Friedrich, Tobias; Gawendowicz, Hans; Lenzner, Pascal; Melnichenko, Anna Social Distancing Network CreationAlgorithmica 2023
During a pandemic people have to find a trade-off between meeting others and staying safely at home. While meeting others is pleasant, it also increases the risk of infection. We consider this dilemma by introducing a game-theoretic network creation model in which selfish agents can form bilateral connections. They benefit from network neighbors, but at the same time, they want to maximize their distance to all other agents. This models the inherent conflict that social distancing rules impose on the behavior of selfish agents in a social network. Besides addressing this familiar issue, our model can be seen as the inverse to the well-studied Network Creation Game by Fabrikant et al. (in: PODC 2003, pp 347–351, 2003. https://doi.org/10.1145/872035.872088), where agents aim at being as central as possible in the created network. We look at two variants of network creation governed by social distancing. Firstly, a variant without connection restrictions, where we characterize optimal and equilibrium networks, and derive asymptotically tight bounds on the Price of Anarchy and Price of Stability. The second variant allows connection restrictions. As our main result, we prove that Swap-Maximal Routing-Cost Spanning Trees, an efficiently computable weaker variant of Maximum Routing-Cost Spanning Trees, actually resemble equilibria for a significant range of the parameter space. Moreover, we give almost tight bounds on the Price of Anarchy and Price of Stability. These results imply that under social distancing the agents’ selfishness has a strong impact on the quality of the equilibria.
Bilò, Davide; Cohen, Sarel; Friedrich, Tobias; Gawendowicz, Hans; Klodt, Nicolas; Lenzner, Pascal; Skretas, George Temporal Network Creation GamesInternational Joint Conference on Artificial Intelligence (IJCAI) 2023: 2511–2519
Most networks are not static objects, but instead they change over time. This observation has sparked rigorous research on temporal graphs within the last years. In temporal graphs, we have a fixed set of nodes and the connections between them are only available at certain time steps. This gives rise to a plethora of algorithmic problems on such graphs, most prominently the problem of finding temporal spanners, i.e., the computation of subgraphs that guarantee all pairs reachability via temporal paths. To the best of our knowledge, only centralized approaches for the solution of this problem are known. However, many real-world networks are not shaped by a central designer but instead they emerge and evolve by the interaction of many strategic agents. This observation is the driving force of the recent intensive research on game-theoretic network formation models. In this work we bring together these two recent research directions: temporal graphs and game-theoretic network formation. As a first step into this new realm, we focus on a simplified setting where a complete temporal host graph is given and the agents, corresponding to its nodes, selfishly create incident edges to ensure that they can reach all other nodes via temporal paths in the created network. This yields temporal spanners as equilibria of our game. We prove results on the convergence to and the existence of equilibrium networks, on the complexity of finding best agent strategies, and on the quality of the equilibria. By taking these first important steps, we uncover challenging open problems that call for an in-depth exploration of the creation of temporal graphs by strategic agents.
Friedrich, Tobias; Gawendowicz, Hans; Lenzner, Pascal; Zahn, Arthur The Impact of Cooperation in Bilateral Network CreationACM Symposium on Principles of Distributed Computing (PODC) 2023
Many real-world networks, like the Internet or social networks, are not the result of central design but instead the outcome of the interaction of local agents that selfishly optimize their individual utility. The well-known Network Creation Game by Fabrikant, Luthra, Maneva, Papadimitriou, and Shenker [PODC 2003] models this. There, agents corresponding to network nodes buy incident edges towards other agents for a price of \(\alpha > 0\) and simultaneously try to minimize their buying cost and their total hop distance. Since in many real-world networks, e.g., social networks, consent from both sides is required to establish and maintain a connection, Corbo and Parkes [PODC 2005] proposed a bilateral version of the Network Creation Game, in which mutual consent and payment are required in order to create edges. It is known that this cooperative version has a significantly higher Price of Anarchy compared to the unilateral version. On the first glance this is counter-intuitive, since cooperation should help to avoid socially bad states. However, in the bilateral version only a very restrictive form of cooperation is considered. We investigate this trade-off between the amount of cooperation and the Price of Anarchy by analyzing the bilateral version with respect to various degrees of cooperation among the agents. With this, we provide insights into what kind of cooperation is needed to ensure that socially good networks are created. As a first step in this direction, we focus on tree networks and present a collection of asymptotically tight bounds on the Price of Anarchy that precisely map the impact of cooperation. Most strikingly, we find that weak forms of cooperation already yield a significantly improved Price of Anarchy. In particular, the cooperation of coalitions of size 3 is enough to achieve constant bounds. Moreover, for general networks we show that enhanced cooperation yields close to optimal networks for a wide range of edge prices. Along the way, we disprove an old conjecture by Corbo and Parkes [PODC 2005].