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Designing Interactive Devices (Sommersemester 2018)

Dozent: Prof. Dr. Patrick Baudisch (Human-Computer Interaction)

Beschreibung

In this class, participants learn how to build interactive devices,

as well as the underlying concepts. Students work in teams of two and

each team is given a projector, a Kinect depth camera, a tripod, and an

Arduino electronic kit, among other materials.

In teams of two, participants ...

  1. build gesture recognizers and touch surfaces using the Kinect depth camera;
  2. program user interfaces on touch screen smart phones;
  3. prototype in Hardware using Arduino, sensors, and motors;
  4. prototype mechanical objects using rapid prototyping tools, such as laser cutters and 3D printers;
  5. learn the underlying concepts, in particular computer vision;
  6. follow

    additional overview lectures on interactive technologies, such as

    haptics and actuation, tangible computing, and ubiquitous computing.

Unlike

the other introductory HCI class, this class teaches the engineering

side of human computer interaction in a hands-on-style. The class is

held in a single 3h block each week. Most of the class uses a "studio

class" format, i.e., extended periods where participants construct

prototypes in class while advised by the teaching team (lecturers and

three teaching assistants).

Students write code in C++ using the

computer vision toolkit OpenCV and the Kinect driver to get depth and

skeleton data. A large part of the implementation work will take place

in class and participants are provided with skeleton code and bootstrap

assignments.

Voraussetzungen

No prerequisites. This class is independent off our introductory class

on usability ("Designing Interactive Systems"). In contrast, an interest

in building and coding is certainly beneficial.

Leistungserfassung

There will be 60 min midterm exam and a 60 min final exam. In order to

be admitted to the exams, participants need to successfully complete

homework assignments. Students will solve problems in teams of two,

implement a series of prototypes, and present their work in class.

Allgemeine Information

  • Semesterwochenstunden : 4
  • ECTS : 6
  • Benotet : Ja
  • Einschreibefrist : 20.04.2018
  • Programm : IT-Systems Engineering BA
  • Lehrform : V
  • Belegungsart : Wahlpflicht
  • Maximale Teilnehmerzahl : 24

Module

  • Interactive Systeme
  • HCGT-Grundlagen
  • HCGT-Vertiefung
  • OSIS-Grundlagen
  • OSIS-Vertiefung
  • SAMT-Grundlagen
  • SAMT-Vertiefung

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