Today, Daniel Limberger and Willy Scheibel released their first major iteration of glbinding, a new C++ OpenGL API binding. https://github.com/hpicgs/glbinding
glbinding is a generated, cross-platform C++ binding for OpenGL using the new xml-based OpenGL API specification (gl.xml). It is a fully fledged OpenGL API binding compatible with current code based on other C bindings and can be used as an alternative (to, e.g., GLEW, glad, gl3w, glLoadGen, glload, flextGL).
glbinding leverages modern C++11 features like enum classes, lambdas, and variadic templates, instead of relying on macros (all OpenGL symbols are real functions and variables). It provides type-safe parameters, per feature API header, lazy function resolution, multi-context and multi-thread support, global function callbacks, meta information about the generated OpenGL binding and the OpenGL runtime, as well as multiple examples for quick-starting your projects.