Hasso-Plattner-Institut
Prof. Dr. h.c. mult. Hasso Plattner
 

Trends and Concepts in the Software Industry II - Development of Enterprise Software

General Information

  • Lecturer: Prof. Hasso Plattner
  • Teaching support: Franziska Häger, Anja Bog
  • 6 ECTS (graded)
  • Enrollment until 31.10.2012. The contents of this lecture is new to a large extent, so students who have participated in earlier versions of this lecture may participate again.
  • Schedule:
    • approx. 45 minutes on Thursday, 18.10.2012, 11:30 am, SNB E 9/10 (session slides)
    • Design thinking workshop: 28.11./29.11.2012, 9:15 am - 5:30 pm at D-School, SNB, 1st floor, Hasso Plattner High-Tech Park
    • Intermediate presentations: 11.02.2013, 3:00 -5:00 pm, SNB E-9/10
    • Block seminar: 5 days - 25.2.2013 - 1.3.2013 at D-School, HPI Main Building (Agenda)
    • Group work on individual schedule in December and January, meetings with team tutors as needed
    • Submission deadline for the documentation is March 15, 2013, 11.59 pm CET, send your pdf to the teaching team

Introduction

This lecture will be held in a Stanford-like teaching approach. The course is composed of two interwoven parts: Technological discussions and a design thinking project. The idea is to look into immutable concepts illustrated by real world examples. Topics related to the contents of Prof. Plattner's lecture "Trends and Concepts in the Software Industry I" will be taken up and reflected upon. The participation in "Trends and Concepts in the Software Industry I" is recommended as a preparation for this lecture, but not mandatory. From the design perspective, topics include the design thinking process, innovation and prototyping methodologies, need finding, human factors, and team dynamics. Participants experience a design thinking project embedded in the technological topics of this course. The seminar schedule consists of the following:

  • We start with a 2-day design thinking workshop at the end of November where the basics of the design thinking methodology will be taught and applied in the context of our challenge. Students will experience a fast forward move through the design thinking process thereby establishing confidence in this process to go out to real company contacts and conduct interviews.
  • The above mentioned interviews and following brainstorming, need finding and prototyping sessions will be scheduled individually per team and compose the second part of the seminar.
  • The third part of the seminar comprises the block lecture with Hasso Plattner where ideas and prototypes will be tested through more interview sessions and finalized. The lecture concludes with the documentation of the prototype.

Learning Experience

Participants will

  • Enhance their creativity while working in teams
  • Get insights into and apply the design thinking methodology
  • Improve their presentation skills
  • Get in contact with companies and establish interview skills
  • Apply the technical concepts presented (In-Memory Database technology) to real world use cases

Prerequisites

Knowledge of in-memory database technology, either through:

Grading

During the block lecture several team presentations and discussions will be held. The grade of the seminar will be determined by

  • Engagement to discussions, the project and team work, intermediate presentations (30%),
  • Viability, feasibility, and desirability of project results in the final presentation (40%),
  • Documentation of the results (a written report - 20 p. LNCS including a screen cast/video/description of the prototype per team, 30%).

Reading Material

Please familiarize yourself with the general material:

  • In-Memory Data Management: Technology and Applications by Hasso Plattner, Alexander Zeier (please contact Andrea Lange in order to borrow the book for seminar preparation).
  • Book Chapter: Design Thinking by Plattner, H., Meinel, C., Weinberg, U., design THINKING – Innovation lernen, Ideenwelten öffnen. Pages 101-135 (please contact Andrea Lange in order to borrow the book for seminar preparation).
  • The art of prototyping in IT: Validating napkin drawings with users provides much more substantial feedback than validating a clickable software prototype. Here is a Java-Plug-in that helps you to convert your screens into napkin drawings.

Feel free to check out the photos of this event in our gallery