi'' –

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


1 -1: The Japanese name of
1 1: ''daburu rīchi'' – ダ

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 07:12:20 CEST 2012


1 -1: This ''yaku'' is oft
1 1: ''daburu rīchi'' – ダ

Mon Apr 16 07:12:20 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


1 -1: This ''yaku'' is oft
1 1: ''chiitoitsu'' – 七対子

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=2, column=2]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


-1 -1: The Japanese name of
-1 1: '''Double-ready'''
1 -1: The Japanese name of
1 1: 2

Sat Mar 03 07:55:12 CET 2012-Mon Apr 16 07:12:20 CEST 2012


-1 -1: This ''yaku'' is oft
-1 1: '''Double-ready'''
1 -1: This ''yaku'' is oft
1 1: 2

Mon Apr 16 07:12:20 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-1 -1: This ''yaku'' is oft
-1 1: '''Seven pairs'''
1 -1: This ''yaku'' is oft
1 1: 2

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=3, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


-1 -1: The Japanese name of
-1 1: ''daburu riichi'' –
1 -1: The Japanese name of
1 1: Closed only

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


-1 -1: The Japanese name of
-1 1: ''daburu rīchi'' – ダ
1 -1: The Japanese name of
1 1: Closed only

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 07:12:20 CEST 2012


-1 -1: This ''yaku'' is oft
-1 1: ''daburu rīchi'' – ダ
1 -1: This ''yaku'' is oft
1 1: Closed only

Mon Apr 16 07:12:20 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-1 -1: This ''yaku'' is oft
-1 1: ''chiitoitsu'' – 七対子
1 -1: This ''yaku'' is oft
1 1: Closed only

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=2, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


-1 -1: The Japanese name of
-1 1: 2

Sat Mar 03 07:55:12 CET 2012-Mon Apr 16 07:12:20 CEST 2012


-1 -1: This ''yaku'' is oft
-1 1: 2

Mon Apr 16 07:12:20 CEST 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


-1 -1: This ''yaku'' is oft
-1 1: 2
1 -1: This ''yaku'' is oft
1 1:

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


460262567-CellPosition [row=9, column=1]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


-1 -1: This ''yaku'' is oft
-1 1: Closed only

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=5, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu riichi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Apr 16 05:45:24 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double ready for two ''han'' instead of one. All other conditions are the same as declaring a normal ready.

Thu Apr 19 04:24:59 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nō-ten bappu|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Tue May 29 08:35:36 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Point exchange|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Fri Jun 16 17:48:36 CEST 2017-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=2, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu riichi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Apr 16 05:45:24 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double ready for two ''han'' instead of one. All other conditions are the same as declaring a normal ready.

Thu Apr 19 04:24:59 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nō-ten bappu|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Tue May 29 08:35:36 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Point exchange|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Fri Jun 16 17:48:36 CEST 2017-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=5, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu riichi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Apr 16 05:45:24 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double ready for two ''han'' instead of one. All other conditions are the same as declaring a normal ready.

Thu Apr 19 04:24:59 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nō-ten bappu|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Tue May 29 08:35:36 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Point exchange|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Fri Jun 16 17:48:36 CEST 2017-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=5, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu riichi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Apr 16 05:45:24 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double ready for two ''han'' instead of one. All other conditions are the same as declaring a normal ready.

Thu Apr 19 04:24:59 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nō-ten bappu|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Tue May 29 08:35:36 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Point exchange|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Fri Jun 16 17:48:36 CEST 2017-Fri Jun 16 17:48:36 CEST 2017


460262567-CellPosition [row=5, column=3]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=6, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


1 -1: If a player can decl
1 1: ''chiitoitsu'' – 七対子

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


1 -1: A hand composed of s
1 1: ''nagashi mangan'' –

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=6, column=2]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


-1 -1: If a player can decl
-1 1: '''Seven pairs'''
1 -1: If a player can decl
1 1: 2

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


-1 -1: A hand composed of s
-1 1: '''Terminal/Honor di
1 -1: A hand composed of s
1 1: [[Japanese_Mahjong_s

Tue May 29 08:35:36 CEST 2012-Tue Oct 02 16:46:38 CEST 2012


-1 -1: A hand composed of s
-1 1: '''Nagashi mangan'''
1 -1: A hand composed of s
1 1: [[Japanese_Mahjong_s

Tue Oct 02 16:46:38 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=6, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


-1 -1: If a player can decl
-1 1: ''chiitoitsu'' – 七対子
1 -1: If a player can decl
1 1: Closed only

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


-1 -1: A hand composed of s
-1 1: ''nagashi mangan'' –
1 -1: A hand composed of s
1 1: Closed/Open

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=6, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


-1 -1: If a player can decl
-1 1: 2

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


-1 -1: A hand composed of s
-1 1: [[Japanese_Mahjong_s

Tue May 29 08:35:36 CEST 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


-1 -1: A hand composed of s
-1 1: [[Japanese_Mahjong_s
1 -1: A hand composed of s
1 1:

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


460262567-CellPosition [row=9, column=0]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


-1 -1: A hand composed of s
-1 1: Closed/Open

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=8, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 13:50:36 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJf1.png][Image:MJf1.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Thu Aug 16 20:16:02 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=8, column=2]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 13:50:36 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJf1.png][Image:MJf1.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Thu Aug 16 20:16:02 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=8, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 13:50:36 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJf1.png][Image:MJf1.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Thu Aug 16 20:16:02 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=8, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 13:50:36 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJf1.png][Image:MJf1.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Thu Aug 16 20:16:02 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=1, column=3]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


410477399-CellPosition [row=3, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round and may be claimed on the next win.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 09:50:27 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of the player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 09:50:27 CET 2012-Sat Mar 03 10:00:13 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 10:00:13 CET 2012-Sat Mar 03 12:00:19 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|draw situation]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 12:00:19 CET 2012-Sat Mar 03 12:03:45 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:03:45 CET 2012-Sat Mar 03 12:07:38 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:07:38 CET 2012-Sat Mar 03 21:48:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''), and players who claim a win obtain the ''riichi'' deposits.

Sat Mar 03 21:48:06 CET 2012-Sun Mar 04 01:37:31 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]]. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:37:31 CET 2012-Sun Mar 04 01:54:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]] or ''ren-chan''. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:54:06 CET 2012-Sun Mar 04 10:55:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 10:55:09 CET 2012-Mon Mar 05 10:14:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Mon Mar 05 10:14:32 CET 2012-Mon Mar 05 14:06:00 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. When draws occur after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Mar 05 14:06:00 CET 2012-Mon Mar 05 15:06:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Mon Mar 05 15:06:06 CET 2012-Tue Mar 06 12:26:41 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Tue Mar 06 12:26:41 CET 2012-Fri Mar 09 19:53:36 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Fri Mar 09 19:53:36 CET 2012-Tue Mar 13 22:20:18 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. If a player has a closed hand and is ready, then the player has the option to declare ''riichi''.'''Conditions after declaration'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:20:18 CET 2012-Tue Mar 13 22:29:05 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:29:05 CET 2012-Tue Mar 13 22:38:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:38:06 CET 2012-Tue Mar 20 21:50:51 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''rīchi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 05:45:24 CEST 2012-Mon Apr 16 07:12:20 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win and the player has not claimed another players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making a valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or closed quads after the declaration that prevent the player from drawing another tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]'', and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:24:59 CEST 2012-Thu Apr 19 04:31:25 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Declaring closed quads'''A closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:31:25 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Fri Apr 20 22:44:26 CEST 2012-Thu Aug 16 20:16:02 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Thu Aug 16 20:16:02 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Oct 10 01:59:00 CEST 2012-Thu Nov 29 19:48:18 CET 2012, Thu Nov 29 19:50:50 CET 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles(winning tiles cannot be changed in anyway).

Thu Nov 29 19:48:18 CET 2012-Thu Nov 29 19:50:50 CET 2012


410477399-CellPosition [row=3, column=2]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round and may be claimed on the next win.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 09:50:27 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of the player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 09:50:27 CET 2012-Sat Mar 03 10:00:13 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 10:00:13 CET 2012-Sat Mar 03 12:00:19 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|draw situation]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 12:00:19 CET 2012-Sat Mar 03 12:03:45 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:03:45 CET 2012-Sat Mar 03 12:07:38 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:07:38 CET 2012-Sat Mar 03 21:48:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''), and players who claim a win obtain the ''riichi'' deposits.

Sat Mar 03 21:48:06 CET 2012-Sun Mar 04 01:37:31 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]]. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:37:31 CET 2012-Sun Mar 04 01:54:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]] or ''ren-chan''. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:54:06 CET 2012-Sun Mar 04 10:55:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 10:55:09 CET 2012-Mon Mar 05 10:14:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Mon Mar 05 10:14:32 CET 2012-Mon Mar 05 14:06:00 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. When draws occur after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Mar 05 14:06:00 CET 2012-Mon Mar 05 15:06:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Mon Mar 05 15:06:06 CET 2012-Tue Mar 06 12:26:41 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Tue Mar 06 12:26:41 CET 2012-Fri Mar 09 19:53:36 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Fri Mar 09 19:53:36 CET 2012-Tue Mar 13 22:20:18 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. If a player has a closed hand and is ready, then the player has the option to declare ''riichi''.'''Conditions after declaration'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:20:18 CET 2012-Tue Mar 13 22:29:05 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:29:05 CET 2012-Tue Mar 13 22:38:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:38:06 CET 2012-Tue Mar 20 21:50:51 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''rīchi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 05:45:24 CEST 2012-Mon Apr 16 07:12:20 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win and the player has not claimed another players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making a valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or closed quads after the declaration that prevent the player from drawing another tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]'', and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:24:59 CEST 2012-Thu Apr 19 04:31:25 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Declaring closed quads'''A closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:31:25 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Fri Apr 20 22:44:26 CEST 2012-Thu Aug 16 20:16:02 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Thu Aug 16 20:16:02 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Oct 10 01:59:00 CEST 2012-Thu Nov 29 19:48:18 CET 2012, Thu Nov 29 19:50:50 CET 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles(winning tiles cannot be changed in anyway).

Thu Nov 29 19:48:18 CET 2012-Thu Nov 29 19:50:50 CET 2012


410477399-CellPosition [row=3, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round and may be claimed on the next win.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 09:50:27 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of the player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 09:50:27 CET 2012-Sat Mar 03 10:00:13 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 10:00:13 CET 2012-Sat Mar 03 12:00:19 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|draw situation]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 12:00:19 CET 2012-Sat Mar 03 12:03:45 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:03:45 CET 2012-Sat Mar 03 12:07:38 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:07:38 CET 2012-Sat Mar 03 21:48:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''), and players who claim a win obtain the ''riichi'' deposits.

Sat Mar 03 21:48:06 CET 2012-Sun Mar 04 01:37:31 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]]. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:37:31 CET 2012-Sun Mar 04 01:54:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]] or ''ren-chan''. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:54:06 CET 2012-Sun Mar 04 10:55:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 10:55:09 CET 2012-Mon Mar 05 10:14:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Mon Mar 05 10:14:32 CET 2012-Mon Mar 05 14:06:00 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. When draws occur after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Mar 05 14:06:00 CET 2012-Mon Mar 05 15:06:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Mon Mar 05 15:06:06 CET 2012-Tue Mar 06 12:26:41 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Tue Mar 06 12:26:41 CET 2012-Fri Mar 09 19:53:36 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Fri Mar 09 19:53:36 CET 2012-Tue Mar 13 22:20:18 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. If a player has a closed hand and is ready, then the player has the option to declare ''riichi''.'''Conditions after declaration'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:20:18 CET 2012-Tue Mar 13 22:29:05 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:29:05 CET 2012-Tue Mar 13 22:38:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:38:06 CET 2012-Tue Mar 20 21:50:51 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''rīchi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 05:45:24 CEST 2012-Mon Apr 16 07:12:20 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win and the player has not claimed another players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making a valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or closed quads after the declaration that prevent the player from drawing another tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]'', and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:24:59 CEST 2012-Thu Apr 19 04:31:25 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Declaring closed quads'''A closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:31:25 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Fri Apr 20 22:44:26 CEST 2012-Thu Aug 16 20:16:02 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Thu Aug 16 20:16:02 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Oct 10 01:59:00 CEST 2012-Thu Nov 29 19:48:18 CET 2012, Thu Nov 29 19:50:50 CET 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles(winning tiles cannot be changed in anyway).

Thu Nov 29 19:48:18 CET 2012-Thu Nov 29 19:50:50 CET 2012


410477399-CellPosition [row=3, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round and may be claimed on the next win.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 09:50:27 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of the player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 09:50:27 CET 2012-Sat Mar 03 10:00:13 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 10:00:13 CET 2012-Sat Mar 03 12:00:19 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|draw situation]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 12:00:19 CET 2012-Sat Mar 03 12:03:45 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:03:45 CET 2012-Sat Mar 03 12:07:38 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:07:38 CET 2012-Sat Mar 03 21:48:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''), and players who claim a win obtain the ''riichi'' deposits.

Sat Mar 03 21:48:06 CET 2012-Sun Mar 04 01:37:31 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]]. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:37:31 CET 2012-Sun Mar 04 01:54:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]] or ''ren-chan''. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:54:06 CET 2012-Sun Mar 04 10:55:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 10:55:09 CET 2012-Mon Mar 05 10:14:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Mon Mar 05 10:14:32 CET 2012-Mon Mar 05 14:06:00 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. When draws occur after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Mar 05 14:06:00 CET 2012-Mon Mar 05 15:06:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Mon Mar 05 15:06:06 CET 2012-Tue Mar 06 12:26:41 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Tue Mar 06 12:26:41 CET 2012-Fri Mar 09 19:53:36 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Fri Mar 09 19:53:36 CET 2012-Tue Mar 13 22:20:18 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. If a player has a closed hand and is ready, then the player has the option to declare ''riichi''.'''Conditions after declaration'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:20:18 CET 2012-Tue Mar 13 22:29:05 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:29:05 CET 2012-Tue Mar 13 22:38:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:38:06 CET 2012-Tue Mar 20 21:50:51 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''rīchi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 05:45:24 CEST 2012-Mon Apr 16 07:12:20 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win and the player has not claimed another players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making a valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or closed quads after the declaration that prevent the player from drawing another tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]'', and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:24:59 CEST 2012-Thu Apr 19 04:31:25 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Declaring closed quads'''A closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:31:25 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Fri Apr 20 22:44:26 CEST 2012-Thu Aug 16 20:16:02 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Thu Aug 16 20:16:02 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Oct 10 01:59:00 CEST 2012-Thu Nov 29 19:48:18 CET 2012, Thu Nov 29 19:50:50 CET 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles(winning tiles cannot be changed in anyway).

Thu Nov 29 19:48:18 CET 2012-Thu Nov 29 19:50:50 CET 2012


460262567-CellPosition [row=5, column=2]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=9, column=0]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 12:04:42 CET 2012, Sat Mar 03 14:51:43 CET 2012-Fri Mar 09 14:09:51 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being [[#Yakuman hands|thirteen orphans]]. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 12:04:42 CET 2012-Sat Mar 03 14:51:43 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{citation needed}}

Fri Mar 09 14:09:51 CET 2012-Fri Mar 09 14:28:17 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{Citation needed|date=March 2012}}

Fri Mar 09 14:28:17 CET 2012-Fri Mar 09 19:53:36 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept quads, for instance in [[Kansai region]].

Fri Mar 09 19:53:36 CET 2012-Fri Mar 09 21:27:01 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Fri Mar 09 21:27:01 CET 2012-Mon Apr 16 07:12:20 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'', which appears to have three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count as including seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Thu Apr 19 04:24:59 CEST 2012-Tue May 29 08:41:04 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Tue May 29 08:41:04 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Oct 10 01:59:00 CEST 2012-Mon Sep 12 05:23:25 CEST 2016


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in the [[Kansai region]].

Mon Sep 12 05:23:25 CEST 2016-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=9, column=2]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 12:04:42 CET 2012, Sat Mar 03 14:51:43 CET 2012-Fri Mar 09 14:09:51 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being [[#Yakuman hands|thirteen orphans]]. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 12:04:42 CET 2012-Sat Mar 03 14:51:43 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{citation needed}}

Fri Mar 09 14:09:51 CET 2012-Fri Mar 09 14:28:17 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{Citation needed|date=March 2012}}

Fri Mar 09 14:28:17 CET 2012-Fri Mar 09 19:53:36 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept quads, for instance in [[Kansai region]].

Fri Mar 09 19:53:36 CET 2012-Fri Mar 09 21:27:01 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Fri Mar 09 21:27:01 CET 2012-Mon Apr 16 07:12:20 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'', which appears to have three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count as including seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Thu Apr 19 04:24:59 CEST 2012-Tue May 29 08:41:04 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Tue May 29 08:41:04 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Oct 10 01:59:00 CEST 2012-Mon Sep 12 05:23:25 CEST 2016


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in the [[Kansai region]].

Mon Sep 12 05:23:25 CEST 2016-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=9, column=1]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 12:04:42 CET 2012, Sat Mar 03 14:51:43 CET 2012-Fri Mar 09 14:09:51 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being [[#Yakuman hands|thirteen orphans]]. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 12:04:42 CET 2012-Sat Mar 03 14:51:43 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{citation needed}}

Fri Mar 09 14:09:51 CET 2012-Fri Mar 09 14:28:17 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{Citation needed|date=March 2012}}

Fri Mar 09 14:28:17 CET 2012-Fri Mar 09 19:53:36 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept quads, for instance in [[Kansai region]].

Fri Mar 09 19:53:36 CET 2012-Fri Mar 09 21:27:01 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Fri Mar 09 21:27:01 CET 2012-Mon Apr 16 07:12:20 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'', which appears to have three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count as including seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Thu Apr 19 04:24:59 CEST 2012-Tue May 29 08:41:04 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Tue May 29 08:41:04 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Oct 10 01:59:00 CEST 2012-Mon Sep 12 05:23:25 CEST 2016


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in the [[Kansai region]].

Mon Sep 12 05:23:25 CEST 2016-Fri Jun 16 17:48:36 CEST 2017


419186584-CellPosition [row=9, column=3]

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 07:55:12 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 12:04:42 CET 2012, Sat Mar 03 14:51:43 CET 2012-Fri Mar 09 14:09:51 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being [[#Yakuman hands|thirteen orphans]]. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 12:04:42 CET 2012-Sat Mar 03 14:51:43 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{citation needed}}

Fri Mar 09 14:09:51 CET 2012-Fri Mar 09 14:28:17 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{Citation needed|date=March 2012}}

Fri Mar 09 14:28:17 CET 2012-Fri Mar 09 19:53:36 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept quads, for instance in [[Kansai region]].

Fri Mar 09 19:53:36 CET 2012-Fri Mar 09 21:27:01 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Fri Mar 09 21:27:01 CET 2012-Mon Apr 16 07:12:20 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'', which appears to have three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count as including seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Thu Apr 19 04:24:59 CEST 2012-Tue May 29 08:41:04 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Tue May 29 08:41:04 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Oct 10 01:59:00 CEST 2012-Mon Sep 12 05:23:25 CEST 2016


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in the [[Kansai region]].

Mon Sep 12 05:23:25 CEST 2016-Fri Jun 16 17:48:36 CEST 2017


460262567-CellPosition [row=5, column=0]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


Non-Relational

Total cells: 52

ContentPosition

If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Wed Mar 16 22:21:29 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Jan 16 23:57:05 CET 2012-Sat Mar 03 07:55:12 CET 2012, Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


If a player can declare ready within the first round of a hand, they can call "''daburu riichi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Apr 16 05:45:24 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double ready for two ''han'' instead of one. All other conditions are the same as declaring a normal ready.

Thu Apr 19 04:24:59 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nō-ten bappu|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Tue May 29 08:35:36 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Point exchange|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Fri Jun 16 17:48:36 CEST 2017-Fri Jun 16 17:48:36 CEST 2017


0,5

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Sat Nov 12 10:04:23 CET 2011-Tue May 29 08:35:36 CEST 2012


0,8

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


0,9

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This is an optional rule to riichi. A player may reveal the needed waiting tiles. In doing so, a extra yaku of one han is awarded in addition to the normal ready hand. Thus, it has a value two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra han is awarded to the normal ready hand. Thus, it has a value of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 20:27:25 CET 2011-Wed Nov 30 09:29:19 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready hand or the normal double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:29:19 CET 2011-Wed Nov 30 09:36:59 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:36:59 CET 2011-Mon Jan 16 23:57:05 CET 2012


This is an optional rule to ''rīchi''. A player may reveal the needed waiting tiles when declaring ready. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


2,5

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


2,8

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 11:38:09 CET 2012


4,2

Fri Mar 02 11:38:09 CET 2012-Wed Jul 24 03:24:41 CEST 2013


Wed Mar 16 22:21:29 CET 2011-Fri Apr 20 22:44:26 CEST 2012, Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


3,6

Wed Mar 16 22:21:29 CET 2011-Tue May 29 08:35:36 CEST 2012


3,7

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Fri Jan 28 02:00:19 CET 2011-Sat Jul 23 22:03:57 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Ōpun rīchiIf a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal rīchi. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared rīchi and had no choice of discarding.

Sat Jul 23 22:03:57 CEST 2011-Sat Jul 23 22:16:54 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:16:54 CEST 2011-Sat Jul 23 22:56:42 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:56:42 CEST 2011-Fri Oct 07 00:29:34 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 00:29:34 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 13:17:35 CEST 2011-Sat Nov 12 10:03:03 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Sat Nov 12 10:03:03 CET 2011-Wed Nov 23 22:48:45 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, they call out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Wed Nov 23 22:48:45 CET 2011-Thu Nov 24 02:43:17 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Thu Nov 24 02:43:17 CET 2011-Thu Nov 24 04:41:42 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Thu Nov 24 04:41:42 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile, unless the quad changes the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Mon Jan 16 23:57:05 CET 2012-Tue Jan 17 02:30:06 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 02:30:06 CET 2012-Tue Jan 17 03:49:46 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and their sideways discard was taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 03:49:46 CET 2012-Tue Jan 17 19:54:50 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and then their sideways discard is taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 19:54:50 CET 2012-Fri Mar 02 11:15:37 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. Other players may claim that tile into their hand for open melds. In this case, the next discarded tile is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the riichi declaration, '''they may not change the content of their hand under any circumstances'''. They must discard any tile that does not allow them to win.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a riichi declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:19:57 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:19:57 CET 2012-Fri Mar 02 11:31:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:31:32 CET 2012-Fri Mar 02 11:56:33 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:56:33 CET 2012-Fri Mar 02 14:17:39 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, the other players are made aware of the player's ready status and become more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Thirdly, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 14:56:03 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:56:03 CET 2012-Fri Mar 02 18:04:44 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 18:04:44 CET 2012-Fri Mar 02 21:28:47 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved. First, a player who declared ready must discard all non-winning tiles, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and thus become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round to be claimed on the next win.

Fri Mar 02 21:28:47 CET 2012-Fri Mar 02 22:44:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round and may be claimed on the next win.

Fri Mar 02 22:44:06 CET 2012-Sat Mar 03 07:55:12 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round and may be claimed on the next win.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 09:50:27 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of the player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 09:50:27 CET 2012-Sat Mar 03 10:00:13 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 10:00:13 CET 2012-Sat Mar 03 12:00:19 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|draw situation]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 12:00:19 CET 2012-Sat Mar 03 12:03:45 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:03:45 CET 2012-Sat Mar 03 12:07:38 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:07:38 CET 2012-Sat Mar 03 21:48:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''), and players who claim a win obtain the ''riichi'' deposits.

Sat Mar 03 21:48:06 CET 2012-Sun Mar 04 01:37:31 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]]. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:37:31 CET 2012-Sun Mar 04 01:54:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]] or ''ren-chan''. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:54:06 CET 2012-Sun Mar 04 10:55:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 10:55:09 CET 2012-Mon Mar 05 10:14:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Mon Mar 05 10:14:32 CET 2012-Mon Mar 05 14:06:00 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. When draws occur after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Mar 05 14:06:00 CET 2012-Mon Mar 05 15:06:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Mon Mar 05 15:06:06 CET 2012-Tue Mar 06 12:26:41 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Tue Mar 06 12:26:41 CET 2012-Fri Mar 09 19:53:36 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Fri Mar 09 19:53:36 CET 2012-Tue Mar 13 22:20:18 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. If a player has a closed hand and is ready, then the player has the option to declare ''riichi''.'''Conditions after declaration'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:20:18 CET 2012-Tue Mar 13 22:29:05 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:29:05 CET 2012-Tue Mar 13 22:38:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:38:06 CET 2012-Tue Mar 20 21:50:51 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''rīchi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 05:45:24 CEST 2012-Mon Apr 16 07:12:20 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win and the player has not claimed another players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making a valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or closed quads after the declaration that prevent the player from drawing another tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]'', and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:24:59 CEST 2012-Thu Apr 19 04:31:25 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Declaring closed quads'''A closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:31:25 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Fri Apr 20 22:44:26 CEST 2012-Thu Aug 16 20:16:02 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Thu Aug 16 20:16:02 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Oct 10 01:59:00 CEST 2012-Thu Nov 29 19:48:18 CET 2012, Thu Nov 29 19:50:50 CET 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles(winning tiles cannot be changed in anyway).

Thu Nov 29 19:48:18 CET 2012-Thu Nov 29 19:50:50 CET 2012


1,3

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


1,2

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 07:55:12 CET 2012


2,2

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


Ready hand

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:43:49 CET 2011


'''Ready hand'''

Wed Mar 16 22:43:49 CET 2011-Fri Jun 16 17:48:36 CEST 2017


0,1

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


Description

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


3,2

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


3,3

Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


''chītoitsu'' – 七対子, or ''chītoi'' – 七対

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 07:55:12 CET 2012


''chiitoitsu'' – 七対子, or ''chiitoi'' – 七対

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


1,7

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Apr 20 22:44:26 CEST 2012


1,10

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


1,8

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


1,4

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Han value

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


2,0

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]].Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Wed Mar 16 22:21:29 CET 2011-Thu Jun 16 16:12:59 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. Ipeikou Hand does not count this format, since it also contributes 3 of the 7 pairs, and menzen.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs. The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 23:54:02 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Fri Jun 17 12:40:05 CEST 2011-Fri Jun 17 15:35:46 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs.

Fri Jun 17 15:35:46 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sun Jul 17 14:38:12 CEST 2011-Mon Jan 16 23:57:05 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Mon Jan 16 23:57:05 CET 2012-Sat Mar 03 07:55:12 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 12:04:42 CET 2012, Sat Mar 03 14:51:43 CET 2012-Fri Mar 09 14:09:51 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being [[#Yakuman hands|thirteen orphans]]. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 12:04:42 CET 2012-Sat Mar 03 14:51:43 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{citation needed}}

Fri Mar 09 14:09:51 CET 2012-Fri Mar 09 14:28:17 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{Citation needed|date=March 2012}}

Fri Mar 09 14:28:17 CET 2012-Fri Mar 09 19:53:36 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept quads, for instance in [[Kansai region]].

Fri Mar 09 19:53:36 CET 2012-Fri Mar 09 21:27:01 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Fri Mar 09 21:27:01 CET 2012-Mon Apr 16 07:12:20 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'', which appears to have three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count as including seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Thu Apr 19 04:24:59 CEST 2012-Tue May 29 08:41:04 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Tue May 29 08:41:04 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Oct 10 01:59:00 CEST 2012-Mon Sep 12 05:23:25 CEST 2016


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in the [[Kansai region]].

Mon Sep 12 05:23:25 CEST 2016-Fri Jun 16 17:48:36 CEST 2017


3,9

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Apr 20 22:44:26 CEST 2012


3,12

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


3,10

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


3,6

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 14:17:39 CET 2012, Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Fri Mar 02 14:17:39 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


0,9

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


0,7

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Jul 24 03:24:41 CEST 2013


4,4

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


4,7

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


2

Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


2,7

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Apr 20 22:44:26 CEST 2012


2,10

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


2,8

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


2,4

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


''daburu rīchi'' – ダブルリーチ, or ''daburī'' – ダブリー

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 07:55:12 CET 2012


''daburu riichi'' – ダブルリーチ, or ''daburii'' – ダブリー

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


''daburu rīchi'' – ダブルリーチ, or ''daburii'' – ダブリー

Tue Mar 20 21:50:51 CET 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


''nagashi mangan'' – 流し満貫

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


1,4

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Sat Nov 12 10:04:23 CET 2011-Tue May 29 08:35:36 CEST 2012


1,7

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


1,8

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Wed Mar 16 22:21:29 CET 2011-Fri Apr 20 22:44:26 CEST 2012, Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


2,6

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 07:55:12 CET 2012


1,6

Sat Mar 03 07:55:12 CET 2012-Tue May 29 08:35:36 CEST 2012


1,7

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJf1.png][Image:MJf1.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Thu Aug 16 20:16:02 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


3,8

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Apr 20 22:44:26 CEST 2012


3,11

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


3,9

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


3,5

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This is an optional rule to riichi. A player may reveal the needed waiting tiles. In doing so, a extra yaku of one han is awarded in addition to the normal ready hand. Thus, it has a value two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra han is awarded to the normal ready hand. Thus, it has a value of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 20:27:25 CET 2011-Wed Nov 30 09:29:19 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready hand or the normal double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:29:19 CET 2011-Wed Nov 30 09:36:59 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:36:59 CET 2011-Mon Jan 16 23:57:05 CET 2012


This is an optional rule to ''rīchi''. A player may reveal the needed waiting tiles when declaring ready. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Jun 16 17:48:36 CEST 2017


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


1,5

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


1,8

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 11:38:09 CET 2012


4,5

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:38:09 CET 2012


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Fri Jan 28 02:00:19 CET 2011-Sat Jul 23 22:03:57 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Ōpun rīchiIf a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal rīchi. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared rīchi and had no choice of discarding.

Sat Jul 23 22:03:57 CEST 2011-Sat Jul 23 22:16:54 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:16:54 CEST 2011-Sat Jul 23 22:56:42 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:56:42 CEST 2011-Fri Oct 07 00:29:34 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 00:29:34 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 13:17:35 CEST 2011-Sat Nov 12 10:03:03 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Sat Nov 12 10:03:03 CET 2011-Wed Nov 23 22:48:45 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, they call out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Wed Nov 23 22:48:45 CET 2011-Thu Nov 24 02:43:17 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Thu Nov 24 02:43:17 CET 2011-Thu Nov 24 04:41:42 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Thu Nov 24 04:41:42 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile, unless the quad changes the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Mon Jan 16 23:57:05 CET 2012-Tue Jan 17 02:30:06 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 02:30:06 CET 2012-Tue Jan 17 03:49:46 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and their sideways discard was taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 03:49:46 CET 2012-Tue Jan 17 19:54:50 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and then their sideways discard is taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 19:54:50 CET 2012-Fri Mar 02 11:15:37 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. Other players may claim that tile into their hand for open melds. In this case, the next discarded tile is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the riichi declaration, '''they may not change the content of their hand under any circumstances'''. They must discard any tile that does not allow them to win.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a riichi declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:19:57 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:19:57 CET 2012-Fri Mar 02 11:31:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:31:32 CET 2012-Fri Mar 02 11:56:33 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:56:33 CET 2012-Fri Mar 02 14:17:39 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, the other players are made aware of the player's ready status and become more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Thirdly, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 14:56:03 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:56:03 CET 2012-Fri Mar 02 18:04:44 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 18:04:44 CET 2012-Fri Mar 02 21:28:47 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved. First, a player who declared ready must discard all non-winning tiles, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and thus become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round to be claimed on the next win.

Fri Mar 02 21:28:47 CET 2012-Fri Mar 02 22:44:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round and may be claimed on the next win.

Fri Mar 02 22:44:06 CET 2012-Sat Mar 03 07:55:12 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round and may be claimed on the next win.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 09:50:27 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of the player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 09:50:27 CET 2012-Sat Mar 03 10:00:13 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 10:00:13 CET 2012-Sat Mar 03 12:00:19 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|draw situation]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 12:00:19 CET 2012-Sat Mar 03 12:03:45 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:03:45 CET 2012-Sat Mar 03 12:07:38 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:07:38 CET 2012-Sat Mar 03 21:48:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''), and players who claim a win obtain the ''riichi'' deposits.

Sat Mar 03 21:48:06 CET 2012-Sun Mar 04 01:37:31 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]]. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:37:31 CET 2012-Sun Mar 04 01:54:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]] or ''ren-chan''. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:54:06 CET 2012-Sun Mar 04 10:55:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 10:55:09 CET 2012-Mon Mar 05 10:14:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Mon Mar 05 10:14:32 CET 2012-Mon Mar 05 14:06:00 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. When draws occur after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Mar 05 14:06:00 CET 2012-Mon Mar 05 15:06:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Mon Mar 05 15:06:06 CET 2012-Tue Mar 06 12:26:41 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Tue Mar 06 12:26:41 CET 2012-Fri Mar 09 19:53:36 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Fri Mar 09 19:53:36 CET 2012-Tue Mar 13 22:20:18 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. If a player has a closed hand and is ready, then the player has the option to declare ''riichi''.'''Conditions after declaration'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:20:18 CET 2012-Tue Mar 13 22:29:05 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:29:05 CET 2012-Tue Mar 13 22:38:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:38:06 CET 2012-Tue Mar 20 21:50:51 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''rīchi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 05:45:24 CEST 2012-Mon Apr 16 07:12:20 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win and the player has not claimed another players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making a valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or closed quads after the declaration that prevent the player from drawing another tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]'', and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:24:59 CEST 2012-Thu Apr 19 04:31:25 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Declaring closed quads'''A closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:31:25 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Fri Apr 20 22:44:26 CEST 2012-Thu Aug 16 20:16:02 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Thu Aug 16 20:16:02 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Oct 10 01:59:00 CEST 2012-Thu Nov 29 19:48:18 CET 2012, Thu Nov 29 19:50:50 CET 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles(winning tiles cannot be changed in anyway).

Thu Nov 29 19:48:18 CET 2012-Thu Nov 29 19:50:50 CET 2012


0,3

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


0,2

Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


''rīchi'' – 立直, リーチ

Fri Jan 28 02:00:19 CET 2011-Fri Mar 02 14:17:39 CET 2012, Tue Mar 20 21:50:51 CET 2012-Wed Oct 10 01:59:00 CEST 2012


''rīchi'', ''riichi'' – 立直, リーチ

Fri Mar 02 14:17:39 CET 2012-Tue Mar 20 21:50:51 CET 2012


''riichi'' – 立直, リーチ

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


1,1

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Wed Mar 16 22:21:29 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Jan 16 23:57:05 CET 2012-Sat Mar 03 07:55:12 CET 2012, Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


If a player can declare ready within the first round of a hand, they can call "''daburu riichi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Apr 16 05:45:24 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double ready for two ''han'' instead of one. All other conditions are the same as declaring a normal ready.

Thu Apr 19 04:24:59 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nō-ten bappu|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Tue May 29 08:35:36 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Point exchange|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Fri Jun 16 17:48:36 CEST 2017-Fri Jun 16 17:48:36 CEST 2017


3,5

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Sat Nov 12 10:04:23 CET 2011-Tue May 29 08:35:36 CEST 2012


3,8

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


3,9

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Closed only

Sat Nov 12 10:03:03 CET 2011-Fri Jun 16 17:48:36 CEST 2017


3,1

Sat Nov 12 10:03:03 CET 2011-Fri Jun 16 17:48:36 CEST 2017


2

Sat Nov 12 10:03:03 CET 2011-Wed Nov 30 09:29:19 CET 2011


1 + ready hands

Wed Nov 30 09:29:19 CET 2011-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


Ref

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


2,4

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


2,7

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 11:38:09 CET 2012


4,0

Fri Mar 02 11:38:09 CET 2012-Wed Jul 24 03:24:41 CEST 2013


Japanese

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


1,0

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


Double-ready

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:43:49 CET 2011


'''Double-ready'''

Wed Mar 16 22:43:49 CET 2011-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


'''Terminal/Honor discards'''

Tue May 29 08:35:36 CEST 2012-Tue Oct 02 16:46:38 CEST 2012


'''Nagashi mangan'''

Tue Oct 02 16:46:38 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


0,4

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Sat Nov 12 10:04:23 CET 2011-Tue May 29 08:35:36 CEST 2012


0,7

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


0,8

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]].Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Wed Mar 16 22:21:29 CET 2011-Thu Jun 16 16:12:59 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. Ipeikou Hand does not count this format, since it also contributes 3 of the 7 pairs, and menzen.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs. The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 23:54:02 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Fri Jun 17 12:40:05 CEST 2011-Fri Jun 17 15:35:46 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs.

Fri Jun 17 15:35:46 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sun Jul 17 14:38:12 CEST 2011-Mon Jan 16 23:57:05 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Mon Jan 16 23:57:05 CET 2012-Sat Mar 03 07:55:12 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 12:04:42 CET 2012, Sat Mar 03 14:51:43 CET 2012-Fri Mar 09 14:09:51 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being [[#Yakuman hands|thirteen orphans]]. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 12:04:42 CET 2012-Sat Mar 03 14:51:43 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{citation needed}}

Fri Mar 09 14:09:51 CET 2012-Fri Mar 09 14:28:17 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{Citation needed|date=March 2012}}

Fri Mar 09 14:28:17 CET 2012-Fri Mar 09 19:53:36 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept quads, for instance in [[Kansai region]].

Fri Mar 09 19:53:36 CET 2012-Fri Mar 09 21:27:01 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Fri Mar 09 21:27:01 CET 2012-Mon Apr 16 07:12:20 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'', which appears to have three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count as including seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Thu Apr 19 04:24:59 CEST 2012-Tue May 29 08:41:04 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Tue May 29 08:41:04 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Oct 10 01:59:00 CEST 2012-Mon Sep 12 05:23:25 CEST 2016


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in the [[Kansai region]].

Mon Sep 12 05:23:25 CEST 2016-Fri Jun 16 17:48:36 CEST 2017


2,9

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Sat Mar 03 07:55:12 CET 2012


2,12

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


2,10

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


1,9

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


1,6

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Closed only

Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


3,7

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Apr 20 22:44:26 CEST 2012


3,10

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


3,8

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


3,4

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 14:17:39 CET 2012, Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Fri Mar 02 14:17:39 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


3,9

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


3,7

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Jul 24 03:24:41 CEST 2013


4,1

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


Description

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


0,2

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


0,3

Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


1,3

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 07:55:12 CET 2012


2,3

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJf1.png][Image:MJf1.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Thu Aug 16 20:16:02 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


2,8

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Sat Mar 03 07:55:12 CET 2012


2,11

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


2,9

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


1,8

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


1,5

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


1

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


2,1

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


This is an optional rule to riichi. A player may reveal the needed waiting tiles. In doing so, a extra yaku of one han is awarded in addition to the normal ready hand. Thus, it has a value two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra han is awarded to the normal ready hand. Thus, it has a value of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 20:27:25 CET 2011-Wed Nov 30 09:29:19 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready hand or the normal double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:29:19 CET 2011-Wed Nov 30 09:36:59 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:36:59 CET 2011-Mon Jan 16 23:57:05 CET 2012


This is an optional rule to ''rīchi''. A player may reveal the needed waiting tiles when declaring ready. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


0,5

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


0,8

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 11:38:09 CET 2012


4,9

Fri Mar 02 11:38:09 CET 2012-Wed Jul 24 03:24:41 CEST 2013


4,6

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


''Ōpun rīchi'' – オープンリーチ

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


''ōpun rīchi'' – オープンリーチ

Sat Nov 12 20:27:25 CET 2011-Sat Nov 12 21:36:10 CET 2011


''ōpun rīchi'' – オープンリーチ, or occasionally ''punrī'' – プンリー

Sat Nov 12 21:36:10 CET 2011-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Jun 16 17:48:36 CEST 2017


1,4

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


1,7

Sat Nov 12 10:04:23 CET 2011-Tue Jan 17 19:54:50 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]].Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Wed Mar 16 22:21:29 CET 2011-Thu Jun 16 16:12:59 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. Ipeikou Hand does not count this format, since it also contributes 3 of the 7 pairs, and menzen.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs. The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 23:54:02 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Fri Jun 17 12:40:05 CEST 2011-Fri Jun 17 15:35:46 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs.

Fri Jun 17 15:35:46 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sun Jul 17 14:38:12 CEST 2011-Mon Jan 16 23:57:05 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Mon Jan 16 23:57:05 CET 2012-Sat Mar 03 07:55:12 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 12:04:42 CET 2012, Sat Mar 03 14:51:43 CET 2012-Fri Mar 09 14:09:51 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being [[#Yakuman hands|thirteen orphans]]. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 12:04:42 CET 2012-Sat Mar 03 14:51:43 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{citation needed}}

Fri Mar 09 14:09:51 CET 2012-Fri Mar 09 14:28:17 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{Citation needed|date=March 2012}}

Fri Mar 09 14:28:17 CET 2012-Fri Mar 09 19:53:36 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept quads, for instance in [[Kansai region]].

Fri Mar 09 19:53:36 CET 2012-Fri Mar 09 21:27:01 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Fri Mar 09 21:27:01 CET 2012-Mon Apr 16 07:12:20 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'', which appears to have three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count as including seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Thu Apr 19 04:24:59 CEST 2012-Tue May 29 08:41:04 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Tue May 29 08:41:04 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Oct 10 01:59:00 CEST 2012-Mon Sep 12 05:23:25 CEST 2016


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in the [[Kansai region]].

Mon Sep 12 05:23:25 CEST 2016-Fri Jun 16 17:48:36 CEST 2017


1,9

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Sat Mar 03 07:55:12 CET 2012


1,12

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


1,10

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


2,9

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


2,6

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Description

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Wed Mar 16 22:21:29 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Jan 16 23:57:05 CET 2012-Sat Mar 03 07:55:12 CET 2012, Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


If a player can declare ready within the first round of a hand, they can call "''daburu riichi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Apr 16 05:45:24 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double ready for two ''han'' instead of one. All other conditions are the same as declaring a normal ready.

Thu Apr 19 04:24:59 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nō-ten bappu|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Tue May 29 08:35:36 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Point exchange|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Fri Jun 16 17:48:36 CEST 2017-Fri Jun 16 17:48:36 CEST 2017


1,2

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


2,5

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Sat Nov 12 10:04:23 CET 2011-Sat Mar 03 07:55:12 CET 2012


2,8

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


1,5

Sat Mar 03 07:55:12 CET 2012-Tue May 29 08:35:36 CEST 2012


1,9

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 14:17:39 CET 2012, Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Fri Mar 02 14:17:39 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


2,9

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


2,7

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Jul 24 03:24:41 CEST 2013


4,6

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


4,4

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


Name

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


0,0

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


Closed only

Wed Mar 16 22:21:29 CET 2011-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


Closed/Open

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


3,4

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Sat Nov 12 10:04:23 CET 2011-Tue May 29 08:35:36 CEST 2012


3,7

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


3,8

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Fri Jan 28 02:00:19 CET 2011-Sat Jul 23 22:03:57 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Ōpun rīchiIf a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal rīchi. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared rīchi and had no choice of discarding.

Sat Jul 23 22:03:57 CEST 2011-Sat Jul 23 22:16:54 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:16:54 CEST 2011-Sat Jul 23 22:56:42 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:56:42 CEST 2011-Fri Oct 07 00:29:34 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 00:29:34 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 13:17:35 CEST 2011-Sat Nov 12 10:03:03 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Sat Nov 12 10:03:03 CET 2011-Wed Nov 23 22:48:45 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, they call out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Wed Nov 23 22:48:45 CET 2011-Thu Nov 24 02:43:17 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Thu Nov 24 02:43:17 CET 2011-Thu Nov 24 04:41:42 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Thu Nov 24 04:41:42 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile, unless the quad changes the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Mon Jan 16 23:57:05 CET 2012-Tue Jan 17 02:30:06 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 02:30:06 CET 2012-Tue Jan 17 03:49:46 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and their sideways discard was taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 03:49:46 CET 2012-Tue Jan 17 19:54:50 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and then their sideways discard is taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 19:54:50 CET 2012-Fri Mar 02 11:15:37 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. Other players may claim that tile into their hand for open melds. In this case, the next discarded tile is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the riichi declaration, '''they may not change the content of their hand under any circumstances'''. They must discard any tile that does not allow them to win.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a riichi declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:19:57 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:19:57 CET 2012-Fri Mar 02 11:31:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:31:32 CET 2012-Fri Mar 02 11:56:33 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:56:33 CET 2012-Fri Mar 02 14:17:39 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, the other players are made aware of the player's ready status and become more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Thirdly, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 14:56:03 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:56:03 CET 2012-Fri Mar 02 18:04:44 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 18:04:44 CET 2012-Fri Mar 02 21:28:47 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved. First, a player who declared ready must discard all non-winning tiles, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and thus become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round to be claimed on the next win.

Fri Mar 02 21:28:47 CET 2012-Fri Mar 02 22:44:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round and may be claimed on the next win.

Fri Mar 02 22:44:06 CET 2012-Sat Mar 03 07:55:12 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round and may be claimed on the next win.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 09:50:27 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of the player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 09:50:27 CET 2012-Sat Mar 03 10:00:13 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 10:00:13 CET 2012-Sat Mar 03 12:00:19 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|draw situation]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 12:00:19 CET 2012-Sat Mar 03 12:03:45 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:03:45 CET 2012-Sat Mar 03 12:07:38 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:07:38 CET 2012-Sat Mar 03 21:48:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''), and players who claim a win obtain the ''riichi'' deposits.

Sat Mar 03 21:48:06 CET 2012-Sun Mar 04 01:37:31 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]]. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:37:31 CET 2012-Sun Mar 04 01:54:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]] or ''ren-chan''. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:54:06 CET 2012-Sun Mar 04 10:55:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 10:55:09 CET 2012-Mon Mar 05 10:14:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Mon Mar 05 10:14:32 CET 2012-Mon Mar 05 14:06:00 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. When draws occur after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Mar 05 14:06:00 CET 2012-Mon Mar 05 15:06:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Mon Mar 05 15:06:06 CET 2012-Tue Mar 06 12:26:41 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Tue Mar 06 12:26:41 CET 2012-Fri Mar 09 19:53:36 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Fri Mar 09 19:53:36 CET 2012-Tue Mar 13 22:20:18 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. If a player has a closed hand and is ready, then the player has the option to declare ''riichi''.'''Conditions after declaration'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:20:18 CET 2012-Tue Mar 13 22:29:05 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:29:05 CET 2012-Tue Mar 13 22:38:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:38:06 CET 2012-Tue Mar 20 21:50:51 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''rīchi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 05:45:24 CEST 2012-Mon Apr 16 07:12:20 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win and the player has not claimed another players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making a valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or closed quads after the declaration that prevent the player from drawing another tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]'', and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:24:59 CEST 2012-Thu Apr 19 04:31:25 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Declaring closed quads'''A closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:31:25 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Fri Apr 20 22:44:26 CEST 2012-Thu Aug 16 20:16:02 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Thu Aug 16 20:16:02 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Oct 10 01:59:00 CEST 2012-Thu Nov 29 19:48:18 CET 2012, Thu Nov 29 19:50:50 CET 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles(winning tiles cannot be changed in anyway).

Thu Nov 29 19:48:18 CET 2012-Thu Nov 29 19:50:50 CET 2012


3,3

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


3,2

Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


Wed Mar 16 22:21:29 CET 2011-Fri Apr 20 22:44:26 CEST 2012, Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


0,6

Wed Mar 16 22:21:29 CET 2011-Tue May 29 08:35:36 CEST 2012


0,7

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJf1.png][Image:MJf1.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Thu Aug 16 20:16:02 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


1,8

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Sat Mar 03 07:55:12 CET 2012


1,11

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


1,9

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


2,8

Sat Mar 03 07:55:12 CET 2012-Fri Apr 20 22:44:26 CEST 2012


2,5

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This is an optional rule to riichi. A player may reveal the needed waiting tiles. In doing so, a extra yaku of one han is awarded in addition to the normal ready hand. Thus, it has a value two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 20:27:25 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra han is awarded to the normal ready hand. Thus, it has a value of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Nov 12 20:27:25 CET 2011-Wed Nov 30 09:29:19 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready hand or the normal double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:29:19 CET 2011-Wed Nov 30 09:36:59 CET 2011


This is an optional rule to rīchi. A player may reveal the needed waiting tiles. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Wed Nov 30 09:36:59 CET 2011-Mon Jan 16 23:57:05 CET 2012


This is an optional rule to ''rīchi''. A player may reveal the needed waiting tiles when declaring ready. In doing so, an extra ''han'' is awarded to the normal ready or double ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four ''han''.

Mon Jan 16 23:57:05 CET 2012-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


3,5

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


3,8

Sat Nov 12 10:04:23 CET 2011-Wed Jul 24 03:24:41 CEST 2013


4,9

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


Closed only

Fri Jan 28 02:00:19 CET 2011-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


3,1

Fri Jan 28 02:00:19 CET 2011-Sat Nov 12 10:03:03 CET 2011


3,4

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


3,7

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 11:38:09 CET 2012


4,8

Fri Mar 02 11:38:09 CET 2012-Wed Jul 24 03:24:41 CEST 2013


4,5

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


If a player can declare ready within the first round of a hand, they can call "daburu rīchi" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Wed Mar 16 22:21:29 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player can declare ready within the first round of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Jan 16 23:57:05 CET 2012-Sat Mar 03 07:55:12 CET 2012, Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


If a player can declare ready within the first round of a hand, they can call "''daburu riichi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Sat Mar 03 07:55:12 CET 2012-Tue Mar 20 21:50:51 CET 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double-ready for two han instead of one. All other conditions are the same as declaring a normal ready.

Mon Apr 16 05:45:24 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


If a player can declare ready within the first go-around of a hand, they can call "''daburu rīchi''" to declare a double ready for two ''han'' instead of one. All other conditions are the same as declaring a normal ready.

Thu Apr 19 04:24:59 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nō-ten bappu|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Tue May 29 08:35:36 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Nou-ten bappu|nou-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Wed Oct 10 01:59:00 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is applied to discards, as opposed to the hand value itself. A player's discards are all terminals and honors. A hand must be a draw ([[Mahjong#Abortive draws|abortive draws]] not applied). The hand is often recognized only if no other player called any discard from the player's discard pile. The player can make open melds depending on the rules. In most cases the value is considered a mangan. As for the payment, the hand is regarded as winning by self-draw. The rule of ''[[Japanese_Mahjong_scoring_rules#Point exchange|nō-ten bappu]]'' is usually not applied to this case as it is no longer regarded as a draw. In addition, this hand cannot be combined with the other ''yaku''.

Fri Jun 16 17:48:36 CEST 2017-Fri Jun 16 17:48:36 CEST 2017


1,5

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Sat Nov 12 10:04:23 CET 2011-Sat Mar 03 07:55:12 CET 2012


1,8

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


2,5

Sat Mar 03 07:55:12 CET 2012-Tue May 29 08:35:36 CEST 2012


2,9

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Seven pairs

Wed Mar 16 22:21:29 CET 2011-Wed Mar 16 22:43:49 CET 2011


'''Seven pairs'''

Wed Mar 16 22:43:49 CET 2011-Fri Jun 16 17:48:36 CEST 2017


0,7

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Apr 20 22:44:26 CEST 2012


0,10

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


0,8

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


0,4

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]].Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Wed Mar 16 22:21:29 CET 2011-Thu Jun 16 16:12:59 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. Ipeikou Hand does not count this format, since it also contributes 3 of the 7 pairs, and menzen.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 16:12:59 CEST 2011-Thu Jun 16 23:54:02 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs. The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Thu Jun 16 23:54:02 CEST 2011-Fri Jun 17 12:40:05 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs to make a seven pairs hand.

Fri Jun 17 12:40:05 CEST 2011-Fri Jun 17 15:35:46 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons and five other independent pairs, the four red dragons may not be split into two pairs.

Fri Jun 17 15:35:46 CEST 2011-Sun Jul 17 14:38:12 CEST 2011


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. It is one of only two hands that are an exception to the rule requiring winning hands to have four groups and one pair (the other being [[#Thirteen orphans|thirteen orphans]]). It also has its own [[Japanese_Mahjong_scoring_rules#Seven-pairs_scoring_table|special rules for scoring]]. The format does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique. In other words, if a hand contains four red dragons, they may not be split into two pairs.

Sun Jul 17 14:38:12 CEST 2011-Mon Jan 16 23:57:05 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''īpeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Mon Jan 16 23:57:05 CET 2012-Sat Mar 03 07:55:12 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 12:04:42 CET 2012, Sat Mar 03 14:51:43 CET 2012-Fri Mar 09 14:09:51 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being [[#Yakuman hands|thirteen orphans]]. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs.Most Japanese play with the rule that all seven pairs must be unique—the same four tiles may not be split into two pairs.

Sat Mar 03 12:04:42 CET 2012-Sat Mar 03 14:51:43 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{citation needed}}

Fri Mar 09 14:09:51 CET 2012-Fri Mar 09 14:28:17 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In addition, the hand must not include a set of quads, which could be split into two pairs. Though, quads may optionally be accepted.{{Citation needed|date=March 2012}}

Fri Mar 09 14:28:17 CET 2012-Fri Mar 09 19:53:36 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept quads, for instance in [[Kansai region]].

Fri Mar 09 19:53:36 CET 2012-Fri Mar 09 21:27:01 CET 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of two exceptions to the rule requiring winning hands to have four groups and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of the ''yaku'' does not count ''iipeikō'' which has three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Fri Mar 09 21:27:01 CET 2012-Mon Apr 16 07:12:20 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'', which appears to have three pairs (and a pair of eyes). The hand of ''ryanpeikō'' does not count as including seven pairs. In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]]. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Thu Apr 19 04:24:59 CEST 2012-Tue May 29 08:41:04 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikō'' when three pairs are in sequence. The hand of ''ryanpeikō'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Tue May 29 08:41:04 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in [[Kansai region]].

Wed Oct 10 01:59:00 CEST 2012-Mon Sep 12 05:23:25 CEST 2016


A hand composed of seven pairs is considered a valid hand in Japanese mahjong. The hand is one of the two exceptions to the rule requiring winning hands to have four melds and a pair, the other being ''[[#Yakuman hands|thirteen orphans]]''. The hand also has its own [[Japanese_Mahjong_scoring_rules#Counting fu|special rules for scoring]], in which the hand has a fixed ''fu'' value of 25. The format of this ''yaku'' does not count ''iipeikou'' when three pairs are in sequence. The hand of ''ryanpeikou'' does not count as including seven pairs.In general Japanese rules, all seven pairs must be unique, that is, the same four tiles may not be split into two pairs. Some rules accept the four same tiles, for instance in the [[Kansai region]].

Mon Sep 12 05:23:25 CEST 2016-Fri Jun 16 17:48:36 CEST 2017


0,9

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Apr 20 22:44:26 CEST 2012


0,12

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


0,10

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


0,6

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Open/Closed

Fri Jan 28 02:00:19 CET 2011-Sat Jan 29 01:14:19 CET 2011


Closed/Open

Sat Jan 29 01:14:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


3,0

Fri Jan 28 02:00:19 CET 2011-Fri Jun 16 17:48:36 CEST 2017


2

Wed Mar 16 22:21:29 CET 2011-Fri Apr 20 22:44:26 CEST 2012


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


[[Japanese_Mahjong_scoring_rules#Mangan|mangan]]

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


2,4

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Sat Nov 12 10:04:23 CET 2011-Tue May 29 08:35:36 CEST 2012


2,7

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


2,8

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 14:17:39 CET 2012, Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


-!- cell inactive -!-

Fri Mar 02 14:17:39 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


1,9

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


1,7

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Jul 24 03:24:41 CEST 2013


4,7

Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012


4,3

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


Description

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


Wed Mar 16 22:21:29 CET 2011-Fri Jun 16 17:48:36 CEST 2017


2,2

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


2,3

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 07:55:12 CET 2012


1,3

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


'''Revealed ready hand'''

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


-!- cell inactive -!-

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Wed Jul 24 03:24:41 CEST 2013, Wed Jul 24 03:27:37 CEST 2013-Fri Jun 16 17:48:36 CEST 2017


Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:27:37 CEST 2013


0,4

Sat Nov 12 10:03:03 CET 2011-Sat Nov 12 10:04:23 CET 2011


0,7

Sat Nov 12 10:04:23 CET 2011-Fri Mar 02 11:38:09 CET 2012


4,3

Fri Mar 02 11:38:09 CET 2012-Wed Jul 24 03:24:41 CEST 2013


4,8

Wed Jul 24 03:24:41 CEST 2013-Wed Jul 24 03:24:41 CEST 2013


Wed Mar 16 22:21:29 CET 2011-Fri Apr 20 22:44:26 CEST 2012, Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


-!- cell inactive -!-

Fri Apr 20 22:44:26 CEST 2012-Tue May 29 08:35:36 CEST 2012


1,6

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 07:55:12 CET 2012


2,6

Sat Mar 03 07:55:12 CET 2012-Tue May 29 08:35:36 CEST 2012


2,7

Tue May 29 08:35:36 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Fri Jan 28 02:00:19 CET 2011-Sat Jul 23 22:03:57 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Ōpun rīchiIf a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal rīchi. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared rīchi and had no choice of discarding.

Sat Jul 23 22:03:57 CEST 2011-Sat Jul 23 22:16:54 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:16:54 CEST 2011-Sat Jul 23 22:56:42 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#One-shot|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Sat Jul 23 22:56:42 CEST 2011-Fri Oct 07 00:29:34 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[Japanese_Mahjong_scoring_rules#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 00:29:34 CEST 2011-Fri Oct 07 13:17:35 CEST 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar. Revealed ready hand (''Ōpun rīchi'')If a yaku of [[Japanese Mahjong#Rīchi|''ōpun rīchi'']] (オープンリーチ, open rīchi) is allowed in rules, one han is awarded to it in addition to the normal ready hand, making it a total of two han. [[Japanese Mahjong scoring rules#Mangan|Yakuman]] is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding.

Fri Oct 07 13:17:35 CEST 2011-Sat Nov 12 10:03:03 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, then they may declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit (if the discard is called to win at this time, the ''rīchi'' stick is not forfeited).From this point on, the player may not change the content of their hand. They must discard any tile that does not allow them to win. One exception: if the player has a triplet and they draw the fourth tile to complete a quad, they may declare a quad as long as it does not change the content of their hand.For example, if a player has three 3 of dots and they are using it as a triplet, then they may make it into a quad if they draw the fourth 3. On the other hand, if two of the 3’s are being used as a pair and the third 3 is part of a sequence, declaring a quad would change the composition of the hand, and therefore would not be allowed.Additional players may also declare ready, even after the first player has done so. Likewise, additional players add 1,000 of their points to the table. The winner claims all of the table's points for the round. In the event where all 4 players declare ready, then the round ends as a draw; and the point deposits remain on the table for the next round.Declaring ready is often used by players who wish to increase the value of their hand, as well as to make an otherwise invalid hand (i.e. a hand containing no ''yaku'') into a valid one. The player may gain additional han from the [[#Dora|hidden bonus tile]] (Japanese: ura-dora - 裏ドラ), and also the chance for the [[Japanese_Mahjong_yaku#Yaku_based_on_luck|one-shot yaku]]. Another positive of declaring ready is that your opponents - depending on how close they are to completing their hands - may avoid trying to win the hand altogether, instead concentrating on not "dealing in" to the person that declared ready, even if it involves discarding potentially useful tiles.However, there are certain risks involved. First, if a player declares ready, the other players know that they are ready to go out, and thus tend to be more careful about what tiles to discard. Secondly, the hand is “locked in” once declared ready, and the players cannot change the composition to increase its value. Third, since the player must discard all non-winning tiles, it does not allow the player to keep tiles that other players may need to win, thus increasing the likelihood of “dealing in” to other players’ hands. Finally, if one player declares ready and another player wins, the player who declared ready must forfeit their 1,000-point deposit to the winner.The Japanese name of this ''yaku'' is often considered an English word "reach" because it is phonetically similar.

Sat Nov 12 10:03:03 CET 2011-Wed Nov 23 22:48:45 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, they call out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Wed Nov 23 22:48:45 CET 2011-Thu Nov 24 02:43:17 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a ''valid'' one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not ''dealing in'' to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word “reach” because it is phonetically similar.

Thu Nov 24 02:43:17 CET 2011-Thu Nov 24 04:41:42 CET 2011


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile as long as it does not change the composition of the hand. For example, if a player has three 7’s of dots and they are using them as a triplet, they can make them into a quad if they draw the fourth 7. However, if two of the 7’s are being used as a pair and the third 7 is part of a sequence, declaring a quad would change the composition and would not be allowed.A round ends as a draw when all four players declare ready, and the point deposits remain on the table for the next round. A winner claims all of the table’s points in each round. Declaring ready increases the value of the hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Thu Nov 24 04:41:42 CET 2011-Mon Jan 16 23:57:05 CET 2012


If a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad if they have a triplet and draw the fourth tile, unless the quad changes the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Mon Jan 16 23:57:05 CET 2012-Tue Jan 17 02:30:06 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If the discard is called to win at this time, the ''rīchi'' stick is not forfeited.From this point on, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 02:30:06 CET 2012-Tue Jan 17 03:49:46 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and their sideways discard was taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 03:49:46 CET 2012-Tue Jan 17 19:54:50 CET 2012


When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. If that discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.From the point of the declaration, they may not change the content of their hand. They must discard any tile that does not allow them to win.As an exception, they can declare a closed quad when they have a triplet and draw the fourth tile as long as the quad does not change the composition of the hand or its ways of waiting. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand, changes a hand containing no ''yaku'' into a valid one, and makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, there are certain risks involved. First, a player who declared ready must discard all non-winning tiles, which other players may need to win. Secondly, they cannot change the hand except for making a closed quad. Third, the other players know that they are ready to go out and thus tend to be more careful about what tiles to discard. Finally, they must forfeit the 1,000-point deposit if other players win.If a player declares ready and then their sideways discard is taken from the pile to make an open meld, the player places their next discard sideways.When all four players declare ready, a round ends as a draw, and the point deposits remain on the table for the next round. In each round a winner claims all of the table’s points. The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.

Tue Jan 17 19:54:50 CET 2012-Fri Mar 02 11:15:37 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. Other players may claim that tile into their hand for open melds. In this case, the next discarded tile is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the riichi declaration, '''they may not change the content of their hand under any circumstances'''. They must discard any tile that does not allow them to win.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a riichi declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:15:37 CET 2012-Fri Mar 02 11:19:57 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready increases the value of a hand by 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Furthermore, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku and the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ). Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.In summary, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.

Fri Mar 02 11:19:57 CET 2012-Fri Mar 02 11:31:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any draw situation after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:31:32 CET 2012-Fri Mar 02 11:56:33 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, a player must discard any tile that does not allow them to win, until any player wins or no more tiles can be drawn. Other players may claim the riichi tile into their hand for open melds. In this case, the next discarded tile for the ''riichi'' declared player is turned sideways. If the riichi discard is called by other players to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited. From the point of the ''riichi'' declaration, '''they may not change the content of their hand under any circumstances''', with exception to valid closed quad.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by 1 ''yaku'' and subsequently 1 ''han''. This may change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a ''riichi'' declared player gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional dora. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of a declared riichi. First, the other players are made aware of the player's ready status. Thus, this prompts them to be more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Finally, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. In the event of a win other players, the 1,000-point deposit must be forfeited.In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''riichi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win. When all four players declare ready, a round ends as a draw.

Fri Mar 02 11:56:33 CET 2012-Fri Mar 02 14:17:39 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, the other players are made aware of the player's ready status and become more careful about discarding tiles. Secondly, they cannot change the hand except for making a closed quad. Thirdly, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:17:39 CET 2012-Fri Mar 02 14:56:03 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.Yet, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 14:56:03 CET 2012-Fri Mar 02 18:04:44 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the [[#Dora|hidden bonus tiles]] (Japanese: ''ura-dora''; 裏ドラ) for potentially additional ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved under the condition of ''rīchi'' declaration. First, a player who declared ready must discard all non-winning tiles regardless, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after a ''rīchi'' declaration, every 1,000-point deposit is "saved" for the next round to be claimed on the next win.

Fri Mar 02 18:04:44 CET 2012-Fri Mar 02 21:28:47 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved. First, a player who declared ready must discard all non-winning tiles, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making a closed quad. Thirdly, the other players are made aware of the player's ready status and thus become more careful about discarding tiles. Finally, in the event of a win of other players, the 1,000-point deposit must be forfeited.When all four players declare ready, a round ends as a draw. In the event of any applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round to be claimed on the next win.

Fri Mar 02 21:28:47 CET 2012-Fri Mar 02 22:44:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''rīchi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''rīchi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''rīchi'' declarations, every ''rīchi'' stick remains deposited for the next round and may be claimed on the next win.

Fri Mar 02 22:44:06 CET 2012-Sat Mar 03 07:55:12 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile for that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages for the ''riichi'' declared player. It increases the value of a hand by one ''yaku'' and subsequently one ''han''. This can change a hand containing no ''yaku'' into a valid one. Also, this makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] yaku. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for the ''riichi'' declared player. First, the other players are made aware of the player's ready status. This prompts them to be more careful about discarding tiles. Secondly, all non-winning tiles must be discarded, even if it is a winning tile for another player. Thirdly, they cannot change the hand except for making a closed quad, as long as the waits are not changed per noted. Finally, a ''riichi'' declared player cannot reclaim the 1,000-point deposit unless a winning tile is drawn. Otherwise, the 1,000-point deposit must be forfeited when another player wins.When all four players declare ready, a round ends as a draw. In the event of any other applicable [[Japanese_Mahjong#Abortive_draws|draw situation]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round and may be claimed on the next win.

Sat Mar 03 07:55:12 CET 2012-Sat Mar 03 09:50:27 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of the player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 09:50:27 CET 2012-Sat Mar 03 10:00:13 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If an [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 10:00:13 CET 2012-Sat Mar 03 12:00:19 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|draw situation]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round.

Sat Mar 03 12:00:19 CET 2012-Sat Mar 03 12:03:45 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] occurs after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:03:45 CET 2012-Sat Mar 03 12:07:38 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the next round, until any player claims a win.

Sat Mar 03 12:07:38 CET 2012-Sat Mar 03 21:48:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''), and players who claim a win obtain the ''riichi'' deposits.

Sat Mar 03 21:48:06 CET 2012-Sun Mar 04 01:37:31 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]]. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:37:31 CET 2012-Sun Mar 04 01:54:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the [[Japanese_Mahjong_scoring_rules#Honba|continued round]] or ''ren-chan''. Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 01:54:06 CET 2012-Sun Mar 04 10:55:09 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player’s hand needs only one tile to win and the player has not claimed any tiles from other players to form groups, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.Other players may claim the ''riichi'' tile into their hand for open melds. In this case, the next discarded tile of that player who declared ready is turned sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Sun Mar 04 10:55:09 CET 2012-Mon Mar 05 10:14:32 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as a draw. If any [[Japanese_Mahjong#Abortive_draws|abortive draw]] occurs or [[Japanese_Mahjong_scoring_rules#N.C5.8D-ten_bappu|the round ends with a draw]] after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (''[[Japanese_Mahjong_scoring_rules#Honba|honba]]''). Any round winners may claim the ''riichi'' deposits. This includes the case of multiple winners, who split amongst themselves the 1000-point deposit.

Mon Mar 05 10:14:32 CET 2012-Mon Mar 05 14:06:00 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.If another player claims the ''riichi'' tile to make open melds, the player who declared ready discards the next tile sideways. If the ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.A closed quad may be declared when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} after declaring ready, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. When draws occur after ''riichi'' declarations, every ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Mar 05 14:06:00 CET 2012-Mon Mar 05 15:06:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku''. After drawing or claiming a winning tile, a player with ''riichi'' declaration gains access to the ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Mon Mar 05 15:06:06 CET 2012-Tue Mar 06 12:26:41 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).A player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Tue Mar 06 12:26:41 CET 2012-Fri Mar 09 19:53:36 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar.'''Conditions to declare'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads (see below).When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.'''Advantages and risks'''Declaring ready has its advantages: It changes a hand containing no ''yaku'' into a valid one. Also, it makes the chance for additional ''han'' value from the [[#Yaku_based_on_luck|one-shot]] ''yaku'' and the underneath ''dora''. Another positive is that opponents may avoid trying to win altogether—they may instead concentrate on not “dealing in” to the person that declared ready even if it involves discarding potentially useful tiles.On the other hand, the following risks are involved for declaring ready. First, every non-winning tile must be discarded, even if it is a winning tile for another player. Secondly, they cannot change the hand except for making closed quads that do not change its waits. Thirdly, the player's ready status prompts the other players to be more careful about discarding tiles. Finally, a player that declared ready cannot reclaim the 1,000-point deposit unless the player wins.

Fri Mar 09 19:53:36 CET 2012-Tue Mar 13 22:20:18 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. If a player has a closed hand and is ready, then the player has the option to declare ''riichi''.'''Conditions after declaration'''When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, they can declare ready. To do so, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win, that is, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:20:18 CET 2012-Tue Mar 13 22:29:05 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:29:05 CET 2012-Tue Mar 13 22:38:06 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''riichi'' discard'''If another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' stick is not forfeited.'''''Riichi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''riichi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 13 22:38:06 CET 2012-Tue Mar 20 21:50:51 CET 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a round ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, every 1,000-point ''rīchi'' stick remains deposited for the "continued round" (see ''[[Japanese_Mahjong_scoring_rules#Honba|Honba]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Tue Mar 20 21:50:51 CET 2012-Mon Apr 16 05:45:24 CEST 2012


The Japanese name of this ''yaku'' is often considered an English word ''reach'' because it is phonetically similar. When a player's hand needs only one tile to win and the player has not claimed other players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with an exception of making valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw the next tile. The player owes no penalty if other players have made open melds or closed quads after the declaration and as a result the player has had no chance to draw the next tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]''), and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 05:45:24 CEST 2012-Mon Apr 16 07:12:20 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win and the player has not claimed another players' discards to make open melds, then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making a valid closed quads.When all four players declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]].In some rules, a player can declare ready only when there are four or more tiles remaining except for the dead wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or closed quads after the declaration that prevent the player from drawing another tile.'''Underneath ''dora'''''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile for a triplet is drawn. However, the quad must not change the composition of the hand or its waits. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can make a closed quad by drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot make a quad by drawing [Image:MJt7.png] because [Image:MJd1.png] will no longer be a winning tile.'''Claiming a ''rīchi'' discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''''rīchi'''''''' sticks on draws'''When draws occur after the ready-hand declarations, any 1,000-point ''rīchi'' sticks remain deposited next to the ''[[Japanese_Mahjong_scoring_rules#Counters|counters]]'', and the next winners acquire those deposits. In the case of multiple winners, they split the deposits amongst themselves.

Mon Apr 16 07:12:20 CEST 2012-Thu Apr 19 04:24:59 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of making valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Making closed quads'''A closed quad can be made after declaring ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:24:59 CEST 2012-Thu Apr 19 04:31:25 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration.'''Conditions after declaration'''To make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring valid closed quads.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.'''Underneath dora'''When players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This includes tiles underneath the ''dora'' indicators revealed by ''kan'' calls.'''1,000-point rīchi sticks'''The winner of the hand receives any ''rīchi'' deposits. In the case of multiple winners, they split the deposits amongst themselves.When draws occur after ready hand declarations, any 1,000-point ''rīchi'' sticks remain deposited near the [[Japanese_Mahjong_scoring_rules#Counters|counters]] and the next winner receives those ''rīchi'' deposits.'''Claiming a rīchi discard'''If another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' stick is not forfeited.'''Declaring closed quads'''A closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Thu Apr 19 04:31:25 CEST 2012-Fri Apr 20 22:44:26 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win ([[Japanese Mahjong scoring rules#Tenpai|''tenpai'']]) and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a [[Japanese Mahjong#Chombo|''chombo'']] penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap begin}}[Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}}, they can declare a closed quad when drawing the fourth [Image:MJt7.png]. However, when they have {{nowrap begin}}[Image:MJt5.png][Image:MJt6.png][Image:MJt7.png][Image:MJt7.png][Image:MJt7.png][Image:MJd1.png][Image:MJd1.png]{{nowrap end}} waiting for [Image:MJt4.png], [Image:MJt7.png] or [Image:MJd1.png], they cannot declare a quad when drawing [Image:MJt7.png] because [Image:MJt7.png] and [Image:MJd1.png] would no longer be winning tiles.

Fri Apr 20 22:44:26 CEST 2012-Thu Aug 16 20:16:02 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''rīchi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''rīchi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. Rīchi depositsThe winner of the hand receives any 1,000-point ''rīchi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''rīchi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''rīchi'' deposits. Claiming a rīchi discardIf another player claims a ''rīchi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''rīchi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''rīchi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Thu Aug 16 20:16:02 CEST 2012-Wed Oct 10 01:59:00 CEST 2012


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles.

Wed Oct 10 01:59:00 CEST 2012-Thu Nov 29 19:48:18 CET 2012, Thu Nov 29 19:50:50 CET 2012-Fri Jun 16 17:48:36 CEST 2017


This ''yaku'' is often called ''reach'' because its Japanese name is phonetically similar to the English word. When a player's hand needs only one tile to win (''[[Japanese Mahjong scoring rules#Tenpai|tenpai]]'') and the player has not claimed another players' discards to make [[Japanese Mahjong#Making melds by calling|open melds]], then the player has the option to declare ''riichi''. Otherwise, the player may continue to play with a ready hand without making a declaration. Conditions after declarationTo make a declaration, the player calls out “''riichi''”, discards their tile sideways, and places a 1,000-point stick on the table as a deposit. From this point onward, the player must discard any drawn tile that does not allow them to win. Also, they may not change the content of their hand under any circumstances, with the exception of declaring certain closed quads.In some rules, a player can declare ready only when there are four or more tiles remaining in the wall, which means the player needs to be able to draw another tile. The player owes no penalty if other players make open melds or [[Japanese Mahjong#Kan|closed quads]] after the declaration that prevents the player from drawing another tile.When all four players successfully declare ready, a hand ends as an [[Japanese_Mahjong#Abortive_draws|abortive draw]]. Players show their hands to confirm they are ''tenpai'' or suffer a ''[[Japanese Mahjong#Chombo|chombo]]'' penalty. Underneath doraWhen players declare ready and win, they can have access to ''underneath [[Japanese Mahjong#Dora|dora]]'' indicator tiles. This may include tiles underneath the ''dora'' indicators revealed by ''kan'' calls. riichi depositsThe winner of the hand receives any 1,000-point ''riichi'' sticks. In the case of multiple winners, they split the deposits amongst themselves. When draws occur after ready hand declarations, any ''riichi'' deposits carry-over and are placed near the [[Japanese_Mahjong_scoring_rules#Counters|counters]], with the next winner receiving those ''riichi'' deposits. Claiming a riichi discardIf another player claims a ''riichi'' discard to make open melds, the player who declared ready discards the next tile sideways. If a ''riichi'' discard is called to win at the time, the declaration is considered incomplete and therefore the ''riichi'' deposit is not forfeited. Declaring closed quadsA closed quad can be declared after a declaration of ready when the fourth tile of a triplet is drawn. However, the quad must not otherwise change the composition of the hand or its [[Japanese Mahjong scoring rules#Fu of waits|waits]]. For example, when a player has {{nowrap|[[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}}, they can declare a closed quad when drawing the fourth [File:MJt7.png]. However, when they have {{nowrap|[[File:MJt5.png|20px]][[File:MJt6.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJt7.png|20px]][[File:MJd1.png|20px]][[File:MJd1.png|20px]]}} waiting for [File:MJt4.png], [File:MJt7.png] or [File:MJd1.png], they cannot declare a quad when drawing [File:MJt7.png] because [File:MJt7.png] and [File:MJd1.png] would no longer be winning tiles(winning tiles cannot be changed in anyway).

Thu Nov 29 19:48:18 CET 2012-Thu Nov 29 19:50:50 CET 2012


2,3

Fri Jan 28 02:00:19 CET 2011-Wed Mar 16 22:21:29 CET 2011


2,2

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 07:55:12 CET 2012


1,2

Sat Mar 03 07:55:12 CET 2012-Fri Jun 16 17:48:36 CEST 2017


[Image:MJw3.png][Image:MJw3.png][Image:MJw4.png][Image:MJw4.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Wed Mar 16 22:21:29 CET 2011-Sat Mar 03 13:50:36 CET 2012


[Image:MJw3.png][Image:MJw3.png][Image:MJt1.png][Image:MJt1.png][Image:MJt5.png][Image:MJt5.png][Image:MJs1bird.png][Image:MJs1bird.png][Image:MJs8.png][Image:MJf1.png][Image:MJf1.png][Image:MJd1.png][Image:MJd1.png]{{pad|1em}}[Image:MJs8.png]

Sat Mar 03 13:50:36 CET 2012-Thu Aug 16 20:16:02 CEST 2012


[File:MJw3.png][File:MJw3.png][File:MJt1.png][File:MJt1.png][File:MJt5.png][File:MJt5.png][File:MJs1bird.png][File:MJs1bird.png][File:MJs8.png][File:MJf1.png][File:MJf1.png][File:MJd1.png][File:MJd1.png]{{pad|1em}}[File:MJs8.png]

Thu Aug 16 20:16:02 CEST 2012-Fri Jun 16 17:48:36 CEST 2017


0,8

Wed Mar 16 22:21:29 CET 2011-Sat Nov 12 10:03:03 CET 2011, Fri Mar 02 11:38:09 CET 2012-Fri Mar 02 11:49:02 CET 2012, Fri Mar 02 14:17:39 CET 2012-Fri Apr 20 22:44:26 CEST 2012


0,11

Sat Nov 12 10:03:03 CET 2011-Fri Mar 02 10:52:55 CET 2012


0,9

Fri Mar 02 10:52:55 CET 2012-Fri Mar 02 11:38:09 CET 2012, Fri Mar 02 11:49:02 CET 2012-Fri Mar 02 14:17:39 CET 2012


0,5

Fri Apr 20 22:44:26 CEST 2012-Fri Jun 16 17:48:36 CEST 2017