Cseh, Ágnes; Irving, Robert W.; Manlove, David F. The Stable Roommates Problem with Short ListsSymposium Algorithmic Game Theory (SAGT) 2016: 207–219
We consider two variants of the classical Stable Roommates problem with Incomplete (but strictly ordered) preference lists (sri) that are degree constrained, i.e., preference lists are of bounded length. The first variant, egal d-sri, involves finding an egalitarian stable matching in solvable instances of sri with preference lists of length at most d. We show that this problem is NP-hard even if \($d=3$\). On the positive side we give a \(\frac{2d+3}{7}\)-approximation algorithm for \(d \in\{3,4,5\}\) which improves on the known bound of 2 for the unbounded preference list case. In the second variant of sri, called d-srti, preference lists can include ties and are of length at most d. We show that the problem of deciding whether an instance of d-srti admits a stable matching is NP-complete even if \($d=3$\). We also consider the “most stable” version of this problem and prove a strong inapproximability bound for the \($d=3$\) case. However for \($d=2$\) we show that the latter problem can be solved in polynomial time.
Chauhan, Ankit; Lenzner, Pascal; Melnichenko, Anna; Münn, Martin On Selfish Creation of Robust NetworksSymposium on Algorithmic Game Theory (SAGT) 2016: 141–152
Robustness is one of the key properties of nowadays networks. However, robustness cannot be simply enforced by design or regulation since many important networks, most prominently the Internet, are not created and controlled by a central authority. Instead, Internet-like networks emerge from strategic decisions of many selfish agents. Interestingly, although lacking a coordinating authority, such naturally grown networks are surprisingly robust while at the same time having desirable properties like a small diameter. To investigate this phenomenon we present the first simple model for selfish network creation which explicitly incorporates agents striving for a central position in the network while at the same time protecting themselves against random edge-failure. We show that networks in our model are diverse and we prove the versatility of our model by adapting various properties and techniques from the non-robust versions which we then use for establishing bounds on the Price of Anarchy. Moreover, we analyze the computational hardness of finding best possible strategies and investigate the game dynamics of our model.