Clean Citation Style 002

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Bläsius, Thomas; Friedrich, Tobias; Katzmann, Maximilian; Krohmer, AntonHyperbolic Embeddings for Near-Optimal Greedy Routing. Journal of Experimental Algorithmics (JEA) 2020

Greedy routing computes paths between nodes in a network by successively moving to the neighbor closest to the target with respect to coordinates given by an embedding into some metric space. Its advantage is that only local information is used for routing decisions. We present different algorithms for generating graph embeddings into the hyperbolic plane that are well suited for greedy routing. In particular, our embeddings guarantee that greedy routing always succeeds in reaching the target, and we try to minimize the lengths of the resulting greedy paths. We evaluate our algorithm on multiple generated and real-world networks. For networks that are generally assumed to have a hidden underlying hyperbolic geometry, such as the Internet graph, we achieve near-optimal results (i.e., the resulting greedy paths are only slightly longer than the corresponding shortest paths). In the case of the Internet graph, they are only \(6\%\) longer when using our best algorithm, which greatly improves upon the previous best known embedding, whose creation required substantial manual intervention. In addition to measuring the stretch, we empirically evaluate our algorithms regarding the size of the coordinates of the resulting embeddings and observe how it impacts the success rate when coordinates are not represented with very high precision. Since numerical difficulties are a major issue when performing computations in the hyperbolic plane, we consider variations of our algorithm that improve the success rate when using coordinates with lower precision.

Bläsius, Thomas; Fischbeck, Philipp; Friedrich, Tobias; Katzmann, MaximilianSolving Vertex Cover in Polynomial Time on Hyperbolic Random Graphs. Symposium on the Theoretical Aspects of Computer Science (STACS) 2020: 25:1-25:14

The VertexCover problem is proven to be computationally hard in different ways: It is NP-complete to find an optimal solution and even NP-hard to find an approximation with reasonable factors. In contrast, recent experiments suggest that on many real-world networks the run time to solve VertexCover is way smaller than even the best known FPT-approaches can explain. Similarly, greedy algorithms deliver very good approximations to the optimal solution in practice. We link these observations to two properties that are observed in many real-world networks, namely a heterogeneous degree distribution and high clustering. To formalize these properties and explain the observed behavior, we analyze how a branch-and-reduce algorithm performs on hyperbolic random graphs, which have become increasingly popular for modeling real-world networks. In fact, we are able to show that the VertexCover problem on hyperbolic random graphs can be solved in polynomial time, with high probability. The proof relies on interesting structural properties of hyperbolic random graphs. Since these predictions of the model are interesting in their own right, we conducted experiments on real-world networks showing that these properties are also observed in practice. When utilizing the same structural properties in an adaptive greedy algorithm, further experiments suggest that, on real instances, this leads to better approximations than the standard greedy approach within reasonable time. We link these observations to two properties that are observed in many real-world networks, namely a heterogeneous degree distribution and high clustering. To formalize these properties and explain the observed behavior, we analyze how a branch-and-reduce algorithm performs on hyperbolic random graphs, which have become increasingly popular for modeling real-world networks. In fact, we are able to show that the VertexCover problem on hyperbolic random graphs can be solved in polynomial time, with high probability. The proof relies on interesting structural properties of hyperbolic random graphs. Since these predictions of the model are interesting in their own right, we conducted experiments on real-world networks showing that these properties are also observed in practice. When utilizing the same structural properties in an adaptive greedy algorithm, further experiments suggest that this leads to even better approximations than the standard greedy approach on real instances.

Friedrich, Tobias; Katzmann, Maximilian; Krohmer, AntonUnbounded Discrepancy of Deterministic Random Walks on Grids. SIAM Journal on Discrete Mathematics 2018: 2441-2452

Random walks are frequently used in randomized algorithms. We study a derandomized variant of a random walk on graphs, called rotor-router model. In this model, instead of distributing tokens randomly, each vertex serves its neighbors in a fixed deterministic order. For most setups, both processes behave remarkably similar: Starting with the same initial configuration, the number of tokens in the rotor-router model deviates only slightly from the expected number of tokens on the corresponding vertex in the random walk model. The maximal difference over all vertices and all times is called single vertex discrepancy. Cooper and Spencer (2006) showed that on \(\mathbb{Z}^{d}\) the single vertex discrepancy is only a constant \(c_d\). Other authors also determined the precise value of \(c_d\) for \(d=1,2\). All these results, however, assume that initially all tokens are only placed on one partition of the bipartite graph \(\mathbb{Z}^{d}\). We show that this assumption is crucial by proving that otherwise the single vertex discrepancy can become arbitrarily large. For all dimensions \(d\geq1\) and arbitrary discrepancies~\(\ell \geq 0\), we construct configurations that reach a discrepancy of at least \(\ell\).

Bläsius, Thomas; Friedrich, Tobias; Katzmann, Maximilian; Krohmer, AntonHyperbolic Embeddings for Near-Optimal Greedy Routing. Algorithm Engineering and Experiments (ALENEX) 2018: 199-208

Greedy routing computes paths between nodes in a network by successively moving to the neighbor closest to the target with respect to coordinates given by an embedding into some metric space. Its advantage is that only local information is used for routing decisions. We present different algorithms for generating graph embeddings into the hyperbolic plane that are well suited for greedy routing. In particular our embeddings guarantee that greedy routing always succeeds in reaching the target and we try to minimize the lengths of the resulting greedy paths. We evaluate our algorithm on multiple generated and real wold networks. For networks that are generally assumed to have a hidden underlying hyperbolic geometry, such as the Internet graph, we achieve near-optimal results, i.e., the resulting greedy paths are only slightly longer than the corresponding shortest paths. In the case of the Internet graph, they are only \(6\%\) longer when using our best algorithm, which greatly improves upon the previous best known embedding, whose creation required substantial manual intervention.

Bläsius, Thomas; Freiberger, Cedric; Friedrich, Tobias; Katzmann, Maximilian; Montenegro-Retana, Felix; Thieffry, MarianneEfficient Shortest Paths in Scale-Free Networks with Underlying Hyperbolic Geometry. International Colloquium on Automata, Languages, and Programming (ICALP) 2018: 20:1-20:14

A common way to accelerate shortest path algorithms on graphs is the use of a bidirectional search, which simultaneously explores the graph from the start and the destination. It has been observed recently that this strategy performs particularly well on scale-free real-world networks. Such networks typically have a heterogeneous degree distribution (e.g., a power-law distribution) and high clustering (i.e., vertices with a common neighbor are likely to be connected themselves). These two properties can be obtained by assuming an underlying hyperbolic geometry. To explain the observed behavior of the bidirectional search, we analyze its running time on hyperbolic random graphs and prove that it is \(\tilde{O}(n\)\(^{2 - 1/ \alpha}+\)\(n^{1/(2\alpha)}\)\(+ \delta_{\max})\) with high probability, where \(\alpha\)\(\in\)\((0.5, 1)\) controls the power-law exponent of the degree distribution, and \(\delta_{\max}\) is the maximum degree. This bound is sublinear, improving the obvious worst-case linear bound. Although our analysis depends on the underlying geometry, the algorithm itself is oblivious to it.

Bläsius, Thomas; Friedrich, Tobias; Katzmann, Maximilian; Krohmer, Anton; Striebel, JonathanTowards a Systematic Evaluation of Generative Network Models. Workshop on Algorithms and Models for the Web Graph (WAW) 2018: 99-114

Generative graph models play an important role in network science. Unlike real-world networks, they are accessible for mathematical analysis and the number of available networks is not limited. The explanatory power of results on generative models, however, heavily depends on how realistic they are. We present a framework that allows for a systematic evaluation of generative network models. It is based on the question whether real-world networks can be distinguished from generated graphs with respect to certain graph parameters. As a proof of concept, we apply our framework to four popular random graph models (Erdős-Rényi, Barabási-Albert, Chung-Lu, and hyperbolic random graphs). Our experiments for example show that all four models are bad representations for Facebook's social networks, while Chung-Lu and hyperbolic random graphs are good representations for other networks, with different strengths and weaknesses.