(a) Traditionally, designers of real-walking VR experiences have specific tracking volumes in mind. This rendition of the fairy tale ‘Goldilocks’ consists of three 25m2 locations filled with interactive assets. Users change locations using corridors as portals . Unfortunately, specifying the tracking volume prevents the experience from running on smaller tracking volumes. (b) Scenograph addresses this through a tracking volume-independent representation of real-walking experiences. This allows Scenograph to instantiate experiences for tracking volumes of different size and shape. Here we used Scenograph to map ‘Goldilocks’ to an L-shaped 8m2 space. While maintaining the narrative structure, it splits the three locations into six smaller ones, each fitting the new tracking volume.