In discussions with young people and museum staff, it became clear that an atmosphere was needed that would enable interaction, fun, and shared learning. The team initially developed the “HackARTon” concept: a creative hackathon in which young people discover art together innovatively using IT.
To further develop their prototype, the student team aimed to reach a broader target group and reduce the inhibition thresholds for participation. Thus, the format they designed allows young people to foster their creativity in teams with the help of both digital and analog tools. Workshops on topics such as tape art, digital animation, and 3D techniques incorporate the museum's exhibits while simultaneously enabling participants to acquire new skills. It was imperative to the student team that those who do not see themselves as “artists” and therefore do not usually feel addressed by creative programs also feel spoken to.