HCI Project Seminar on Building Immersive Virtual Reality Games (Sommersemester 2015)
Dozent: Prof. Dr. Patrick Baudisch
- Semesterwochenstunden: 4
- ECTS: 6
- Einschreibefrist: 24.04.2015
- Lehrform: Projektseminar
- Belegungsart: Wahlpflichtmodul
Studiengänge & Module
- Human Computer Interaction & Computer Graphics Technology
- Software Architecture & Modeling Technology
- IT-Systems Engineering A
- IT-Systems Engineering B
- IT-Systems Engineering C
- IT-Systems Engineering D
The idea of head-mounted virtual reality goes back to the late 60s. Today, almost 50 years later, head-mounted VR is entering the main stream market and with Oculus being purchased by Facebook in late March 2014, VR has been appraised to be a 2 billion dollar business.
At the same time, we are working on the next level of VR, which is to add a physical component to it, so that users cannot only see and hear the virtual world, but also feel it. Since the respective equipment, such as motion platforms and industry robots are too large and expensive to ever reach a broad public, we are working on crowd-sourcing haptics. In this project seminar, students will design and implement virtual worlds and their respective physical components using Unity, then walk around in it wearing an Oculus.
The class grade is determined as the outcome of the project as judged by a jury. Students are expected to participate in weekly meetings, give two 5min presentations, and hand in documentation in the form of a Wiki-page & code review at hand-off. To allow for additional feedback between participants, the weekly meeting will take place together with the main HCI project seminar.
Topics are given out April 14 (tuesday) at 15.15 in the HCI lab (main building second floor).
We then meet weekly on tuesdays.