Hasso-Plattner-Institut
  
Hasso-Plattner-Institut
Prof. Dr. Jürgen Döllner
  
 

Sebastian Pasewaldt

Tel.: +49-(0)331 5509-3908
Fax: +49-(0)331 5509-172
Room: H-2.26
E-Mail: sebastian.pasewaldt@hpi.de

Research interests

  • 3D virtual city and landscape models
  • Interactive map-like 3D representations
  • Non-linear projections
  • Cognitive processing of 3D city models

Publications

BeCasso: Artistic Image Processing and Editing on Mobile Devices

Pasewaldt, Sebastian and Semmo, Amir and Döllner, Jürgen and Schlegel, Frank
In Proceedings ACM SIGGRAPH Asia Symposium on Mobile Graphics and Interactive Applications (Demo), 12 2016 accepted

DOI: 10.1145/2999508.2999518

Abstract:

BeCasso is a mobile app that enables users to transform photos into high-quality, high-resolution non-photorealistic renditions, such as oil and watercolor paintings, cartoons, and colored pencil drawings, which are inspired by real-world paintings or drawing techniques. In contrast to neuronal network and physically-based approaches, the app employs state-of-the-art nonlinear image filtering. For example, oil paint and cartoon effects are based on smoothed structure information to interactively synthesize renderings with soft color transitions. BeCasso empowers users to easily create aesthetic renderings by implementing a two-fold strategy: First, it provides parameter presets that may serve as a starting point for a custom stylization based on global parameter adjustments. Thereby, users can obtain initial renditions that may be fine-tuned afterwards. Second, it enables local style adjustments: using on-screen painting metaphors, users are able to locally adjust different stylization features, e.g., to vary the level of abstraction, pen, brush and stroke direction or the contour lines. In this way, the app provides tools for both higher-level interaction and low-level control [Isenberg 2016] to serve the different needs of non-experts and digital artists.

References:
Isenberg, T. 2016. Interactive NPAR: What Type of Tools Should We Create? In Proc. NPAR, The Eurographics Association, Goslar, Germany, 89–96

BibTeX file

@inproceedings{PSDS2016,
author = { Pasewaldt, Sebastian and Semmo, Amir and D{\"o}llner, J{\"u}rgen and Schlegel, Frank },
title = { BeCasso: Artistic Image Processing and Editing on Mobile Devices },
year = { 2016 },
month = { 12 },
abstract = { BeCasso is a mobile app that enables users to transform photos into high-quality, high-resolution non-photorealistic renditions, such as oil and watercolor paintings, cartoons, and colored pencil drawings, which are inspired by real-world paintings or drawing techniques. In contrast to neuronal network and physically-based approaches, the app employs state-of-the-art nonlinear image filtering. For example, oil paint and cartoon effects are based on smoothed structure information to interactively synthesize renderings with soft color transitions. BeCasso empowers users to easily create aesthetic renderings by implementing a two-fold strategy: First, it provides parameter presets that may serve as a starting point for a custom stylization based on global parameter adjustments. Thereby, users can obtain initial renditions that may be fine-tuned afterwards. Second, it enables local style adjustments: using on-screen painting metaphors, users are able to locally adjust different stylization features, e.g., to vary the level of abstraction, pen, brush and stroke direction or the contour lines. In this way, the app provides tools for both higher-level interaction and low-level control [Isenberg 2016] to serve the different needs of non-experts and digital artists.

References:
Isenberg, T. 2016. Interactive NPAR: What Type of Tools Should We Create? In Proc. NPAR, The Eurographics Association, Goslar, Germany, 89–96 },
affiliation = { Hasso-Plattner-Institut, University of Potsdam, Germany },
booktitle = { Proceedings ACM SIGGRAPH Asia Symposium on Mobile Graphics and Interactive Applications (Demo) },
priority = { 0 }
}

Copyright Notice

last change: Wed, 19 Oct 2016 17:22:22 +0200

Talks

  • "Multiscale Visualization of 3D Geovirtual Environments Using View-Dependent Multi-Perspective Views" at the WSCG 2011, Plzen - Czech Republic (02/2011)
  • "Multiscale, Multi-Perspective Visualization of 3D City Models in Immersive Environments" at the opening ceremony of the 3D Lab Golm, Potsdam - Germany (06/2011)
  • "Multiperspective Visualizations of 3D Geovirtual Environments" - Joint Workshop of the HPI Research School for "Service-Oriented Systems Engineering", Cape Town - South Africa (04/2012)
  • "Towards Comprehensible Digital 3D Maps" - Symposium on Service-Oriented Mapping 2012 (SOMAP 2012), Vienna - Austria (11/2012)
  • "A Service-Oriented Platform for Interactive 3D Web Mapping" - Symposium on Service-Oriented Mapping 2012 (SOMAP 2012), Vienna - Austria (11/2012)
  • "Towards Comprehensible Service-Based 3D Maps" - HPI Symposium@SAP, Walldorf - Germany (12/2012)
  • "Potentials of and Approaches for Multi-Perspective Visualization of 3D Spatial Models", GeoViz 2013, Hamburg - Germany (03/2013)

Teaching activities

Winter term 2010/11

  • lecture "Informationsvisualisierung (informationvisualization) " (tutor)
  • course "Advanced Visualizationtechniques" (tutor)
  • pupils academy (co-lecturer)

Summer term 2011

  • lecture "Geovisualization" (tutor)

Winter term 2011/12

  • course "Realtime Rendering" (tutor)
  • pupils academy (co-lecturer)

Summer term 2012

  • course "Algorithmic Geometry" (tutor)
  • course "Geovisualization Techniques" (tutor)

Winter term 2012/13

  • course "Game Programming" (tutor)
  • course "Concepts and Techniques for 3D Visualization"
  • pupils academy (co-lecturer)

Summer term 2013

  • lecture "Geovisualization" (co-lecturer)
  • lecture "Interfaces of Geoinformation and Geocommunication" (tutor)