Name |
Japanese |
Value |
Closed/Open |
---|---|---|---|
Thirteen orphans |
kokushi musou – 国士無双 / 国士無双13面待ち (13 wait) |
Limit / Double limit (13 wait) |
Closed only |
File:MJw1.pngFile:MJt1.pngFile:MJt9.pngFile:MJs1bird.pngFile:MJs9.pngFile:MJf1.pngFile:MJf2.pngFile:MJf3.pngFile:MJf4.pngFile:MJd3.pngFile:MJd3.pngFile:MJd2.pngFile:MJd1.png{{pad|1em}}File:MJw9.png |
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File:MJw1.pngFile:MJw9.pngFile:MJt1.pngFile:MJt9.pngFile:MJs1bird.pngFile:MJs9.pngFile:MJf1.pngFile:MJf2.pngFile:MJf3.pngFile:MJf4.pngFile:MJd3.pngFile:MJd2.pngFile:MJd1.png{{pad|1em}}File:MJf2.png |
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The Japanese name of the yaku, kokushi musou, means "a peerless distinguished person in a country." Along with seven pairs, this is the only hand that contradicts the requirement for a hand to have four melds and a pair. In a thirteen orphans hand, the player has one of each dragon tile, one of each wind tile, a 1 and a 9 (terminal) from each suit, plus any tile that matches anything else in the hand. If a player wins in a 13-way wait for the pair, the hand is worth two yakuman, which is called daburu (double) yakuman. Other names for this yaku are shiisan yaochuu (十三么九) which means "thirteen of smallest numbers and 9's [and honors]," or its abbreviation shiisan yao (十三么). |
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Four concealed triplets |
suu ankou – 四暗刻 / suu ankou tanki - 四暗刻単騎 (single wait) |
Limit / Double limit (single wait) |
Closed only |
File:MJw4.pngFile:MJw4.pngFile:MJw4.pngFile:MJw8.pngFile:MJw8.pngFile:MJt9.pngFile:MJt9.pngFile:MJt9.pngFile:MJs2.pngFile:MJs2.pngFile:MJs2.pngFile:MJf1.pngFile:MJf1.png{{pad|1em}}File:MJw8.png |
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File:MJw5.pngFile:MJw5.pngFile:MJw5.pngFile:MJt2.pngFile:MJt2.pngFile:MJt2.pngFile:MJt9.pngFile:MJt9.pngFile:MJt9.pngFile:MJf4.pngFile:MJf4.pngFile:MJf4.pngFile:MJd2.png{{pad|1em}}File:MJd2.png |
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A hand that has four closed triplets/quads. If the hand has two pairs left when it is one tile away from winning, it can only qualify with a tile drawn off the wall as a yakuman hand. In the case of a single-tile wait for the pair, the tile can either be self-drawn or won from another player's discard, and it is worth two yakuman. |
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Big three dragons |
daisangen – 大三元 |
Limit |
Closed/Open |
File:MJw5.pngFile:MJw6.pngFile:MJw7.pngFile:MJs4.pngFile:MJs4.pngFile:MJd3.pngFile:MJd3.pngFile:MJd3.pngFile:MJd2.pngFile:MJd2.pngFile:MJd1.pngFile:MJd1.pngFile:MJd1.png{{pad|1em}}File:MJd2.png |
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A triplet or quad of each type of dragon tile. |
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Little four winds |
shousuushii – 小四喜 |
Limit |
Closed/Open |
File:MJs6.pngFile:MJs7.pngFile:MJs8.pngFile:MJf1.pngFile:MJf1.pngFile:MJf1.pngFile:MJf2.pngFile:MJf2.pngFile:MJf2.pngFile:MJf3.pngFile:MJf3.pngFile:MJf4.pngFile:MJf4.png{{pad|1em}}File:MJf3.png |
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A hand consisting of three triplets/quads of winds and a pair of the fourth wind. |
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Big four winds |
daisuushii – 大四喜 |
Double limit |
Closed/Open |
File:MJt3.pngFile:MJt3.pngFile:MJf1.pngFile:MJf1.pngFile:MJf1.pngFile:MJf2.pngFile:MJf2.pngFile:MJf2.pngFile:MJf3.pngFile:MJf3.pngFile:MJf3.pngFile:MJf4.pngFile:MJf4.png{{pad|1em}}File:MJf4.png |
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A hand consisting of four triplets/quads of winds. It can be worth one or two yakuman in some rules. Little four winds (shousuushii) and this yaku are kinds of suushiihou (四喜和). |
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All honors |
tsuuiisou – 字一色 |
Limit |
Closed/Open |
File:MJf1.pngFile:MJf1.pngFile:MJf2.pngFile:MJf2.pngFile:MJf2.pngFile:MJf3.pngFile:MJf3.pngFile:MJd3.pngFile:MJd3.pngFile:MJd3.pngFile:MJd2.pngFile:MJd2.pngFile:MJd2.png{{pad|1em}}File:MJf1.png |
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A hand composed exclusively of wind and dragon tiles. |
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Big seven stars |
daichisei – 大七星 |
Double limit |
Closed only |
File:MJf1.pngFile:MJf1.pngFile:MJf2.pngFile:MJf2.pngFile:MJf3.pngFile:MJf3.pngFile:MJf4.pngFile:MJf4.pngFile:MJd3.pngFile:MJd2.pngFile:MJd2.pngFile:MJd1.pngFile:MJd1.png{{pad|1em}}File:MJd3.png |
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This is the seven pair variation to all honors. This hand adds one more yakuman towards all honors. |
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All terminals |
chinroutou – 清老頭 |
Limit |
Closed/Open |
File:MJw1.pngFile:MJw1.pngFile:MJt1.pngFile:MJt1.pngFile:MJt1.pngFile:MJt9.pngFile:MJt9.pngFile:MJt9.pngFile:MJs1bird.pngFile:MJs1bird.pngFile:MJs9.pngFile:MJs9.pngFile:MJs9.png{{pad|1em}}File:MJw1.png |
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A hand containing only 1’s and 9’s (terminals). |
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All green |
ryuuiisou – 緑一色 |
Limit |
Closed/Open |
File:MJs2.pngFile:MJs2.pngFile:MJs3.pngFile:MJs3.pngFile:MJs4.pngFile:MJs4.pngFile:MJs6.pngFile:MJs6.pngFile:MJs8.pngFile:MJs8.pngFile:MJs8.pngFile:MJd2.pngFile:MJd2.png{{pad|1em}}File:MJs6.png |
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A hand containing only green tiles. Green tiles are: 2, 3, 4, 6, 8 of bamboo, and green dragons. Many of the Japanese sets exclusively color those tiles as green only. The other bamboo tiles of 1, 5, 7, and 9 have red paint on them, thereby not making them all green. Although the hand can include green dragons, it does not have to. |
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Nine gates |
chuuren poutou – 九蓮宝燈 / junsei chuuren poutou - 純正九蓮宝燈 (9 wait) |
Limit / Double limit (9 wait) |
Closed only |
File:MJw1.pngFile:MJw1.pngFile:MJw1.pngFile:MJw2.pngFile:MJw3.pngFile:MJw4.pngFile:MJw4.pngFile:MJw5.pngFile:MJw6.pngFile:MJw7.pngFile:MJw9.pngFile:MJw9.pngFile:MJw9.png{{pad|1em}}File:MJw8.png |
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File:MJt1.pngFile:MJt1.pngFile:MJt1.pngFile:MJt2.pngFile:MJt3.pngFile:MJt4.pngFile:MJt5.pngFile:MJt6.pngFile:MJt7.pngFile:MJt8.pngFile:MJt9.pngFile:MJt9.pngFile:MJt9.png{{pad|1em}}File:MJt1.png |
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A hand composed of 1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit, plus any other tile of the same suit. Regardless of the value of the extra tile, this is always a standard mahjong hand of four melds and a pair, as shown in the animation below. Worth two yakuman if the hand was waiting on nine different tiles (or otherwise called junsei chuuren poutou [純正九蓮宝燈]), and the only possibility of that is if it had 1-1-1-2-3-4-5-6-7-8-9-9-9 and was waiting on 1, 2, 3, 4, 5, 6, 7, 8, or 9. |
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Chariot |
dai sharin – 大車輪 |
Limit |
Closed only |
File:MJt2.pngFile:MJt2.pngFile:MJt3.pngFile:MJt3.pngFile:MJt4.pngFile:MJt5.pngFile:MJt5.pngFile:MJt6.pngFile:MJt6.pngFile:MJt7.pngFile:MJt7.pngFile:MJt8.pngFile:MJt8.png{{pad|1em}}File:MJt4.png |
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A hand composed of 2-2-3-3-4-4-5-5-6-6-7-7-8-8 of one suit. This hand is a local rule and not an officially recognized rule for Japanese mahjong. Each of the numbered suits may also use special names for this hand:
|
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Four chained triplets |
suurenkou – 四連刻 |
Limit |
Closed/Open |
File:MJw3.pngFile:MJw3.pngFile:MJw3.pngFile:MJw4.pngFile:MJw4.pngFile:MJw4.pngFile:MJw5.pngFile:MJw5.pngFile:MJw5.pngFile:MJw6.pngFile:MJw6.pngFile:MJw6.pngFile:MJd1.png{{pad|1em}}File:MJd1.png |
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A hand with four number triplets or quads in one suit with successive numbers. This hand is a local rule and not an officially recognized rule for Japanese mahjong. |
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Four kans |
suu kantsu – 四槓子 |
Limit |
Closed/Open |
Four quads in one hand, which can be open or closed. Normally, a hand is a draw when four quads are made by two or more players. However, when the four quads are drawn by one player, the play continues until the player claims a win (and yakuman) or a fifth kan is made by another player. |
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Eight consecutive wins |
pārenchan – 八連荘 |
Limit |
Dealer only |
A player wins eight times consecutively. The conditions of the hand depend on rules. The ninth and following winnings are often yakuman again, while some rules say the sixteenth is the next yakuman. It has nothing to do with the number of counters because the number increases when a hand is a draw. In some rules, no other yaku is necessary in the eighth winning. Some say the player must be a dealer from the first time. The player is always a dealer when the hand is accomplished. The hand is often optional. |
Name |
Japanese |
Value |
Closed/Open |
---|---|---|---|
Thirteen orphans |
kokushi musou – 国士無双 / 国士無双13面待ち (13 wait) |
Limit / Double limit (13 wait) |
Closed only |
File:MJw1.pngFile:MJt1.pngFile:MJt9.pngFile:MJs1bird.pngFile:MJs9.pngFile:MJf1.pngFile:MJf2.pngFile:MJf3.pngFile:MJf4.pngFile:MJd3.pngFile:MJd3.pngFile:MJd2.pngFile:MJd1.png{{pad|1em}}File:MJw9.png |
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File:MJw1.pngFile:MJw9.pngFile:MJt1.pngFile:MJt9.pngFile:MJs1bird.pngFile:MJs9.pngFile:MJf1.pngFile:MJf2.pngFile:MJf3.pngFile:MJf4.pngFile:MJd3.pngFile:MJd2.pngFile:MJd1.png{{pad|1em}}File:MJf2.png |
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The Japanese name of the yaku, kokushi musou, means "a peerless distinguished person in a country." Along with seven pairs, this is the only hand that contradicts the requirement for a hand to have four melds and a pair. In a thirteen orphans hand, the player has one of each dragon tile, one of each wind tile, a 1 and a 9 (terminal) from each suit, plus any tile that matches anything else in the hand. If a player wins in a 13-way wait for the pair, the hand is worth two yakuman, which is called daburu (double) yakuman. Other names for this yaku are shiisan yaochuu (十三么九) which means "thirteen of smallest numbers and 9's [and honors]," or its abbreviation shiisan yao (十三么). |
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Four concealed triplets |
suu ankou – 四暗刻 / suu ankou tanki - 四暗刻単騎 (single wait) |
Limit / Double limit (single wait) |
Closed only |
File:MJw4.pngFile:MJw4.pngFile:MJw4.pngFile:MJw8.pngFile:MJw8.pngFile:MJt9.pngFile:MJt9.pngFile:MJt9.pngFile:MJs2.pngFile:MJs2.pngFile:MJs2.pngFile:MJf1.pngFile:MJf1.png{{pad|1em}}File:MJw8.png |
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File:MJw5.pngFile:MJw5.pngFile:MJw5.pngFile:MJt2.pngFile:MJt2.pngFile:MJt2.pngFile:MJt9.pngFile:MJt9.pngFile:MJt9.pngFile:MJf4.pngFile:MJf4.pngFile:MJf4.pngFile:MJd2.png{{pad|1em}}File:MJd2.png |
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A hand that has four closed triplets/quads. If the hand has two pairs left when it is one tile away from winning, it can only qualify with a tile drawn off the wall as a yakuman hand. In the case of a single-tile wait for the pair, the tile can either be self-drawn or won from another player's discard, and it is worth two yakuman. |
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Big three dragons |
daisangen – 大三元 |
Limit |
Closed/Open |
File:MJw5.pngFile:MJw6.pngFile:MJw7.pngFile:MJs4.pngFile:MJs4.pngFile:MJd3.pngFile:MJd3.pngFile:MJd3.pngFile:MJd2.pngFile:MJd2.pngFile:MJd1.pngFile:MJd1.pngFile:MJd1.png{{pad|1em}}File:MJd2.png |
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A triplet or quad of each type of dragon tile. |
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Little four winds |
shousuushii – 小四喜 |
Limit |
Closed/Open |
File:MJs6.pngFile:MJs7.pngFile:MJs8.pngFile:MJf1.pngFile:MJf1.pngFile:MJf1.pngFile:MJf2.pngFile:MJf2.pngFile:MJf2.pngFile:MJf3.pngFile:MJf3.pngFile:MJf4.pngFile:MJf4.png{{pad|1em}}File:MJf3.png |
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A hand consisting of three triplets/quads of winds and a pair of the fourth wind. |
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Big four winds |
daisuushii – 大四喜 |
Double limit |
Closed/Open |
File:MJt3.pngFile:MJt3.pngFile:MJf1.pngFile:MJf1.pngFile:MJf1.pngFile:MJf2.pngFile:MJf2.pngFile:MJf2.pngFile:MJf3.pngFile:MJf3.pngFile:MJf3.pngFile:MJf4.pngFile:MJf4.png{{pad|1em}}File:MJf4.png |
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A hand consisting of four triplets/quads of winds. It can be worth one or two yakuman in some rules. Little four winds (shousuushii) and this yaku are kinds of suushiihou (四喜和). |
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All honors |
tsuuiisou – 字一色 |
Limit |
Closed/Open |
File:MJf1.pngFile:MJf1.pngFile:MJf2.pngFile:MJf2.pngFile:MJf2.pngFile:MJf3.pngFile:MJf3.pngFile:MJd3.pngFile:MJd3.pngFile:MJd3.pngFile:MJd2.pngFile:MJd2.pngFile:MJd2.png{{pad|1em}}File:MJf1.png |
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A hand composed exclusively of wind and dragon tiles. |
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Big seven stars |
daichisei – 大七星 |
Double limit |
Closed only |
File:MJf1.pngFile:MJf1.pngFile:MJf2.pngFile:MJf2.pngFile:MJf3.pngFile:MJf3.pngFile:MJf4.pngFile:MJf4.pngFile:MJd3.pngFile:MJd2.pngFile:MJd2.pngFile:MJd1.pngFile:MJd1.png{{pad|1em}}File:MJd3.png |
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This is the seven pair variation to all honors. This hand adds one more yakuman towards all honors. |
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All terminals |
chinroutou – 清老頭 |
Limit |
Closed/Open |
File:MJw1.pngFile:MJw1.pngFile:MJt1.pngFile:MJt1.pngFile:MJt1.pngFile:MJt9.pngFile:MJt9.pngFile:MJt9.pngFile:MJs1bird.pngFile:MJs1bird.pngFile:MJs9.pngFile:MJs9.pngFile:MJs9.png{{pad|1em}}File:MJw1.png |
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A hand containing only 1’s and 9’s (terminals). |
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All green |
ryuuiisou – 緑一色 |
Limit |
Closed/Open |
File:MJs2.pngFile:MJs2.pngFile:MJs3.pngFile:MJs3.pngFile:MJs4.pngFile:MJs4.pngFile:MJs6.pngFile:MJs6.pngFile:MJs8.pngFile:MJs8.pngFile:MJs8.pngFile:MJd2.pngFile:MJd2.png{{pad|1em}}File:MJs6.png |
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A hand containing only green tiles. Green tiles are: 2, 3, 4, 6, 8 of bamboo, and green dragons. Many of the Japanese sets exclusively color those tiles as green only. The other bamboo tiles of 1, 5, 7, and 9 have red paint on them, thereby not making them all green. Although the hand can include green dragons, it does not have to. |
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Nine gates |
chuuren poutou – 九蓮宝燈 / junsei chuuren poutou - 純正九蓮宝燈 (9 wait) |
Limit / Double limit (9 wait) |
Closed only |
File:MJw1.pngFile:MJw1.pngFile:MJw1.pngFile:MJw2.pngFile:MJw3.pngFile:MJw4.pngFile:MJw4.pngFile:MJw5.pngFile:MJw6.pngFile:MJw7.pngFile:MJw9.pngFile:MJw9.pngFile:MJw9.png{{pad|1em}}File:MJw8.png |
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File:MJt1.pngFile:MJt1.pngFile:MJt1.pngFile:MJt2.pngFile:MJt3.pngFile:MJt4.pngFile:MJt5.pngFile:MJt6.pngFile:MJt7.pngFile:MJt8.pngFile:MJt9.pngFile:MJt9.pngFile:MJt9.png{{pad|1em}}File:MJt1.png |
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A hand composed of 1-1-1-2-3-4-5-6-7-8-9-9-9 of one suit, plus any other tile of the same suit. Regardless of the value of the extra tile, this is always a standard mahjong hand of four melds and a pair, as shown in the animation below. Worth two yakuman if the hand was waiting on nine different tiles (or otherwise called junsei chuuren poutou [純正九蓮宝燈]), and the only possibility of that is if it had 1-1-1-2-3-4-5-6-7-8-9-9-9 and was waiting on 1, 2, 3, 4, 5, 6, 7, 8, or 9. |
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Four kans |
suu kantsu – 四槓子 |
Limit |
Closed/Open |
Four quads in one hand, which can be open or closed. Normally, a hand is a draw when four quads are made by two or more players. However, when the four quads are drawn by one player, the play continues until the player claims a win (and yakuman) or a fifth kan is made by another player. |
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Eight consecutive wins |
pārenchan – 八連荘 |
Limit |
Dealer only |
A player wins eight times consecutively. The conditions of the hand depend on rules. The ninth and following winnings are often yakuman again, while some rules say the sixteenth is the next yakuman. It has nothing to do with the number of counters because the number increases when a hand is a draw. In some rules, no other yaku is necessary in the eighth winning. Some say the player must be a dealer from the first time. The player is always a dealer when the hand is accomplished. The hand is often optional. |
Name |
Japanese |
Han value |
Closed/Open |
---|---|---|---|
Revealed ready hand |
ōpun rīchi – オープンリーチ, or occasionally punrī – プンリー |
2 or Limit |
Closed only |
This is an optional rule to rīchi. A player may reveal the needed waiting tiles when declaring ready. In doing so, an extra han is awarded to the normal ready or double ready hand. Yakuman is awarded to winning it on a discard unless the discarder already declared ready and had no choice of discarding. Some rules say the "double revealed" ready hand has four han. |
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Three chained triplets |
sanrenkō – 三連刻 |
2 |
Closed/Open |
File:MJw3.pngFile:MJw3.pngFile:MJw3.pngFile:MJw4.pngFile:MJw4.pngFile:MJw4.pngFile:MJw5.pngFile:MJw5.pngFile:MJw5.pngFile:MJs2.pngFile:MJs3.pngFile:MJs4.pngFile:MJd1.png{{pad|1em}}File:MJd1.png |
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A hand with three number triplets or quads in one suit with successive numbers. This hand is often optional. |
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Four chained triplets |
sūrenkō – 四連刻 |
Limit |
Closed/Open |
File:MJw3.pngFile:MJw3.pngFile:MJw3.pngFile:MJw4.pngFile:MJw4.pngFile:MJw4.pngFile:MJw5.pngFile:MJw5.pngFile:MJw5.pngFile:MJw6.pngFile:MJw6.pngFile:MJw6.pngFile:MJd1.png{{pad|1em}}File:MJd1.png |
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A hand with four number triplets or quads in one suit with successive numbers. This hand is often optional. |
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Sequential pairs of same suit simples |
dai sharin – 大車輪, dai chikurin – 大竹林, dai sūrin – 大数隣 |
Limit |
Closed only |
File:MJt2.pngFile:MJt2.pngFile:MJt3.pngFile:MJt3.pngFile:MJt4.pngFile:MJt4.pngFile:MJt5.pngFile:MJt5.pngFile:MJt6.pngFile:MJt6.pngFile:MJt7.pngFile:MJt8.pngFile:MJt8.png{{pad|1em}}File:MJt7.png |
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A hand of seven pairs that are sequential, the same suit, and consist of only simple tiles (numbers 2 through 8). Some rules do not apply yakuman to the hand, in which case it has 11 han minimum composed of chin'itsu, ryanpeikō, tan'yao, and pinfu. Each of the numbered suits have special names for this yaku:
It is noted that the hand can be recognized as a pinfu hand and always has multiple waits depending on its composition. Some of its waits lose some yaku, and thus decrease the value. For example, when the hand waits 7, it also waits 1 and 4. |
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Eight consecutive winnings |
pārenchan – 八連荘 |
Limit |
Dealer only |
A player wins eight times consecutively. The conditions of the hand depend on rules. The ninth and following winnings are often yakuman again, while some rules say the sixteenth is the next yakuman. It has nothing to do with the number of counters because the number increases when a hand is a draw. In some rules, no other yaku is necessary in the eighth winning. Some say the player must be a dealer from the first time. The player is always a dealer when the hand is accomplished. The hand is often optional. |
Name |
Japanese |
Value |
Closed/Open |
---|---|---|---|
Three chained triplets |
sanrenkou – 三連刻 |
2 |
Closed/Open |
File:MJw3.pngFile:MJw3.pngFile:MJw3.pngFile:MJw4.pngFile:MJw4.pngFile:MJw4.pngFile:MJw5.pngFile:MJw5.pngFile:MJw5.pngFile:MJs2.pngFile:MJs3.pngFile:MJs4.pngFile:MJd1.png{{pad|1em}}File:MJd1.png |
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A hand with three number triplets or quads in one suit with successive numbers. This hand is a local rule and not an officially recognized rule for Japanese mahjong. |
|||
Four chained triplets |
suurenkou – 四連刻 |
Limit |
Closed/Open |
File:MJw3.pngFile:MJw3.pngFile:MJw3.pngFile:MJw4.pngFile:MJw4.pngFile:MJw4.pngFile:MJw5.pngFile:MJw5.pngFile:MJw5.pngFile:MJw6.pngFile:MJw6.pngFile:MJw6.pngFile:MJd1.png{{pad|1em}}File:MJd1.png |
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A hand with four number triplets or quads in one suit with successive numbers. This hand is a local rule and not an officially recognized rule for Japanese mahjong. |
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Chariot |
dai sharin – 大車輪 |
Limit |
Closed only |
File:MJt2.pngFile:MJt2.pngFile:MJt3.pngFile:MJt3.pngFile:MJt4.pngFile:MJt5.pngFile:MJt5.pngFile:MJt6.pngFile:MJt6.pngFile:MJt7.pngFile:MJt7.pngFile:MJt8.pngFile:MJt8.png{{pad|1em}}File:MJt4.png |
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A hand composed of 2-2-3-3-4-4-5-5-6-6-7-7-8-8 of one suit. This hand is a local rule and not an officially recognized rule for Japanese mahjong. Each of the numbered suits may also use special names for this hand:
|
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Thirteen unconnected tiles |
shiisanpuutā / shiisanbudou - 十三不塔 |
Limit |
Closed only |
File:MJw2.pngFile:MJw6.pngFile:MJt1.pngFile:MJt4.pngFile:MJt8.pngFile:MJs2.pngFile:MJs6.pngFile:MJs9.pngFile:MJf1.pngFile:MJf1.pngFile:MJf2.pngFile:MJd3.pngFile:MJd1.png{{pad|1em}}File:MJw9.png |
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The hand contains thirteen tiles such that there are no pairs and no number tiles closer than 3 apart from one another, plus an additional one of any of the tiles in the hand. Can only be claimed by a player on their first draw. |
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Fourteen unconnected tiles |
shiisuupuutā - 十四不塔 |
Limit |
Closed only |
File:MJw1.pngFile:MJw5.pngFile:MJt2.pngFile:MJt6.pngFile:MJt9.pngFile:MJs1.pngFile:MJs8.pngFile:MJf1.pngFile:MJf2.pngFile:MJf3.pngFile:MJf4.pngFile:MJd3.pngFile:MJd1.png{{pad|1em}}File:MJd2.png |
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The hand contains fourteen tiles so that there are no pairs and no number tiles closer than 3 apart from one another. Can only be claimed by a player on their first draw. |