In the Design Thinking process, it is important to first take the user's perspective. As a first step, the student team tried to understand how employees and managers perceive cybersecurity at Uniper. They then investigated what kind of cybersecurity training was currently taking place and why it often did not have the desired effect.
The team of students also looked beyond Uniper: in conversations with employees from a variety of industries, the team found that CS training was often perceived as an additional burden. They were described as quite dry. Employees had no emotional attachment to the topic and did not feel responsible for the company's cybersecurity.
To raise awareness of cybersecurity among employees, the Design Thinking team suggested using gamification. After many discussions, including with gamification and CS experts, the idea and an initial prototype for Cyber Tiger emerged.
Cyber Tiger is an intuitive learning platform that uses entertaining videos and exercises to impart practical and tangible knowledge about CS in the spirit of “edutainment”. The main goal of the tool is to develop skills for responsible and independent problem solving in a digital environment.