Building Interactive Devices (Wintersemester 2019/2020)
Dozent: Prof. Dr. Patrick Baudisch
- Semesterwochenstunden: 4
- ECTS: 6
- Einschreibefrist: 01.10.-30.10.2019
- Lehrform: Vorlesung
- Belegungsart: Wahlpflichtmodul
- Lehrsprache: Deutsch
Studiengänge & Module
This hands-on class teaches two most recent evolution steps in interactive technologies: (1) interaction in 3D space, tracked using depth cameras and (2) interaction with physical matter by means of 3D printers, laser cutters, and robotics.
In teams of two, students are given a projector, a Kinect depth camera, a tripod, an Arduino electronic kit, motors and encodes, a haptic actuator, among other materials.
First half: 3D Interaction based on Computer Vision
- (Software Install Day: Bring your own laptop)
- Image Segmentation to make a touchpad
- Machine Learning to recognize foot-drawn letters
- Homography to make a touchscreen
- Unity plus Kinect for gesture interaction
- Depth sensing
Second Half: Material Interaction
- Statics, Trusses, and Springs
- Arduino and Electronics
- Control and Dynamics
- Robotics, Actuation, Friction, and Mechanisms
- Laser Cutting
- Very large and Very Small Actuation
- Robotics Competition
The class is held in a single 3h block each week. Most of the class uses a "studio class" format, i.e., extended periods where participants construct prototypes in class while advised by lecturers and teaching assistants. Students write code in C++ using the computer vision toolkit OpenCV and the Kinect SDK to get depth and skeleton data. A large part of the implementation work will take place in class and participants are provided with skeleton code to bootstrap assignments.
Building Interactive Devices" works with and without "Building Interactive Systems
Building Interactive Devices" is designed to complement our other undergrad class called "Building Interactive Systems"--yet both are independent of each other, so that you may take them in any order or just one of them. "Building Interactive Devices" provides fifteen blocks of individual techniques and assignments--the engineering foundation. "Building Interactive Systems" then puts it all together by picking a single software/hardware challenge and following through on it. If you think of our HCI undergrad curriculum as a tree, think of "Building Interactive Systems" as its root, while "Building Interactive Devices" forms the leaves.
No prerequisites. An interest in building and coding is certainly beneficial.
There will be 90 min midterm exam (40% of the grade) and a 90 min final exam (60% of the grade) . In order to be admitted to the exams, participants successfully complete homework assignments. Students will solve problems in teams of two, implement a series of prototypes, and present their work in class.
The class takes place in a single 3h block Fridays at 9:15 - 12:15 in H-2.57
Class contents involving tool use (such as the laser cutter and 3D printers) will take place in the "HCI Workshop" (die Werkstatt, aka "the shop" aka H-2.45) in the main building on the second floor.
First day of class is "Software Install Day" on 18.10.2019.
This is 3 hours during which you and the teaching team will get your computer ready for class. Bring your own laptop and 6GB of free space. If you have choice, bring a Windows laptop – it just works better running the many different pieces of hardware you will use in this class. We try also to support Mac and Linux – they just run the hardware we give you less well and require you to tweak more. Ideally, before class, already download the development environment (but we still have everything you need).
The setup guide will be linked soon.
Official first day of lecture by Professor Baudisch on 25.10.2019